View Full Version : HMC #11: Halloween Monsters: Anubis Clan
Blackblade14 10-11-2007, 11:29 AM This is my first time doing something this big, thank god he has no hair, hope to finish on time!
http://www.evrenbilgihan.com/Posting_images/mummy.jpg
SpankTheMonk
Evren Bilgihan
Artist
I've already started heres my first WIP, gotta clean up the topology quite a bit then model the rest of the human body then throw it into zbrush
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Blackblade14
10-17-2007, 09:25 PM
Had to delete the first WIP to re-upload it due to some issues it was having
http://img155.imageshack.us/img155/6689/mummywip03va1.jpg
and heres the finished base model I'll be throwing into zbrush to fix the shape
so far 9 hours after redoing topology and limbs to fit propper human topology requirements
http://img85.imageshack.us/img85/7854/mummywip06xh9.jpg
NoirQ
10-17-2007, 09:42 PM
i'd throw a few more loops into the body so that the spacing of them is as even as possible. atm you have one edge through the abs region, so if you wanted to detail a 6 pack or whatever ( i can;t see the concept) you'd have limited geometry.
might wanna watch out for ngons as well, i think there's a couple in the first shot of the face, and zbrush hates them.
the hands and the waist seem a little small as well. keep at it :)
Blackblade14
10-18-2007, 02:43 AM
ok, the first shot was a turbo smooth wireframe thats y its all smooth and ngon looking, ill fix the concept and deffinately add more loops around the waist, thx!
RobertoOrtiz
10-18-2007, 09:33 PM
Heads up
HCR Modeling Halloween ONE MOTH TO GO! (Dateline is November 16th) (http://forums.cgsociety.org/showthread.php?f=208&t=551787)
-R
Blackblade14
10-18-2007, 09:47 PM
thx for the heads up robert, just quickly threw this into zbrush to get the rough shape now I have to UV then detail and texture
http://img220.imageshack.us/img220/5313/mummywip07wq2.jpg
Blackblade14
10-23-2007, 11:50 AM
http://img81.imageshack.us/img81/6669/mummywip08mj8.jpg
reedomatic01
10-23-2007, 03:01 PM
I would say that before you want to add the finer details with the projection master, you may want to refine some more shapes on the model, like the mouth and eyes. Try adding in some of the basic masses and bone structures first. Good luck.
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