vfxnerd
10-13-2007, 08:55 AM
I have been experimenting with Maya's Physical Sky and Sun and Directional lights for an sunny outdoor scene. I get some okay results but my question is what is the best way to light up a sunny outdoor scene for an animation/film? I just want it to be simple but realistic in a way (faking if possible).
While using Maya's Physical Sky and Sun I've noticed that it totally blows out my material attributes. For example I am also testing out the Maya Fast Skin Shader and it works with a normal light setup but if I use a Physical Sky and Sun it renders out grey with a tint of the skin color. Would I change this in the Physical Sky and Sun attribute or the skin shader?
Any help or suggestion would be appreciated.
Thanks!
While using Maya's Physical Sky and Sun I've noticed that it totally blows out my material attributes. For example I am also testing out the Maya Fast Skin Shader and it works with a normal light setup but if I use a Physical Sky and Sun it renders out grey with a tint of the skin color. Would I change this in the Physical Sky and Sun attribute or the skin shader?
Any help or suggestion would be appreciated.
Thanks!
