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View Full Version : running an animation through set driven keys


Saursveppur
10-07-2007, 04:37 AM
Hey

Im trying to make a slider that can control an existing animation in my scene in Maya.

so basiclly i have a single thing moving on a motion path and at a scertan point in time it rotates and expands over a gap in the motion path and shifts parent contrains. now if i duplicade the object and offset the keyframes the right amount they form a set
that all do the same thing just in a row.

Now i have this good looking thingy on the timeline... but what if i want to control it with a curve slider. I know i can put them on setdriven keys but that would take forever to do. is there another way where i can take the entire timeline and runthat nested in another? The trax dosnt work.

Thanks in advance. :D

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10-07-2007, 04:37 AM
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