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Kuang
04-08-2003, 02:35 AM
EDIT: 4/16 Re-Render of the board

ya I know this project is kinda old and composed of primitive object modelling because I didn't know better then but I am using this to practice new rendering techniques and I have some questions if anyone can help me

this is wut the original normal rendering looks like

http://www.people.cornell.edu/pages/ldh6/boardv.jpg

after being inspired... well... if thaz the word, by some of the works here, I wanted to try to make the models look "glassy"
ok, i am not that creative
so I tried with brazil, read some tutorial that I should use a falloff environment so the glass refraction/reflection will look good:

gamehttp://www.people.cornell.edu/pages/ldh6/glass.jpg

but then i dun want my environment to look like that, and with ordinary environment the glass doesnt look like glass, jus looksl ike some transparent blob haha... so I tried 2 do, beside a raytracer refraction, also a (light/shadow)falloff mapped refraction, and got this, but still doesn't have the effect I wanted, cant really say wut... and itz very obscule, cant diffrentiate the outline due to the transparency:

http://www.people.cornell.edu/pages/ldh6/glassbig.jpg

so... I am a newbie... dun really know much bout rendering and lighting and texture... actually... not much of anything, so jus hoping some1 can leave some comment bout how 2 make "good looking glass" look

thx for your time in reading my over lengthy post!

as posted earlier, the game can be played from my site if interested

______________________________________________


original post:

well, i feel kinda stupid for posting since all the artists here are all so... pro... but wutever -____-

1.5 month ago I wanted to create a game... and by this time I never touched 3D... I am mainly a macromedia flash person, ya the most amateur level of designers... so I started creating a flash game based on the traditional chinese chess which in some ways are similar to western chess... then I thought wouldnt it be cool if itz in 3D and if the chess pieces can be animated to stimulate the battlechess feel like in harry potter the movie. Thus I started playing around with 3D and create very primitive characters, as you will see. I didnt know much bout 3DS Max so I did everything the dumb way, render all the pieces in a specific orientation, then use photoshop to delete the white background and export as a transparent background PNGs so they can be displayed on a board background in FLASH... well herez wut I finished for this lil cs event at my school in march

click here (http://www.LarsonHsu.com)

this basically leads to my website where you can see the game by clicking on the flash icon... there are some html bugs.. and some fullscreen annoyance issue, so I hope you can bear with me... and also you need to have at least 1024 resoltuino to view...

the project is finished and I am not planning 2 change anything... too lazy... but I learned a lot from it... and I AM looking for critics... to make me better at it, since I fell in love with 3D and I wanna... make more 3D stuff -_____- but so far I suck at it!

one thing I was confused about is... is there a way 2 export images from 3ds MAX with transparent background like PNG formats?

well... tear me apart and embarass me with my very amateur

shaftbond
04-08-2003, 03:21 AM
i lived in korea for two years and got addicted to this game (janggi). I thought you're modeling was pretty good, but then again, I'm not a professional either.

Kuang
04-08-2003, 03:30 AM
thx for ur reply!

I didn't know they play this game too in korea -___-

Animations such as walking and attacking were supposed 2 b added to teh game, but as you can see, the file size is huge already... so I dunno wut to do...

but a network code is definitely being developed by a friend of mine to make this playable as an online game.... dunno if itz worth it

HapZungLam
04-08-2003, 04:44 AM
I am a well play chinese chess player. :p

cool idea, however, you need more of the design for different chess(characters)

Kuang
04-17-2003, 07:25 AM
EDIT: 4/16 Re-Render of the board

ya I know this project is kinda old and composed of primitive object modelling because I didn't know better then but I am using this to practice new rendering techniques and I have some questions if anyone can help me

this is wut the original normal rendering looks like

http://www.people.cornell.edu/pages/ldh6/boardv.jpg

after being inspired... well... if thaz the word, by some of the works here, I wanted to try to make the models look "glassy"
ok, i am not that creative
so I tried with brazil, read some tutorial that I should use a falloff environment so the glass refraction/reflection will look good:

gamehttp://www.people.cornell.edu/pages/ldh6/glass.jpg

but then i dun want my environment to look like that, and with ordinary environment the glass doesnt look like glass, jus looksl ike some transparent blob haha... so I tried 2 do, beside a raytracer refraction, also a (light/shadow)falloff mapped refraction, and got this, but still doesn't have the effect I wanted, cant really say wut... and itz very obscule, cant diffrentiate the outline due to the transparency:

http://www.people.cornell.edu/pages/ldh6/glassbig.jpg

so... I am a newbie... dun really know much bout rendering and lighting and texture... actually... not much of anything, so jus hoping some1 can leave some comment bout how 2 make "good looking glass" look

thx for your time in reading my over lengthy post!

as posted earlier, the game can be played from my site if interested

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