leviathan
04-08-2003, 11:00 AM
Hi,
I am working on a mel to load one object on every frame from disk. I need to load a backed animated polygonal geometry that changes on every frame (different topology and geometry).
The mel script I am writing follows these steps when changing frame:
1) if object for the current frame exists in hard drive, the script deletes the current object in Maya, and ...
2) loads the object for the current frame from the disk to Maya
It works right but here is the problem: I need to motion blur the object.
When I render with motion blur, the object disappears. So it looks like it is not loading into memory the previous and the next geometry of the object for the corresponding frames, in order to motion blur it.
Anybody knows any work around, or previous experience with a similar problem like this?
Hope you understand, Thanks!!
I am working on a mel to load one object on every frame from disk. I need to load a backed animated polygonal geometry that changes on every frame (different topology and geometry).
The mel script I am writing follows these steps when changing frame:
1) if object for the current frame exists in hard drive, the script deletes the current object in Maya, and ...
2) loads the object for the current frame from the disk to Maya
It works right but here is the problem: I need to motion blur the object.
When I render with motion blur, the object disappears. So it looks like it is not loading into memory the previous and the next geometry of the object for the corresponding frames, in order to motion blur it.
Anybody knows any work around, or previous experience with a similar problem like this?
Hope you understand, Thanks!!
