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View Full Version : Master Keyframes Be Gone


heathivan
10-05-2007, 05:42 AM
Howdy All,

I'd like to set 1 keyframe and not have a visual representation of 5 or more. Master Keyframes visually clutter the timeline. I use over 7 programs with different timelines and unfortuntely my very favorite program's timeline suffers the worst of them all. But I'll leave this thread simply to discuss giving us 1 handle for 1 key. I attached a jpg showing what I think is the overkill. I have 8 total keys and a WHOPPING 32 extra handles. The layer is colored so you can see the unnecessary amout of Master keys. Simple Information Design is always best.

Anyone have any solutions for turning off the master keyframing?

BTW! The timeline/object manager selection relationship works again in 10.5. Whew! Also glad to have mini F-curves. Thanks. Now for the NLA? oops, i meant to stay focused.

---h

3DKiwi
10-05-2007, 05:48 AM
Sorry I can't follow what the problem is here. Looks like you have expanded all of the vector tracks to me. Here's a screen grab of an animated cube that has pos, scale and rot keys. I've collapsed everything down. The summary track can also be hidden from the preferences if you don't like that.

3DKiwi

heathivan
10-05-2007, 06:05 AM
Howdy Kiwi,

What I have posted is from a working timeline from a normal day to day job. Nothing extravagant but its not a simple cube with a position track. I have a few splines with PLA and TimeTracks within Fracture Objects within ExtrudeNurbs within Nulls. However, sequence a few parameters on any children within a number of parents and you'll see what I mean. The Summary track was checked off in my preferences. Vector tracks are off as well. The timeline is simply in automatic mode.

Again, any help or suggestions would be appreciated,


--h

LucentDreams
10-05-2007, 07:00 AM
Howdy Kiwi,

The timeline is simply in automatic mode.

Again, any help or suggestions would be appreciated,


--h

My suggestion would be to stop using Automatic mode. The idea behind each object summarizing its child is designed around complex hierarchy setups where most thing swill maintain a relation with each other. If the hierarchy setup is complicating things then don't use the hierarchy. the coolest thing about not being in automatic mode is you can make your own groupings and heirarchies totally independent of their actual object hierarchies. If i know i have several controls on different objects in the scene that should animate simultaneous, i can group them all together so their parent serves as a sort of master track for them.

That said it would be nice if there was at least display option to turn off that hierarchy summarizing

3DKiwi
10-05-2007, 07:49 AM
heathivan - thankyou for clarifying. Since you didn't show the whole timeline and didn't say what you had, it wasn't obvious what the issues was.

Perhaps using layers may be a solution?

3DKiwi

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10-05-2007, 07:49 AM
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