View Full Version : 3ds Max, hand rig, bone difficulties

10-10-2007, 08:03 AM
Good day. I am rigging a hand only for the fun and learning of it and now I have a problem. Take a look at the picture below:


The two places marked with a circle is the problem. When I use their z-rotate axis in an expression controller, the child bone resets and ends up in the orientation of the parent bone.
The index and ring-finger is no problem as they have dummies aligned to their orientation and the dummy is linked to the rest of the rig.

So what do I have to do to not have the child bones in the middle and little/pinky -finger reset when they are expression-connected?

Thanks in advance.

10-10-2007, 10:57 AM
Well you said it your self. Have them linked to point helpers that are aligned to them. Or use the freeze transforms option in the alt RC menu and then use this script to deal with the values in the list controller. http://paulneale.com/scripts/activeTransformEditor/activeTransformEditor.htm

10-11-2007, 04:46 PM
Thank you very much for your reply. :)

Actually I've just been watching one of your DVD's and I am using your techniques. So it's kind of a thrill to get a reply from you.

I will try this in the morning, cheers.

CGTalk Moderation
10-11-2007, 04:46 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.