View Full Version : XSI 3.0 Displacement Mapping
04-08-2003, 11:49 PM
Hi, im a xsi newb and was wondering if anyone knew of a little displacement map tutorial or could just write me how to do it with a random sphere or something, i need displacement to add details to my first xsi model (http://www.cgtalk.com/showthread.php?s=&postid=509561#post509561)
04-08-2003, 11:53 PM
On www.edharriss.com there are at least one or two tutorials about displacement.
Hope this helps
Salutations - Cheers
04-09-2003, 12:19 AM
that site is awesome! thanks man!
04-10-2003, 12:26 AM
Glad you like it. :)
04-10-2003, 12:48 AM
Originally posted by EdHarriss
Glad you like it. :)
actually ed we are all glad you made it...:buttrock:
04-10-2003, 03:23 AM
:bowdown: :bowdown: :xtreme: thank you Ed
04-10-2003, 03:55 AM
actually i got a new question now, i want to make the displacement go inwards instead of outwards(to create wrinkles), inverting the map doesnt work because it is a face and i cant have it get any bigger, i was wondering if inverting the normals would be a good or bad idea to get the trick right
04-10-2003, 10:21 AM
in the rendertree use a change-range or an invert node placed after the color2scalar conversion.
04-18-2003, 11:24 PM
i dont think u can displace inwards...you woud instead displace overything else but the wrinkles...thus creating creases. the problem with this of course, is that your face will look very chubby :)
deep wrikles should be modeled (easier to animate), and litle wrinkles look fine bumped rather than displaced, and they render a lot faster too!
04-20-2003, 08:02 AM
If you hook up an intensity node inbetween you image node and color2scalar node you can set its value to -1 and invert you displacement that way. Hope this helps.
Although Berserker made some good points. "deep wrikles should be modeled (easier to animate), and litle wrinkles look fine bumped rather than displaced, and they render a lot faster too!"
04-21-2003, 02:11 AM
yah i figured it out, the only way to make little wrinkles without moving the face is inverting the normals
04-22-2003, 08:00 PM
:p Oops, -1 displacement works! For some reason I thought it didn't, thanks dbach!
01-14-2006, 08:00 PM
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