View Full Version : Quasi-Medieval building II, Gavyn Thompson (3D)
gtvfx 10-17-2007, 02:52 AM http://features.cgsociety.org/gallerycrits/275723/275723_1192774807_medium.jpg (http://features.cgsociety.org/gallerycrits/275723/275723_1192774807_large.jpg)
Title: Quasi-Medieval building II
Name: Gavyn Thompson
Country: USA
Software: 3ds max, Photoshop, VRay
Here is the second building in a series of structures I'll be modeling. Modeling in Max, texturing in Photoshop, and rendered with VRay.
Please Critique!
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kiboSVK
10-17-2007, 07:35 PM
nice work very good render 3*:thumbsup:
prabodha
10-18-2007, 05:58 AM
good work brother..I've some crits for u.. I noticed tht ur texture of the wall is repeating,on the right side of the building.. & I think u should use a different tex for the chimini..
and one little thing is wht's on the roof..is it some kind of leaves..it looks a little rough..
anyway good work..keep them coming.. :thumbsup:
Lordstormdragon
10-18-2007, 07:35 AM
...isn't "leaves", it's a thatched roof. The stones only noticably tile if you're looking for tiling, in my opinion. The dirt layer of your texture hides it very well!
azynkron
10-18-2007, 09:02 PM
I think the window boards(?) looks kind of strange where they are broken. I take it as they are built up by individual pieces and as such would they break in this conformed way?
Also.. wouldn't they require some sort of frame?
Just sharing a thought..
gtvfx
10-19-2007, 12:07 AM
Thanks for your crits' guys. I think that they're all great, and I think they'll help me to bring this project to the next level.
Thanks for the compliments as well.
Cheers,
GT
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