anand7827
10-10-2007, 02:17 PM
Hi guys, someone please help me out on this >>>
file:///C:/Documents%20and%20Settings/Anand/My%20Documents/Untitled-1.jpg
This character which I m rigging right now is nice with a gr8 mesh flow. But wat's not gr8 is that his hands and feet r not aligned with world space by default.(It's been designed that way).
<click here for the image-screenshot 1> (%20http://www.esnips.com/web/ScreenshotsMaya)
As a result of this, I have aligned 'foot control' w.r.t. the foot. The problem is whenever I freeze its transformations, it's local rotation axis gets aligned with world space and hence the rotation gizmo, sort of offsets from the foot control's alignment.(Here is the top view of the same)
<click here for the image-screenshot 2> (%20http://www.esnips.com/web/ScreenshotsMaya)
Wat I m trying to achieve is that when I freeze foot control's transformations, it's local rotation axis shouldn't get aligned w.r.t. the world space and at the same time, all the channels of this control should get zeroed out too!
Is there any way I can get this done? I have really been spending a lot of time solving this. Does anybody have any clue on this????? Pls. helpppppppppppppppppp
file:///C:/Documents%20and%20Settings/Anand/My%20Documents/Untitled-1.jpg
This character which I m rigging right now is nice with a gr8 mesh flow. But wat's not gr8 is that his hands and feet r not aligned with world space by default.(It's been designed that way).
<click here for the image-screenshot 1> (%20http://www.esnips.com/web/ScreenshotsMaya)
As a result of this, I have aligned 'foot control' w.r.t. the foot. The problem is whenever I freeze its transformations, it's local rotation axis gets aligned with world space and hence the rotation gizmo, sort of offsets from the foot control's alignment.(Here is the top view of the same)
<click here for the image-screenshot 2> (%20http://www.esnips.com/web/ScreenshotsMaya)
Wat I m trying to achieve is that when I freeze foot control's transformations, it's local rotation axis shouldn't get aligned w.r.t. the world space and at the same time, all the channels of this control should get zeroed out too!
Is there any way I can get this done? I have really been spending a lot of time solving this. Does anybody have any clue on this????? Pls. helpppppppppppppppppp
