View Full Version : F16 Animation Critique
10-15-2007, 11:29 PM
Hey guys I was hoping to get a critique on my animation...file is about 23MB (no audio)
Direct link: http://leviathanpc.net/F16/F16.mov
10-16-2007, 09:17 AM
reet well you seem to have an understanding of actually animating the planes so I'm not gonna crit owt technical like that - theres a few editing moments where you lose sight of what happens - switching across the 180degree line etc...
Have you seen Stealth? theres some amazing camera angles where the camera flies under the plane to see a missile unlocked and loaded and the planes fly right up to camera before blasting off.
Try adding more dynamic shots into the piece - close camera flyby's ....not too many but just enough to break up the other wide shots. Try composing the camera closer to one of the two planes but keeps the other plane in shot too so you get a good sense of depth. From here you'll be able to see the animation possibilities
nice work tho :)
ps - gimme some thoughts on mine now lol!
10-16-2007, 05:44 PM
anthonymcgrath (http://forums.cgsociety.org/member.php?u=6293), thank you for your critique I'm gonna go rent Stealth now to see what you are talking about, I never saw the movie so its best I see it. Thanks again!
-TJ vbmenu_register("postmenu_4714256", true);
10-17-2007, 05:17 PM
the backround looks real good, but the camera needs be more fluid seems like its on a rig
the planes seem to be too light i dont get sence the weight i know they can turn on a dime but when they turn there is a offset like the COG is either above or below the plane. one key thing in this animaiton is goin to be the motion blur to show how fast they are moving, but i would concentrate on the camera an what your trying to say.
hope that helps,
10-17-2007, 05:17 PM
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