supremepizza
10-03-2007, 04:39 PM
Hi guys,
I just installed 3ds on my new system.
Vista Ultimate x64
3ds 9 x64 Service pack 2
Extension 1v3
I'm running at 1920x1440 resolution.
DX9 in the viewport. (DX10 crashes when I try to save the scene)
EN8800GTX Cards (SLI 680i if it matters)
on the nForce A1 motherboard
Probably too much info but I wanted to make sure you knew where I was comming from.
The issue is;
In particle view things aren't lining up right. It's kinda hard to explain. If I rtClick on an operator to rename it it doesn't work. Same issue with events. RtClick to add an operator and it wants to start a new system or event. I have to hunt around for the "hotspot" which is usually somewhere above the event/operator to get the correct options. This is seriously effecting my workflow. I had this issue once way back in Max 6 I beleive but I can't remember how to fix it. I'd drop back down to Max 8 if I hadn't already made the move to 64 bit and installed plugins.
Please help! =D This is driving me nuts!
Thanks in advance,
Bill
I just installed 3ds on my new system.
Vista Ultimate x64
3ds 9 x64 Service pack 2
Extension 1v3
I'm running at 1920x1440 resolution.
DX9 in the viewport. (DX10 crashes when I try to save the scene)
EN8800GTX Cards (SLI 680i if it matters)
on the nForce A1 motherboard
Probably too much info but I wanted to make sure you knew where I was comming from.
The issue is;
In particle view things aren't lining up right. It's kinda hard to explain. If I rtClick on an operator to rename it it doesn't work. Same issue with events. RtClick to add an operator and it wants to start a new system or event. I have to hunt around for the "hotspot" which is usually somewhere above the event/operator to get the correct options. This is seriously effecting my workflow. I had this issue once way back in Max 6 I beleive but I can't remember how to fix it. I'd drop back down to Max 8 if I hadn't already made the move to 64 bit and installed plugins.
Please help! =D This is driving me nuts!
Thanks in advance,
Bill
