MasonDoran
10-10-2007, 01:37 PM
I can get decent renders of normal maps with hardware or Maya software.
Has 2008 optimized Normal Map rendering in MR?
the results I am getting with default bumpnode (tangent space) setup are still very poor without JS_normalmapper.
The problem with Js_Normalmapper is that introduces photon like artifacts when rendering with Final Gathering.
Has 2008 optimized Normal Map rendering in MR?
the results I am getting with default bumpnode (tangent space) setup are still very poor without JS_normalmapper.
The problem with Js_Normalmapper is that introduces photon like artifacts when rendering with Final Gathering.
