klingspor
04-09-2003, 11:52 AM
Hi,
perhaps what I'm asking here is considered common knowledge, or perhaps it's just impossible - anyway, I can't figure out how to do it. I've checked the docs to no avail.
Here I have a large poly-object which is being heavily deformed during animation. Now I'd like to connect some smaller objects to certain vertices on the poly, so that their position adjusts accordingly. What I seek is a function like "parent", yet it should parent to a specific vertex and not the whole object!
Anyone have an idea what I'm talking about?
Help is appreciated!
Stefan
perhaps what I'm asking here is considered common knowledge, or perhaps it's just impossible - anyway, I can't figure out how to do it. I've checked the docs to no avail.
Here I have a large poly-object which is being heavily deformed during animation. Now I'd like to connect some smaller objects to certain vertices on the poly, so that their position adjusts accordingly. What I seek is a function like "parent", yet it should parent to a specific vertex and not the whole object!
Anyone have an idea what I'm talking about?
Help is appreciated!
Stefan
