View Full Version : How to auto-locate bottom of primitive object?
nycL45 10-14-2007, 03:07 PM Is it possible to have C4D locate primitive objects with their bottoms on the xz plane when selected from the menu without having to set Coord. y=ht/2 or drag and align manually? I build up and down from y=0.
Leg work: I checked the Preferences, tried the Help system and searched this thread (requires too much time to go through each post).
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Rantin Al
10-14-2007, 03:24 PM
Try Kuroyume's (http://www.kuroyumes-developmentzone.com/products_cinema_4d.html) Drop to Floor & Drop It plug-ins.
Simple but effective one click tools.
Cheers, Alan.
nycL45
10-14-2007, 03:56 PM
That works and DropToFloor is now a front line tool. Thanks Alan for the plug and quick response.
(Was wondering if/hoping that 10 had this built in as a preference.)
Mike Abbott
10-14-2007, 05:27 PM
I really wish we had primitives with positionable centres.
Like the OP I want to build from the floor up. Eg; create a cyclinder based in the floor, and increase the height - upwards, ie from a base axis - not upwards and downwards, ie from a central axis.
Mike A.
PS: an option to draw primitives in situ, rather than drop them into scene would be even better...
tcastudios
10-14-2007, 06:23 PM
You'll find roll-it (http://www.eggtion.net/index.php?do=news) to help you out as well. Sort of a "Live DropIt".
Cheers
Lennart
JeremyW
10-14-2007, 07:17 PM
A very simple Xpression tag will do the trick nicely.
In attached file, just pull on the height or radius handles in the editor view.
Rantin Al
10-14-2007, 07:31 PM
Another to check out is the A-Primitives (http://www.3dsoftware.cz/download/DownSearch.aspx?Typ=4) by Pavel Zoch. These give you a 0,0,0 corner origin.
Do a CGTalk search under pzdm and check out some of his other posts:
MoxPig, A_Nurbs, MG Skylight.
Cheers, Alan.
dan22
10-14-2007, 09:26 PM
Jeremy W: Brilliant !
But that's how they should always have been !
Makes you wonder why on earth not?
Could this become a preference?
Also, OT, why does the Cylinder in C4D have a default of 8(!)vertical segments, and 3 cap segments? I'm always reducing them to 1.
Thanks Jeremy - BTW what's the best/simplest way to make yours the default primitives?
Cheers,
D.
tcastudios
10-14-2007, 09:51 PM
BTW what's the best/simplest way to make yours the default primitives?
Make your primitive as you want it to appear. Then in the AM select Edit->"Set As Default"
If you also want to include the objects Tags, in OM select File -> Save Object Preset.
Load the preset from the ContentBrowser.
Cheers
Lennart
Mike Abbott
10-14-2007, 10:56 PM
Jeremy, Alan,
Thanks for your helpful response - both good options in the current state of play - but this really ought to be a built in option - there are issues / frustrations with any workaround solution to an issue like this.
Mike
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