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View Full Version : Exporting biped animation to .3ds format


Nippur
10-04-2007, 10:39 PM
Hi

I'm new in animation so be patient :blush: I've made a character, rigged it and used a "footstep mode" to make it walk. Everything works fine but when I export it to 3ds format and then import it again, I have a static mesh of my character and some objects remaining after the biped following the walking path . Is there anything I missed before the export ? Or where's the problem ? :banghead:

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10-04-2007, 10:39 PM
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