mixermanic
10-11-2007, 11:02 PM
Hi guys,
Forgive the VERY newbie question, but I have a scene which, apart from torches on the wall and vapor-ish smoke effects, remains the same all the way through the shot (the camera does not move at all).
Instead of rendering everything for every single frame, could I render passes for the "background" (the physical room and furniture etc) along with a Z-depth pass, and then render the fluid effects out separately and comp them together in post (I will be using AE)?
Would the Z-depth pass then allow the smoke to wrap itself around the furniture in the scene (the particle emitter is above and slightly behind the centre table in the scene, so the smoke "interacts" with the table).
Again, forgive me if I am stating the obvious!! :)
Thanks,
Martin
Forgive the VERY newbie question, but I have a scene which, apart from torches on the wall and vapor-ish smoke effects, remains the same all the way through the shot (the camera does not move at all).
Instead of rendering everything for every single frame, could I render passes for the "background" (the physical room and furniture etc) along with a Z-depth pass, and then render the fluid effects out separately and comp them together in post (I will be using AE)?
Would the Z-depth pass then allow the smoke to wrap itself around the furniture in the scene (the particle emitter is above and slightly behind the centre table in the scene, so the smoke "interacts" with the table).
Again, forgive me if I am stating the obvious!! :)
Thanks,
Martin
