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leviathan
04-09-2003, 01:38 PM
Hi there,

there is an easy way to wrap one objetc to take the topology of other? (convert a human face to a cube, for example).

Thanks!

lostpencil
04-10-2003, 01:50 AM
Hi leviathan,

Check out www.highend3d.com and under Maya->Mel Scripts look under Fit Morph. That may do what you want.

leviathan
04-10-2003, 02:16 PM
I already tested it, but does not give you too much control. I was searching something like the "shrink warp" command of Softimage 3D.

Thanks anyway!
:)

leviathan
04-30-2003, 08:22 AM
...mmmhhh...

let's try a different approach...

Is there any way to project the geometry of one object to other object?

This will be enought to help making a smooth blendshape.

Thanks!

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