danb
10-16-2007, 09:32 PM
Is there a way to connect multiple meshes at once and still keep the assigned shaders in the final combined mesh?
I have segmented characters that i now need to covert to one mesh so that i can use the MDD plugin. Some mesh segments have multiple shaders assigned to polygon selection tags.
I have segmented characters that i now need to covert to one mesh so that i can use the MDD plugin. Some mesh segments have multiple shaders assigned to polygon selection tags.
