Kuang
04-08-2003, 01:35 AM
EDIT: 4/16 Re-Render of the board
ya I know this project is kinda old and composed of primitive object modelling because I didn't know better then but I am using this to practice new rendering techniques and I have some questions if anyone can help me
this is wut the original normal rendering looks like
http://www.people.cornell.edu/pages/ldh6/boardv.jpg
after being inspired... well... if thaz the word, by some of the works here, I wanted to try to make the models look "glassy"
ok, i am not that creative
so I tried with brazil, read some tutorial that I should use a falloff environment so the glass refraction/reflection will look good:
gamehttp://www.people.cornell.edu/pages/ldh6/glass.jpg
but then i dun want my environment to look like that, and with ordinary environment the glass doesnt look like glass, jus looksl ike some transparent blob haha... so I tried 2 do, beside a raytracer refraction, also a (light/shadow)falloff mapped refraction, and got this, but still doesn't have the effect I wanted, cant really say wut... and itz very obscule, cant diffrentiate the outline due to the transparency:
http://www.people.cornell.edu/pages/ldh6/glassbig.jpg
so... I am a newbie... dun really know much bout rendering and lighting and texture... actually... not much of anything, so jus hoping some1 can leave some comment bout how 2 make "good looking glass" look
thx for your time in reading my over lengthy post!
as posted earlier, the game can be played from my site if interested
______________________________________________
original post:
well, i feel kinda stupid for posting since all the artists here are all so... pro... but wutever -____-
1.5 month ago I wanted to create a game... and by this time I never touched 3D... I am mainly a macromedia flash person, ya the most amateur level of designers... so I started creating a flash game based on the traditional chinese chess which in some ways are similar to western chess... then I thought wouldnt it be cool if itz in 3D and if the chess pieces can be animated to stimulate the battlechess feel like in harry potter the movie. Thus I started playing around with 3D and create very primitive characters, as you will see. I didnt know much bout 3DS Max so I did everything the dumb way, render all the pieces in a specific orientation, then use photoshop to delete the white background and export as a transparent background PNGs so they can be displayed on a board background in FLASH... well herez wut I finished for this lil cs event at my school in march
click here (http://www.LarsonHsu.com)
this basically leads to my website where you can see the game by clicking on the flash icon... there are some html bugs.. and some fullscreen annoyance issue, so I hope you can bear with me... and also you need to have at least 1024 resoltuino to view...
the project is finished and I am not planning 2 change anything... too lazy... but I learned a lot from it... and I AM looking for critics... to make me better at it, since I fell in love with 3D and I wanna... make more 3D stuff -_____- but so far I suck at it!
one thing I was confused about is... is there a way 2 export images from 3ds MAX with transparent background like PNG formats?
well... tear me apart and embarass me with my very amateur
ya I know this project is kinda old and composed of primitive object modelling because I didn't know better then but I am using this to practice new rendering techniques and I have some questions if anyone can help me
this is wut the original normal rendering looks like
http://www.people.cornell.edu/pages/ldh6/boardv.jpg
after being inspired... well... if thaz the word, by some of the works here, I wanted to try to make the models look "glassy"
ok, i am not that creative
so I tried with brazil, read some tutorial that I should use a falloff environment so the glass refraction/reflection will look good:
gamehttp://www.people.cornell.edu/pages/ldh6/glass.jpg
but then i dun want my environment to look like that, and with ordinary environment the glass doesnt look like glass, jus looksl ike some transparent blob haha... so I tried 2 do, beside a raytracer refraction, also a (light/shadow)falloff mapped refraction, and got this, but still doesn't have the effect I wanted, cant really say wut... and itz very obscule, cant diffrentiate the outline due to the transparency:
http://www.people.cornell.edu/pages/ldh6/glassbig.jpg
so... I am a newbie... dun really know much bout rendering and lighting and texture... actually... not much of anything, so jus hoping some1 can leave some comment bout how 2 make "good looking glass" look
thx for your time in reading my over lengthy post!
as posted earlier, the game can be played from my site if interested
______________________________________________
original post:
well, i feel kinda stupid for posting since all the artists here are all so... pro... but wutever -____-
1.5 month ago I wanted to create a game... and by this time I never touched 3D... I am mainly a macromedia flash person, ya the most amateur level of designers... so I started creating a flash game based on the traditional chinese chess which in some ways are similar to western chess... then I thought wouldnt it be cool if itz in 3D and if the chess pieces can be animated to stimulate the battlechess feel like in harry potter the movie. Thus I started playing around with 3D and create very primitive characters, as you will see. I didnt know much bout 3DS Max so I did everything the dumb way, render all the pieces in a specific orientation, then use photoshop to delete the white background and export as a transparent background PNGs so they can be displayed on a board background in FLASH... well herez wut I finished for this lil cs event at my school in march
click here (http://www.LarsonHsu.com)
this basically leads to my website where you can see the game by clicking on the flash icon... there are some html bugs.. and some fullscreen annoyance issue, so I hope you can bear with me... and also you need to have at least 1024 resoltuino to view...
the project is finished and I am not planning 2 change anything... too lazy... but I learned a lot from it... and I AM looking for critics... to make me better at it, since I fell in love with 3D and I wanna... make more 3D stuff -_____- but so far I suck at it!
one thing I was confused about is... is there a way 2 export images from 3ds MAX with transparent background like PNG formats?
well... tear me apart and embarass me with my very amateur
