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View Full Version : Connect meshes and keep materials?


danb
10-16-2007, 09:32 PM
Is there a way to connect multiple meshes at once and still keep the assigned shaders in the final combined mesh?

I have segmented characters that i now need to covert to one mesh so that i can use the MDD plugin. Some mesh segments have multiple shaders assigned to polygon selection tags.

abdelouahabb
10-16-2007, 10:05 PM
hi
here is a script that allow you to keep your textures tags when you connect objects :thumbsup:
http://iangorse.co.uk/blogs/index.php
that was posted by tcastudios here
http://forums.cgsociety.org/showthread.php?f=47&t=510157

danb
10-16-2007, 10:21 PM
Awesome. Thanks for the help. This is going to be a life saver. :)

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