PDA

View Full Version : converting 24fps animation to 25fps in premiere pro


amreet
10-09-2007, 06:55 AM
hi

i would like to know how to convert a rendered animation seq from maya (.tga files), set at 24pfs into a premiere pro cs3 project set at 25fps.

any help would be great.

thanks
slider17

pitrie17
10-09-2007, 05:13 PM
Are you just trying to change the editing timebase or do you actually want the 24 fps image sequence to play back "normally" in the 25 fps timebase? What I would do is note the duration of the 24 fps image sequence, then create a new PAL sequence and drop the footage in there then use the new time remapping effect to make it the length that you need. It works really well. If resolution, frame size, and aspect ratio need to stay the same I would do one of two things (which depends if you need it to play back real time or not). 1) Do it in AE and change my comp settings in there and fps as well, or 2) create a custom project with the frame size, aspect ratio, and fps that I need. You can email me if you have any more specific questions.

amreet
10-10-2007, 03:10 AM
hi pitrie17

thanks for the reply.
i am trying to do this, "do you actually want the 24 fps image sequence to play back "normally" in the 25 fps timebase?"

i have never used the time remapping feature, is it similar to the speed/duration tool?
that is what i tried using to match the orig length of the rendered video. i'm not too great when it comes to video editing.
how do i use the time remapping feature? the length of the orig rendered seq is 2.23 sec,
so what settings do i need to fix this?

cheers
amreet

pitrie17
10-10-2007, 05:05 AM
Yes it is similar to the speed/duration option, but this is smoother than that and will do a very nice job stretching/shrinking your clip. Note, to do what I'm going to explain you need CS3. If you don't have it, then you can just do it in After Effects, and that's a different topic. I'm kind of curiosu about your venue since it can get quite complicated if your're mixing PAL and NTSC and/or different frame rates. But, assuming your going to something like the web or 25 fps native system (ie, PAL), then this is what you'd do. So, first you need to set up a custom project, so whether you're on mac or pc the principle is the same. Create a new project, and instead of selecting a preset like NTSC or PAL, etc... click the Custom tab at the top. Under Editing mode select Desktop (this will let you choose a different FPS). Select the fps that you want (25 in your case), and the resolution that you want. Since you'd be doing a PAL res, you would enter 720 x 576. If you aren't doing PAL, then enter your custom res...which is why we did it this way mostly. Now, hopefully you have read this far as now you also hopefully understand how to create custom projects. To easily create exatly what we described you'd just click on a PAL preset. But say you don't need 720 x 576, and you need 600 x 1000 or something different (very common in web applications), than that's when you'd use a custom setting.

Next is to import your clip into your project. I assume you know how to import an image sequence, if not, click on the first image, and check Numbered Stills, and should come in as a video clip. If you have set your editing timebase to 25 fps, it should now be a 25 fps clip. The only problem is that you have exported it from your 3d app or whatever with 24 fps in mind so in essence, it is going to be playing 1 more frame per second than you want it too. That's where timeremapping comes into play. I could go into a deep explanation of how to use it, but it might be better for mr. total training (link (http://www.adobe.com/designcenter/video_workshop/?id=vid0235)) to tell you, plus it will be funner. That's it. That's how you can fix a folly....if in case it was a folly. Of course, it would be much easier to remember to change the fps when rendering or whatever, but sometimes you just mess up, and there are ways to get around things that 99% of your clients a) won't notice and b) won't care. Sorry if you knew any of what I described, don't want to sound demeaning or anything, don't really know what and how much you know. Hope this helps.

amreet
10-10-2007, 07:43 AM
cool ! lots of useful info there!

will now have to start experimenting!

thanks again

amreet

CGTalk Moderation
10-10-2007, 07:43 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.