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gnarlycranium
10-10-2007, 06:46 PM
Conveniently enough, my current assignment in Maya 1 at AAU is to model, texture, and animate some sort of creature. Mine isn't a stereotypical Halloween beastie, but it is a monster, so here goes!

http://fc01.deviantart.com/fs21/f/2007/283/e/6/Wyvern_by_GnarlyCranium.jpg

gnarlycranium
10-10-2007, 06:48 PM
I've got about 5 years experience in 3ds MAX, but I've never touched Maya before in my life! I am tearing my hair out over here, I can't even get things to snap properly! I've got the form mostly blocked in, but I need to finish the toes and figure out wtf I'm doing with the topology on the head and legs. Armpits are hard on people, to say nothing of these stumpy little lizard-legs.

http://fc02.deviantart.com/fs20/f/2007/282/f/8/Maya_1_WIP_by_GnarlyCranium.jpg

TheRazorsEdge
10-10-2007, 07:16 PM
Nice start and great creature!:thumbsup:

I hear ya, Maya can be hard on you, if you are used to something even just a tad more intuitive. Dont despair though and hang in there. ;)

gregorioSB
10-10-2007, 08:25 PM
Glad to see you're coming on over to the Maya side of things ;)

You're off to a running start, though, so I don't imagine you are having all that much trouble. And yeah, armpits are killer. Can't wait to see more!

nielot
10-10-2007, 10:57 PM
Hi
man you very fast :D
cool start :thumbsup:
cheers

morphius-ms
10-12-2007, 06:00 PM
greetings leah...

that's a good start...

maya isn't too hard to learn (atleast it wasn't for me... from 3ds max) I learned a bit of 3ds max first and after playing around in it my curriculum told me to switch to maya and so from then on I've been working in maya. as long as you know what you have to do, all you have to do is figure out where it is... lol sounds easier than it is but i'm sure you will get the hang of it.

anyway good to see you here... hope to see more from you soon...

Airflow
10-15-2007, 06:12 PM
The modeling is looking real nice, but i feel your pain. People coming to maya from max are usually in for a hard time figuring out things. My only suggestions are to setup Hotkeys (keyboard shortcuts) do do repetative tasks like weld verts, split poly tool and so on, make them all close to the square area around Cntrl - to F so your fingers dont need to leave the viewport navagation area.

F=Good luck with your entry. :)

gnarlycranium
10-16-2007, 12:14 AM
Thanks, guys!

Anybody happen to know any decent tutorials for the hypershade stuff in Maya? We only just barely, barely got ANY sort of overview to that thing at all and I've got no idea how to work the shaders for this sucker. The nodes are intruiging and a wonderful concept, but the actual execution? A mess. Everything in this program seems sortof half-finished and clunky.

I should try to find a tutor or something here at school. Of course it doesn't help that I've also picked up a cold. I'm actually a bit behind now, as I've got to have this fully textured and prepared to rig by next tuesday.

I've already made a hotkey to lock selections-- that's one of the features I use the most in max, and in max you at least have the option of turning the transform on and off with the x key once you've selected the axis you want to work in. Max also has the advantage of NOT RANDOMLY SELECTING ENTIRELY DIFFERENT OBJECTS while I'm just trying to pick a vertex in sub-object mode. Argh!

Oh, and here's a question-- I've made an eyeball and (clumsily) textured it. In max terms, the gizmos for the UV mapping on the object are just floating in space and I can't seem to turn them off. When I scale down the whole eyeball so I can fit it into my monster's head, everything scales in this wacky way where the gizmos and the pivot point of the whole mess flies way down BELOW the object, and I end up with this bizarro floating thing that won't rotate correctly and has its texture gizmos sticking out every which way. WHAT IS WITH THIS??!!!

morphius-ms
10-16-2007, 04:53 AM
In maya... sometimes the model does these funky things (usually when it is grouped or the something like that)... some people aren't sure what had happened but most of the time (except for when you are rigging) if you save it before (one incriment) then select the objects acting wierd and then Edit->Delete by Type -> History... it usually fixes this... and works correctly...

Hopefully this works... as for the UV gizmos if you just deselect the object and select it again they should go away.

RobertoOrtiz
10-18-2007, 09:24 PM
Heads up

HCR Modeling Halloween ONE MOTH TO GO! (Dateline is November 16th) (http://forums.cgsociety.org/showthread.php?f=208&t=551787)

-R

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