KDogHall
10-10-2007, 03:51 AM
This is my second time lighting a scene with mental ray GI in Maya. The first time I think was a great success so I tried all the same things I tried previously.
The scene is an office scene with a lot of cubicles.
I have a large area light emitting photons directly above the scene to simulate the directly vertical lighting the lights would give. I've tried cranking up the number and intensity of photons but The photons seem to not be evenly dispersing from the area light. I figured because the area light is as big as the sccene that all photons would emit evenly across the area light but it doesnt appear that way. I've attached the render showing how it only seems to light the center of the image. The map visualizer further proves that all photons are collecting in the center. I've also attached a top view of the scene with the area light and map visualizer. I am willing to listen to any and all solutions because I've reached a high level of stress and desperation.
Thanks to any and all!
The scene is an office scene with a lot of cubicles.
I have a large area light emitting photons directly above the scene to simulate the directly vertical lighting the lights would give. I've tried cranking up the number and intensity of photons but The photons seem to not be evenly dispersing from the area light. I figured because the area light is as big as the sccene that all photons would emit evenly across the area light but it doesnt appear that way. I've attached the render showing how it only seems to light the center of the image. The map visualizer further proves that all photons are collecting in the center. I've also attached a top view of the scene with the area light and map visualizer. I am willing to listen to any and all solutions because I've reached a high level of stress and desperation.
Thanks to any and all!
