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mixermanic
10-13-2007, 07:39 PM
Hi guys,

I have a question regarding Krakatoa.

When geting a model to "disintegrate" (ie render it as a particle cloud as in Bobo's teapot in the Krakatoa thread (http://forums.cgsociety.org/showthread.php?t=445722) ) after an animation has finished, would it be hard to make it look the same when rendered as a solid object as it is when rendered as a particle cloud?

My idea is to have the model (a "face" made up of metal objects) do its animation and then at the frame where I want it to start disintegrating, switch to rendering it as a particle cloud (there is no further animation in the model after that point).

Thanks,

M

Bobo
10-13-2007, 08:01 PM
Hi guys,

I have a question regarding Krakatoa.

When geting a model to "disintegrate" (ie render it as a particle cloud as in Bobo's teapot in the Krakatoa thread (http://forums.cgsociety.org/showthread.php?t=445722) ) after an animation has finished, would it be hard to make it look the same when rendered as a solid object as it is when rendered as a particle cloud?

My idea is to have the model (a "face" made up of metal objects) do its animation and then at the frame where I want it to start disintegrating, switch to rendering it as a particle cloud (there is no further animation in the model after that point).

Thanks,

M

Hi,

If the particle cloud is dense enough and you are using the camera projection technique as demonstrated in both the Mini video (http://www.franticfilms.com/software/support/krakatoa/work_in_progress_gallery.php#Mini_Cooper_Demo) and the online tutorial about camera mapping (http://www.franticfilms.com/software/support/krakatoa/camera_mapping_particles_using_dataflow.php), then the transition from solid rendering in your renderer or choice and the Krakatoa version should be unnoticeable (and you could do some creative blending in a post program or even video post to make the transition smoother).

In most cases, people cannot really tell whether a model is a solid rendering in Scanline/Brazil/mr/VRay or a projection of that rendering on a dense particle cloud.

mixermanic
10-13-2007, 08:30 PM
Thanks Bobo!

M

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10-13-2007, 08:30 PM
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