Ironhalo
10-11-2007, 05:40 PM
im wondering if someone can replicate this bug:
create a lit sphere, and control the intensity via set driven key. render in mental ray via local batch. whatever the first intensity value is sticks. i rendered the same file in muster, and it sorta worked. the light intensity dropped, but the specular hilight was still incorrect. any frame rendered in maya (not batch) looked correct.
then.. i simply broke the connections on the set driven key, and manually keyed the light. then, i get what id expect both locally and on the farm. i enclosed my test file.
edit: maya 8.5x64 sp2 on xp pro
create a lit sphere, and control the intensity via set driven key. render in mental ray via local batch. whatever the first intensity value is sticks. i rendered the same file in muster, and it sorta worked. the light intensity dropped, but the specular hilight was still incorrect. any frame rendered in maya (not batch) looked correct.
then.. i simply broke the connections on the set driven key, and manually keyed the light. then, i get what id expect both locally and on the farm. i enclosed my test file.
edit: maya 8.5x64 sp2 on xp pro
