shenmue
10-13-2007, 02:54 PM
Hi,
When I worked in max I was able to skin to any object,but in maya I having some problems.
I want to skin a spline to locators.It turns out that,if the locator have a father(like a null grp),the father is the object skinned.Why is that when I clearly have chosen the locator to skin?Becuase if the locator has no father,the locator is well skinned.
And one more thing is that I canŽt see the weigth of the locators in the component editor.
Is that a bad way to skin curves in maya?Should I use clusters instead?
thx
When I worked in max I was able to skin to any object,but in maya I having some problems.
I want to skin a spline to locators.It turns out that,if the locator have a father(like a null grp),the father is the object skinned.Why is that when I clearly have chosen the locator to skin?Becuase if the locator has no father,the locator is well skinned.
And one more thing is that I canŽt see the weigth of the locators in the component editor.
Is that a bad way to skin curves in maya?Should I use clusters instead?
thx
