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clojster
10-09-2007, 02:24 PM
Hi. I've got some mia_materials in my scene applied to objects and some of the objects has blinn or phong shaders. Objects with mia_materials doesn't have matte alpha (ie it's black). Those mia_material shaders aren't transparent. Where could be the problem? Everything is left default including mental ray settings...

Sorath
10-09-2007, 05:33 PM
check on "pass custom alpha channel"!

clojster
10-10-2007, 08:57 AM
check on "pass custom alpha channel"!

Thanks, that helped :thumbsup:

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10-10-2007, 08:57 AM
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