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loocas
04-08-2003, 06:39 PM
Hi there... well, I started modeling this cool car a week ago, and I got to this point (well, note that I can model only in my spare time so it's about 2 hrs per day :annoyed: )

Ok, here are my pics...
http://duber.meeen.net/dump/bmw/test_render01.jpg
http://duber.meeen.net/dump/bmw/test_render02.jpg
http://duber.meeen.net/dump/bmw/test_render03.jpg
http://duber.meeen.net/dump/bmw/test_render04.jpg
http://duber.meeen.net/dump/bmw/test_render05.jpg
http://duber.meeen.net/dump/bmw/test_render06.jpg

ok and please help me, I can't decide what wheel rims rather to model?! So here I post the pic of several types of rims, so please be so kind as to tell me what one do you prefer the most...

http://duber.meeen.net/dump/wheels.jpg

Thank you...

TES
04-08-2003, 06:45 PM
hey dude looks good.......but I LIKE!!!to know what is your whole scene idea:))i know ..its your secret:thumbsup: about those car wheels ....i like that star-spoke 92....GO ON!!

r0bal
04-08-2003, 06:58 PM
That's some great progress! Thx for sharing it with us
http://www.ribin.net/gal/2003/03.html
You've probably already seen that one but it's awesome.
I also like the star-spoke weels.
Could you tell me where did you get the reference blueprints?

sebek27
04-08-2003, 07:01 PM
wow! it's coming out so perfect and clean ! what software do you use and how are you modeling this ? is it splines, polys ??
can you show a bit on how you go about modeling...thx

loocas
04-08-2003, 07:08 PM
To r0bal: Wow, nope, haven't seen it! Well, but I know Ribin... he's awesome! But, note, that this BMW is modeled in 3ds max properly from plane throught editable polys!!! So no Rhino used! And another note: this is just main aspect of final scene! I will be doing really BIG scene for this! just wait to see more pls... :p

As for the blueprints... one day when the weather was pretty bad, I went to the BMW dealer and asked there for big brochure of BMW 7 Series... so they gave it to me... there are lots of reference materials, blueprints included! :bounce:

loocas
04-08-2003, 07:15 PM
To sebek27: I use 3ds max 5.1 only for the modeling and finalRender stage-0 v.1.4 for the rendering. Well, here are some pics straight from max to see how I did it... As I mentioned earlier I work with polygons only, so very long distance job here ;)

http://duber.meeen.net/dump/bmw/progress01.jpg
http://duber.meeen.net/dump/bmw/progress02.jpg
http://duber.meeen.net/dump/bmw/progress03.jpg

Anyways thanks all of ya! :)

lragno
04-08-2003, 08:21 PM
:thumbsup:

Good stuff. Smooth lines, almost rival Rhino nurbs!

Do you just do poly-by-poly or use splines for guides or what?
Need more details.

:applause:

r0bal
04-08-2003, 08:38 PM
Originally posted by loocas
this is just main aspect of final scene! I will be doing really BIG scene for this! just wait to see more pls... :p
I can't wait to see it!
Too bad that you don't have much time to do this...

JasonA
04-09-2003, 02:32 AM
Nice work, this model is coming out really good. especially impressive that its all with editable poly's... I wonder if all car brochures come with blueprints ...

Entangle
04-09-2003, 07:48 AM
that is too damn clean for poly modelling. damn. really nice work.

Duffman
04-09-2003, 07:51 AM
Ahoj loocas!

Looking good so far. Very smooth and very detailed... looks promising! The mesh itself also looks very clean, don't see many poles or other poly distortions. Keep us posted on your progress!

Cheers... Czesky pivo! Wooo! :beer:

loocas
04-09-2003, 09:26 AM
To Duffman: Čauves :beer: (well, I don't drink beer at all, but you're right we have great beer all over the world :drool: ) Anyways thanks for the comments...

To others: Thank you too, well, this evening I'll be finishing the exterior, it means I'll do the window rims, door handles, windows and lights... Next time (mybe tomorrow) will start modeling the wheel rim, well, I've not decidet yet what type to model?? But I really prefer that upper left type... but in 19" :scream:

Thank you...!

Duffman
04-09-2003, 07:35 PM
looking at the rims, I actually really like the Multi-spoke 94. I think if you're going for 19" rims, the Styling 80 wouldn't look too great.

Then again, you could always try a rim design of your own, or check out some catalogs for inspiration and maybe mix some styles together. :shrug:

TES
04-09-2003, 07:51 PM
hey loocas ,what about some "small" update:) want more.......... we have the same problem-no time for our projects.....damn school.....but only one month.....and this problem will end :beer:

Hopsix
04-09-2003, 08:49 PM
Nice work so far.. Waiting for updates, couse i like BMWs.. :drool: As for the wheel rims... Star-spoke & Multi-spoke look fine to me :D

loocas
04-09-2003, 10:22 PM
Ok, you asked for it :D

Here's little update... I worked primarily on door, but I did several details on it too...

http://duber.meeen.net/dump/bmw/test_render07.jpg

Hope you enjoy lookin' at it...

As for the wheel rims... I'll model STYLING 80 in 19" version and also STAR-SPOKE 92 also in 19"... Then you will help me with the decision ok? ;)

Anyways... thanks a lot!

lebada
04-09-2003, 10:23 PM
star-spoke 92:beer:

Screwball
04-09-2003, 10:37 PM
WTF?!
cool man

lragno
04-09-2003, 10:39 PM
Very good. Very good.

Please, please, please post a non-meshsmoothed wireframe. It will do me a lot of good!

:beer:

Lithie
04-09-2003, 11:06 PM
First i must say DAMN! :eek:
Secondly......DAMN! :drool:

Its a damn fine model u got there. Wish i made that. It makes my latest Seat Ibiza model to look like a cracked up can

excellent work with the polymodeling. Can we have a wireframe and some quick hints on the extremely well sharp detail , maybe an close up ?

I wanna see more....
Good Luck with finishing the model.

Cheers! :beer:

loocas
04-09-2003, 11:59 PM
Ok guys, here is the meshmoothed wire render (Interations set to 1)

http://duber.meeen.net/dump/bmw/wire01.jpg

and here is one non-meshsmoothed

http://duber.meeen.net/dump/bmw/wire02.jpg

Enjoy... :p

aenema
04-10-2003, 03:19 AM
wow, awesome model. very nice and clean :thumbsup: also, the progress shots give the unexperienced a little insight as to how you constructed your model :bounce:

xboxthug13b
04-10-2003, 11:34 AM
looks really..it seems u have added alot of detail on the un smooth version..how many polies for both smoothed and unsmoothed?

lebada
04-10-2003, 12:06 PM
Originally posted by xboxthug13b
looks really..it seems u have added alot of detail on the un smooth version..how many polies for both smoothed and unsmoothed?


i'm guessing lots:D

SimonReeves
04-10-2003, 01:55 PM
mesh looks very clean :thumbsup:

i look forward to seeing it all rendered nicely :)

lragno
04-11-2003, 04:38 AM
I bumped this to get a reply about the modeling workflow.

This can't be just straight poly-extrusions without guides, right?
It's too smooth.

:shrug:

loocas
04-11-2003, 02:05 PM
To lragno: Sure that's only extrusions of specific shapes! No guide lines no NURBS no splines no nothing, just "simple" Poly editing :)

To others: Oks, I will do the Star-Spoke 92 rims on weekend... 'coz I MOSTLY work during weekends :surprised

Btw: Thanks to all of ya :bounce:

TES
04-11-2003, 05:31 PM
hey locas......perfect .....no crit.....so work:bounce:

phoenix2k
04-11-2003, 05:57 PM
wow, how do you keep your mesh smooth with that many polys?? last time i tried my bmw i gave up because it had too many poly -> didnt turn out smooth...

anyway.. great work!

loocas
04-13-2003, 05:50 PM
Hi there... well, I had just a little time this weekend :annoyed: but I found some time to work on rims... Yeah, I know you all asked me to model Star-Spoke 92 rims, but I don't like theyr design at all! Althought I modeled the rim, but becouse of inssuficient amount of references for the rims the mesh is not as clean as I'd expect from it... so because of this I will model the Styling rims (but 19" ver.)... Hope I didn't make anybody angry of this, but you must understand that I want the very HIGH quality model! :shrug:

http://duber.meeen.net/dump/bmw/wheel_rim.jpg

TES
04-13-2003, 07:17 PM
loocas.....dont play any games and work! its just the only way:)

TES
04-13-2003, 07:19 PM
ohhh about those rims.......i know that it wil be perfect,becouse youre perfectionist:bounce:

loocas
04-13-2003, 08:37 PM
To TES: Ya know me man! Ya know me... :beer:

loocas
04-15-2003, 05:09 PM
Ok guys, time to show some updates (I worked primarily on front part, but did severals touch-ups!, it's becoming very painful job! because of the amout of polygons!) Hope you like it...

http://duber.meeen.net/dump/bmw/test_render08.jpg

SimonReeves
04-15-2003, 05:11 PM
yummy

Hopsix
04-15-2003, 05:25 PM
we do like it :D

Duffman
04-15-2003, 06:15 PM
coming along nicely!

Are you planning on modeling an interior too?
I say go all out! :beer:

loocas
04-15-2003, 06:25 PM
To Duffman: Sure I'll model an interior, but limited LOD! 'coz it will be seen from the strickt angle and lots of tiny details would be just wasting of time to model!

Thanks to all of ya! The whole exterior should be done this weekend...

loocas
04-18-2003, 11:14 PM
Well, time to another update... I finished whole exterior (except lots of touch-ups and finishing the details...) and next time I'll be doing interior and wheels. Final stage will cover materials, scene setup and lighting... And after that I'll do the final whole scene in cg and compose this car into it... Ok, that's sweet song of the future, let's get to the point :D

Here are latest pics:

http://duber.meeen.net/dump/bmw/test_render10.jpg

http://duber.meeen.net/dump/bmw/progress04.jpg

Hope you like that... Please give me as much feedback as possible, 'coz I'm loosing my mind after that too much hours spent finishing it, so I could miss something on it... thanks a lot!

TES
04-19-2003, 12:04 PM
you have my feedback on ICQ...... but its just really gr8.......

Error404
04-19-2003, 05:46 PM
Thats looks like a pretty high poly count for the non meshsmoothed version, you probably could have done it with alot less polygons. (I do anyway)

Can't wait to see the nice renders when it's finished! (I like when people use renderers other than Brazil, just to see what they can do)

loocas
04-19-2003, 06:44 PM
To TES: jj, čet jsem si to... díky... :love:

To Error404: Thanks man! ;) Well, I use standard max 5 GI just for tests, but in the end I'll use my favourite finalRender... Well, but if you like that native render stuff, just go and see my Lego Rally Van here in "Finished Gallery" :) It's completely done in 3ds max 5...

Thanks... :bounce:

mwkmn
04-20-2003, 02:31 AM
Whoa...all I can say is NNNICE :buttrock:

Well I have nothing to crit with my level of skills anyways :p

Error404
04-20-2003, 04:48 AM
Originally posted by loocas
Well, but if you like that native render stuff, just go and see my Lego Rally Van here in "Finished Gallery" :) It's completely done in 3ds max 5...

Thanks... :bounce:

Yea, Max5 can actualy produce some great stuff!

Soljarag
04-20-2003, 06:04 AM
loocas,

looks great man, one of the best poly-modeled cars i have ever seen :buttrock: , can you post a screenshot of a closeup of one of the headlights, showing some bumper, with no meshsmooth?

thanks

loocas
04-20-2003, 12:04 PM
To mwkmn: Hey, it really doesn't depend on how good your abilities are to crit someone else's work ;) anyways THANKS

To Error404: Yep, you're 100% right! :thumbsup:

To Soljarag: Ok man, here is your close-up of headlight and bumper (donno what angle of view you'd like to see, but hope this will satisfy ya :beer: )

http://duber.meeen.net/dump/bmw/front_close-up.jpg

loocas
04-20-2003, 07:45 PM
Ok guys, time to test some real materials... well, I knew that reflections will reveal somer errors, mistakes or wrong polygons... for my luck, nothing extremely wrong was revealed ;)

Well, here's the render...

http://duber.meeen.net/dump/bmw/test_render11.jpg

Huh, the render took unfortunately too long to finish, 'coz of high settings and no tweaking! (2hrs and 30mins :thumbsdow )

qu2k
04-20-2003, 07:55 PM
purdy

i just have to say, dont the refference planes get in your waywhen you are working in perspective? they do for me, what i do is just move them far back so you can still see them in the orthographic views and not see them in perspective

also, the body material lookks too shiney oe something, usually i use color correct to make the hdri greyscale, and the contrast very high if im going for that "photoshoot" look like in magazines

mwkmn
04-20-2003, 07:58 PM
Cool, you're almost there :beer:

I can't wait to see the final product! :)

loocas
04-20-2003, 10:20 PM
To qu2k: Well I mostly worked in orthograpic views, so I had no need to move them far back... I worked in perspective only when I was tweakin' the mesh...

Your suggestion is right, I'm also not satisfied with the base material, byt this was just a test to make sure that the mesh is clean. But, thank you! ;)

To mwkmn: No man, not there yet! Very long journey is waiting for me :eek:

LP2
04-21-2003, 12:20 AM
hey there, ive been checkin out ur model all the way along this thread, and its lookin really really nice, very smooth :)

when do we get to see it with tyres and those wheels?

TES
04-21-2003, 08:09 PM
holy shit:thumbsup:
chlape proc si nehodil sakra nejakej link?furt sem cekal ze se s necim jako je todle vytahnes....je to parada!!!jeste doufam ze dodelas sterace apod!je to fakt mazec......vsak ty o tom vis:)

TES
04-21-2003, 08:12 PM
hlavne z ty chvaly nezblbni!to bys me nasral:)

qu2k
04-21-2003, 08:30 PM
hey, i was wondering, how did you make the corners hard like on the driver door where it touches the bottom? just run another edgeloop right next to the border?

loocas
04-21-2003, 09:20 PM
To qu2k: just and only a knowledge of Meshsmooth and polygon editing... yes, the more edges you'll add to the corner, the sharper it'll be after meshsmoothing ;)

To TES: Neboj, z chvály nezblbnu...! A krom stěračů (v realu taky vidět nejsou!) budu dělat interiér a ještě pár detailů, aby se to dalo použít pro kompozici do fotky... :) Díky!

Duffman
04-21-2003, 09:32 PM
So you're going to do an interior, and then try to composite it into photos? Awesome, I can't wait, it's looking excellent so far.

I think you could lower the poly count on it though, it looks heavy before being subdivided. :shrug:

Sorry, I'd reply in Czech, but I'm a little out of practice :blush:

TES
04-22-2003, 05:10 PM
no doufam:)

demo38
04-22-2003, 05:19 PM
Looks great!

Reflections seem a bit strong right now... Final soon?

:buttrock:

loocas
04-22-2003, 09:06 PM
Hi there guys, well, the final rende of this car should be available on weekend... Then I'll go to the composite part, 'coz it needs another preparation before rendering process...

Well, thanks for feedback men! :beer:

To duffman: I'm still czech! :D so excuse my mistakes (if there are some? 'coz I can't know about them :annoyed: )

To TES: Neboooooooj, nejsem přece ňákej JARMIL! :bounce:

Duffman
04-23-2003, 03:26 AM
looking forward to seeing the final render of this loocas! I'm working on a BMW also, maybe we can compare our models :D

I just think it's cool I can read what you and Tes are writing to each other, I just wish I could reply in czech :annoyed:

loocas
04-23-2003, 05:07 PM
To Duffman: Hey man, ya made me laugh! :scream: It's pretty cool ya can read that! Hope you'll write something in Czech too, just to COMPARE :beer:

Oks, I'm also lookin' fwd to see your ver. of BMW!

TES
04-26-2003, 10:52 AM
hey dude what about to show us something new?:beer:

loocas
04-26-2003, 07:25 PM
Ok guys, time to another update... this time I modeled whole wheel, unwarped and textured the tyre and made the main rim material (not fully satysfied with it, but it'll be rebuilded later). Hope you like that...

http://duber.meeen.net/dump/bmw/wheel.jpg

loocas
04-27-2003, 11:55 AM
Uhhgh, too much work to do and so little time left!!! :thumbsdow I'm currently doing my leaving exam, so I have to learn... That's why I can't work on the bmw now! Sorry to them, who wanted to see the final! I'll finish that after my leaving exams. It'll be sometime around may. :wavey:

loocas
05-03-2003, 08:22 PM
Whop? No crit or comments so far?! :annoyed: damn! And ALL I really need is the feedback GUYS! FEEDBACK!!! :banghead: :argh:

Ok, throught the lack of feedback I a bit modyfied some materials, modeled SPZ (don't know the eng equivalent for that thing in front of the car... there is AHH 00-05) and did the windows materials (all textured). Hope ya'll like that and will POST even MORE FEEDBACK!! :lightbulb

here it is:

http://duber.meeen.net/dump/bmw/test_render13.jpg

flipper kun
05-03-2003, 08:27 PM
nice nice nice:eek: :eek: :eek:
but with the wheels you've chosen the feeling of the BMW 7 is lost a little bit . It reminds me of audi:shrug:

xboxthug13b
05-03-2003, 08:42 PM
rims seem too flat and shiny

BiTMAP
05-03-2003, 08:51 PM
its a bit reflective, remeber car paint as a translucent layer of paint that catches light and spreads it out more, so kinda work on your car shader a bit more... also your lighting righwork needs work.

r0bal
05-03-2003, 09:00 PM
The car model is great! The reflections looks nice (maybe a bit too reflevtive).
I don't like the rims... Don't know why but probably then same reason why flipper kun didn't like them.
I think you should model other type.
e.a.
http://www.7er.com/modelle/e38/felgen/m-parallelspeiche37.jpg
or
http://www.7er.com/modelle/e38/felgen/y-speiche80.jpg

loocas
05-03-2003, 09:39 PM
Yeah! Suggestions, criticism! Great :thumbsup:

flipper kun & r0bal & xboxthug13b: Damn...! Ok, you're right men! I prefer the upper one rim r0bal posted! Cool! THX A LOT!

BiTMAP: Well I didn't uderstand ya clearly! So what exactly do you suggest?

Thank you! :love:

BiTMAP
05-03-2003, 10:12 PM
more diffusion and more blur to the reflections.

loocas
05-03-2003, 10:56 PM
To BiTMAP: Ok, I agree with that diffusion thing, but I don't wanna make the base reflections blurred! I think it'd look strange?! Well, I try it just to see what will happen :D

Thank you! :love:

loocas
05-04-2003, 02:08 PM
Well, according to r0bal's suggestions I modeled the upper one rim, hope you'll like that more than first rims :thumbsup:

Ok, here is the max viewport view (just for those ones who wanna learn a bit from me :scream: )

http://duber.meeen.net/dump/bmw/wheel_rim_max_view.jpg

and here's the render

http://duber.meeen.net/dump/bmw/wheel_test03.jpg

enjoy... :wavey:

SimonReeves
05-04-2003, 02:20 PM
they look realy thin, maybe when you put brakes behind it wont be so bad ;)

the ones in the broshure [sp?] are 6 spokes [or 12 you know] tho arent they?

[i'm modelling one atm]

loocas
05-04-2003, 08:17 PM
To reeves1984: Yepp, I'll model the brakes too man! ;) And am really lookin fwd to see yours! :buttrock:

loocas
05-04-2003, 08:27 PM
Ok, so here's one quick with brand new 19" wheel rims! ;)

http://duber.meeen.net/dump/bmw/test_render14.jpg

r0bal
05-05-2003, 11:45 AM
It looks great so far.
Although the reflections are too strong and I think that they should be more blured as Bitmap said. Look at the photos at bmw.com (http://bmw.com)
The spokes in the rims are aslo a bit to thin and they shouldn't have such rough edges, smooth them a bit.

shoey
05-05-2003, 01:35 PM
The modelling of your car is great loocas, but the textures deffo need some work. I'm not the best person to give advice on texturing cars but maybe try adding noise to the reflections and poss play around with some different colours. You seem to be losing all of the detail you have put into the model.

Great modelling tho:thumbsup:

Toodles, Shoey:bounce:

jmw
05-05-2003, 03:40 PM
definately prefer the new wheels although personally i prefer bigger rims with low profiles on em. nice work

loocas
05-06-2003, 06:33 PM
Thanks guys! Well, this is WIP, so be sure that I'll modify all things that you mentioned here! Thank ya again men! :thumbsup: :love:

Morbid Angel
05-06-2003, 10:57 PM
exellent model...what render are you on?

loocas
05-07-2003, 05:25 AM
To Morbid Angel: I use standard max 5.1 GI for test renders wihtout materials, but I mostly use finalRender Stage-0 v.1.4 (like in this case ;) )

Nosalis
05-07-2003, 09:37 AM
Great work there Loocas,

I hope you`ll beat Ribins BMW :))) I`m also using final render and I`m still waiting for your advices via ICQ. Nostal from 3Dgrafika.cz

Duffman
05-09-2003, 05:31 AM
loocas! Great work man, it's coming along nicely. The wheels are looking excellent!

The car paint needs some attention though. I'd suggest playing the white point of the HDRI you're using, try to make it less reflective where there's less light.

So how about that interior? Good luck! :beer:

loocas
05-09-2003, 08:57 AM
Hi Duffy! :beer: Well, the car paint will be modified later on, the HDRi is the best I have (biggest res and I simply like it ;) ). And that thing about the interior, well I'd really love to work on it, but I have to learn for my leaving exams in school :thumbsdow: so everything will be done later on... I promise! :thumbsup:

sniper-x
05-09-2003, 03:48 PM
:applause: WONDERFUL!!! :applause:

loocas
05-18-2003, 11:38 AM
To sniper-x: Hey, thanks! ;)

Well, almost 14 days of learning for leaving exam and then...! FINISHED BMW COMPOSITED TO REAL PHOTO !!!:bounce:

loocas
06-06-2003, 03:36 AM
Whoow! Ya thought I'm dead or what? NOPE guys! I'M BACK! :twisted:

Ok, so after I (thank god) SUCCESSFULLY finished my leaving exam I had time to work on my BMW. Well, ok, let's see... I modeled head lights, did some tweaks and mainly made the advertisement example on the body ;)

Here we go:

http://duber.meeen.net/dump/bmw/ad.jpg

BiTMAP
06-06-2003, 04:33 AM
what an original bodywork design :) I love it to bits, but the lights look a bit odd :S

loocas
06-06-2003, 10:46 AM
To BiTMAP: Thanks for comment, but what do you see ODD about head lights? I modeled them straight from blueprints and tweaked them from photo references... Please be more specific. THX :thumbsup:

BiTMAP
06-06-2003, 02:32 PM
they seem to be just sitting their, kinda missing anything holding them it seems...

SimonReeves
06-06-2003, 02:34 PM
its looking cool, the headlights do look like that, it was a bit of a pain I found when I was modeling them :)

I think the indicator/orange part on the light cover needs to be less strong

either desaturate/darken the colour, or make them more transparent

methinks :thumbsup:

loocas
06-06-2003, 07:36 PM
To BiTMAP: Well, as reeves1984 said, they do look like that ;)

To reeves1984: Ok, thanks for the suggestion, I'll do my best, but during the finishing process, when all colors of the car will be fitting together! :thumbsup:

Otherway THANK YOU! :love:

TES
06-06-2003, 10:32 PM
whohoooo..looks great man!! like everithing what you did:)

loocas
06-08-2003, 04:01 PM
Thanks man, GLAD you liked it! :thumbsup:

loocas
06-23-2003, 03:11 PM
Hey... no crits? Or comments? Oks... well, soon I'll introduce you final model and also the composition to the real photo, but give me at least one week pls :shrug: :) :thumbsup:

woadiestyol
06-23-2003, 03:47 PM
Hey, so far I like your model alot! I love the new 7 series!! Anyways, as for the wheels, my favorites are the ones you had in the bottom right corner of the picture of the different wheels you posted. As for the headlights...they do sorta float there, but something does look a little odd about them, although it might just be a material or something; I can't really tell. I can't wait to see the finished model!

loocas
06-23-2003, 06:30 PM
To woadiestyol: Yepp, thanks! For headlights... don't worry about that... they look odd, 'coz of the lack of the exterior models surrounding the bmw. I tried to add some models around the bmw and the headlights looked absolutelly different! So, you'll see on the final picture the difference... as for the wheel rims... I'll model ones from the new bmw 5 series catalogue I got recently :scream: maybe I'll model this one car too, but later... :beer: Ok, so thanks a lot!

loocas
06-25-2003, 09:51 PM
Hi guys, well I have this couple of renders where I modified the main shader, logos, rear lights and some details, currently I'm finishing the interior, but have no renders of it, so be patient and "stay tuned" :wavey:
Here's the couple, enjoy:

http://duber.meeen.net/dump/bmw/test_render17a.jpg

http://duber.meeen.net/dump/bmw/test_render17b.jpg

See ya soon...

GateKeepeR
06-25-2003, 10:24 PM
Have you put that flammable thing on the hood centered on the hood and seen how it looked? It looks like you messed up on the texture right now to me (but I know you didnt)

woadiestyol
06-25-2003, 10:24 PM
Hey those headlights look alot better in these renders, maybe it was just a funny angle before. Looks good, can't wait to see the rest!

Orbitronio
06-26-2003, 12:12 AM
WOW, mesh looks perfect. How did u get such reflections?

loocas
06-26-2003, 10:28 AM
To GateKeepeR: Yes I tried to put the flammable logo centered on the hood, but it looked very simple, almost funny, so I changed the position of the logo and I was fiddeling with this for very long time, I don't see the messed up textures you mentioned :shrug: Please be more concrete.

To woadiestyol: I told ya it was 'coz of lack of the environment ;)

To Orbitronio: What do you mean by "Such reflections"? it's almost simple, but it took very long time setting up the shader to look it properly to me :)

Anyways thanks a lot!

loocas
06-26-2003, 07:07 PM
Ok, another hot update... this time with interior... Well, yet to edit some materials, model new wheel rims and some details and it's done! :scream:

http://duber.meeen.net/dump/bmw/test_render18.jpg

Enjoy, and as usual crits and comments are highly wellcomed! :thumbsup:

SimonReeves
06-26-2003, 07:11 PM
lookin cool,

please could you get rid of the cheq floor tho, before I start inserting sharp things into my eyes



:wip:

loocas
06-26-2003, 07:35 PM
To reeves1984: Heh :D , I hate this cheq texture too, but what can I do if I need to test my shader's reflections! :shrug:

qu2k
06-26-2003, 11:57 PM
your paint material is way too reflective on surfaces pointing towards the camera.

pettles
06-27-2003, 12:24 AM
I really like the process that you've taken. Excellent to it from start to getting close to finish. Keep up the good work. These posts can really be a good educational tool.

:beer:

Nosalis
06-27-2003, 06:31 AM
Loocas:

Do you plan it in a different colour? IMHO the black is hiding a lot of detailes.

loocas
06-27-2003, 06:36 PM
Thanks for your comments!

To qu2k: Yes, I know, but wait till I add some surrounding environment... It's radically different! ;)

To pettles: I do really love to show my progress as detailed as I can, 'coz I'm glad when others can learn something from me :thumbsup:

To Nosalis: Yes, I plan to change the color, but I need this dark grey for commercial use, after that I'll try blue, red etc...

So thank you again! :love:

loocas
06-30-2003, 06:18 PM
Well, I modeled new wheels (for four time :annoyed: ), and I hope these will be my last!

Here it comes:

http://duber.meeen.net/dump/bmw/wheel_rim03_rendered.jpg

And here's the mesh:

http://duber.meeen.net/dump/bmw/wheel_rim03.jpg

Hope, you'll like it!

loocas
06-30-2003, 08:20 PM
Oh, and here's the mesh of the vehicle seen in max...

http://duber.meeen.net/dump/bmw/bmw_mesh.jpg

:wavey:

mwkmn
07-01-2003, 03:07 AM
Oh, a revisit to this thread after a long time :D

Coming along nicely, all I would say is

KEEP IT UP BOSS! :scream:

Nosalis
07-01-2003, 05:51 AM
Yes loocas,

great work. Can`t wait to see it finished. :thumbsup:

loocas
07-01-2003, 11:40 AM
Thanks mwkmn! :thumbsup: A tobě taky díky Nosalisi :love:

Today I worked on matching the camera in 3d space and I can say it was much harder than my previous composition (Lego Van), because of env I chose! Hope I'll finish it this week (I have some other work to do...) Well, thaks for your favour guys! :wavey:

JasonA
07-04-2003, 10:51 PM
Wow loocas this model certainly has come along way. Very nice stuff! great job on the tire too, although i think a few more renders of that main body are in order. :applause:

loocas
07-07-2003, 11:35 AM
Ok guys just head to this thread BMW 7 Series (http://www.cgtalk.com/showthread.php?s=&threadid=74160&highlight=bmw) to add some comments and/or crits! :thumbsup:

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