rhythmone
04-09-2003, 02:14 AM
I have created a test file that contains a subD object by doing a "save as".... After testing I cleaned up the file by deleting a bunch of unrelated stuff (locators, poly objs, etc....) no big deal.
Now I want to import this file back into my original file (where the subD still exists.... and so I would have two subDs in my scene), but when I import I am getting MASSIVE name clashing. And it appears to be underworld nodes?? I have tried deleting history on the file that I am bringing in but still get TONS of name clashing.
// Warning: The node 'B_begin_06_poly_parts8_lid_loft_PIVimport_animationScriptNode2' still clashed with a node in the main scene. Renaming to 'B_begin_06_poly_parts8_lid_loft_PIVimport_animationScriptNode6'. //
// Warning: The node 'B_begin_06_poly_parts8_mouth_PIVimport_animationScriptNode2' still clashed with a node in the main scene. Renaming to 'B_begin_06_poly_parts8_mouth_PIVimport_animationScriptNode6'. //
Can someone shed some light on what this name clashing is centered around?
And also if there is needs at some point in time, to ever clean up the underworld?
Now I want to import this file back into my original file (where the subD still exists.... and so I would have two subDs in my scene), but when I import I am getting MASSIVE name clashing. And it appears to be underworld nodes?? I have tried deleting history on the file that I am bringing in but still get TONS of name clashing.
// Warning: The node 'B_begin_06_poly_parts8_lid_loft_PIVimport_animationScriptNode2' still clashed with a node in the main scene. Renaming to 'B_begin_06_poly_parts8_lid_loft_PIVimport_animationScriptNode6'. //
// Warning: The node 'B_begin_06_poly_parts8_mouth_PIVimport_animationScriptNode2' still clashed with a node in the main scene. Renaming to 'B_begin_06_poly_parts8_mouth_PIVimport_animationScriptNode6'. //
Can someone shed some light on what this name clashing is centered around?
And also if there is needs at some point in time, to ever clean up the underworld?
