duffy
04-10-2002, 02:19 PM
Hi folks.
I have the following problem. I am modelling some game opjects in lightwave and have to bring them to max. For this I export the model as an OBJ and import it in 3DS Max. When I use the STL Checker in Max now my Model has multiple and open edges.
Do you have any suggestion how I can check multiple and open edges in Lightwave???
Thanx for help
Duffy
I have the following problem. I am modelling some game opjects in lightwave and have to bring them to max. For this I export the model as an OBJ and import it in 3DS Max. When I use the STL Checker in Max now my Model has multiple and open edges.
Do you have any suggestion how I can check multiple and open edges in Lightwave???
Thanx for help
Duffy
