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View Full Version : SPOTLIGHT: BEST of 3d Sculpting Workshop - Old Age


Rebeccak
10-03-2007, 05:50 AM
Many thanks to Intervain (http://intervain.cgsociety.org/gallery/), for running a fantastic Workshop! Here are the best images from the month long Workshop that Intervain has chosen:

The following is the best work from the thread:


(http://forums.cgsociety.org/showthread.php?f=199&t=437456)3d Sculpting Workshop - Old Age (http://forums.cgsociety.org/showthread.php?f=199&t=533682&page=1&pp=15)
http://forums.cgsociety.org/showthread.php?f=199&t=533682&page=1&pp=15



Antropus: (http://forums.cgsociety.org/showpost.php?p=4681952&postcount=591)


(http://forums.cgsociety.org/showpost.php?p=4681952&postcount=591)http://features-temp.cgsociety.org/gallerycrits/22416/22416_1191191655_large.jpg (http://forums.cgsociety.org/showpost.php?p=4681952&postcount=591)


Nothingness: (http://forums.cgsociety.org/showpost.php?p=4684114&postcount=601)



http://www.nothinginhere.net/old_face.jpg (http://forums.cgsociety.org/showpost.php?p=4684114&postcount=601)

anandpg: (http://forums.cgsociety.org/showpost.php?p=4672811&postcount=548)

http://img215.imageshack.us/img215/3830/mw032ix3.jpg (http://forums.cgsociety.org/showpost.php?p=4672811&postcount=548)

skull_monster: (http://forums.cgsociety.org/showpost.php?p=4661470&postcount=488)

http://i14.tinypic.com/4vq9kk0.jpg (http://forums.cgsociety.org/showpost.php?p=4661470&postcount=488)

matte3d: (http://forums.cgsociety.org/showpost.php?p=4661709&postcount=491)

http://img529.imageshack.us/img529/6831/6zbrushtestly2.jpg (http://forums.cgsociety.org/showpost.php?p=4661709&postcount=491)

oliveira: (http://forums.cgsociety.org/showpost.php?p=4654088&postcount=456)

http://www.alexoliver.art.br/gallery/img/6/cg_44.jpg (http://forums.cgsociety.org/showpost.php?p=4654088&postcount=456)

Rebeccak
10-03-2007, 05:53 AM
AndreiSzasz: (http://forums.cgsociety.org/showpost.php?p=4673137&postcount=551)

http://www.andreiszasz.com/WIP-11.jpg (http://forums.cgsociety.org/showpost.php?p=4673137&postcount=551)

oliveira:
(http://forums.cgsociety.org/showpost.php?p=4670535&postcount=534)
http://www.alexoliver.art.br/gallery/img/6/version_4_18.jpg (http://forums.cgsociety.org/showpost.php?p=4670535&postcount=534)

pavlov: (http://forums.cgsociety.org/showpost.php?p=4674406&postcount=562)

http://xs119.xs.to/xs119/07393/wt1.jpg (http://forums.cgsociety.org/showpost.php?p=4674406&postcount=562)

Dalton-Muniz: (http://forums.cgsociety.org/showpost.php?p=4679306&postcount=583)

http://img174.imageshack.us/img174/676/vovofinal1jr7.jpg (http://forums.cgsociety.org/showpost.php?p=4679306&postcount=583)

Rebeccak
10-03-2007, 06:01 AM
Turri: (http://forums.cgsociety.org/showpost.php?p=4682827&postcount=598)

http://turrican.gamevoice.de/galerie/3d/opav15.jpg (http://forums.cgsociety.org/showpost.php?p=4682827&postcount=598)

jr2joao: (http://forums.cgsociety.org/showpost.php?p=4678432&postcount=576)

http://img231.imageshack.us/img231/200/finalsi5.jpg (http://forums.cgsociety.org/showpost.php?p=4678432&postcount=576)

skull_monster: (http://forums.cgsociety.org/showpost.php?p=4667254&postcount=511)

http://i15.tinypic.com/6h2vrk4.jpg (http://forums.cgsociety.org/showpost.php?p=4667254&postcount=511)

collings: (http://forums.cgsociety.org/showpost.php?p=4682530&postcount=596)

http://img113.imageshack.us/img113/2576/wip16np7.jpg (http://forums.cgsociety.org/showpost.php?p=4682530&postcount=596)

KostraCZ: (http://forums.cgsociety.org/showpost.php?p=4623935&postcount=179)

http://img184.imageshack.us/img184/5923/show3lorx6.jpg (http://forums.cgsociety.org/showpost.php?p=4623935&postcount=179)


And Intervain's image (which I decided to include) ;)

Intervain: (http://forums.cgsociety.org/showpost.php?p=4672609&postcount=547)

http://mdadela.com/gallery/Sculpting_age_workshop/wip_20.jpg (http://forums.cgsociety.org/showpost.php?p=4672609&postcount=547)

Thank you to all participants, especially Intervain for running the Workshop. :)

ivanisavich
10-03-2007, 04:08 PM
WOW. We have some insanely talented modellers in this forum......

Great job to everyone! Each sculpture looks fantastic!

Djampa
10-03-2007, 04:17 PM
Oh my, all so wonderful !

Congratulations to all of you !

Intervain, keep doing such great workshops !

Rebecca, thanks !

Cheers all,

Gord-MacDonald
10-03-2007, 05:01 PM
there is some very, very cool work here - good work!


Gord

Antropus
10-03-2007, 05:15 PM
That was a real pleasure to participate. Thanks Mag for the workshop and thanks everybody for sharing your work/tips. I still have to finish my old lady So many little things to fix/model...

Cheers everybody.
-Kris

HellBoy
10-03-2007, 05:21 PM
Wow :eek:

Congratulations to all. Some really breath taking entries here :thumbsup:

Gunilla
10-03-2007, 05:22 PM
Amazing models here - great work everyone!

Intervain
10-03-2007, 05:29 PM
Thank you Rebecca! And thanks to all the participants - it was a pleasure indeed:)


I wish I could have done even half of my model but, alas, I failed miserably. Hopefully I will have time to finish it in the nearest future! :)

wlidea
10-03-2007, 05:32 PM
All of fantastic works! I especially like the oliveira (http://forums.cgsociety.org/showpost.php?p=4670535&postcount=534) sculpture.:thumbsup:

RhythmOfLine
10-03-2007, 06:24 PM
thats some insane modeling man...talent just overflows on these forums for some odd reason :thumbsup:

SpiritDreamer
10-03-2007, 07:01 PM
GREAT WORKSHOP ....FANTASTIC WORKS... A LOT OF LEARNING BY ALL. :bounce: THANK YOU ..REBECCA AND MAGDALENA..AND THANKS TO ALL OF THE REST OF YOU WHO SHARED YOUR KNOWLAGE :thumbsup: :)

TAKE CARE..EVERYONE:thumbsup:
Glenn

Nothingness
10-03-2007, 07:50 PM
it was really a great experience. Great effort everyone.

Thanks Intervain and Rebeccak for this sweet workshop. Can't wait for the next one.

cheers

collings
10-03-2007, 07:51 PM
ah cool, great work guys, it was really fun to participate.!
Thanks Mag for the workshop :thumbsup:

ahmedsheeraz
10-03-2007, 07:51 PM
simply amazing art. each and every work is speaking for itself. wow

majid-smiley
10-03-2007, 07:59 PM
thank you intervain for this realy useful workshop !
thank you Rebeccak !
thanks everybody for sharing your works an techniques !

DimitrisLiatsos
10-03-2007, 08:07 PM
Amazing work guys.....:bounce:

ralphgmr
10-03-2007, 09:58 PM
Everyones piece are awesome. Antropus' one, INSAAAANE!!

q q iiiiiiiiiiiiiiiiiiiiissooooo rapaz!!

captainchet
10-03-2007, 10:24 PM
Great stuff everyone! Im really impressed :thumbsup:

anandpg
10-04-2007, 02:25 AM
WOWOW!!! CONGRATS, EVERYBODY!!! :applause::applause::applause::applause::applause: :bounce::bounce::bounce::bounce::bounce:
BIG THANKS TO MAGDALENA AND REBECCA!!! We should have more like this!! Great exercise, I should say!!... brings out the best in you!!

oliveira
10-04-2007, 03:44 AM
wow! thanks. really nice ,and great moments here! so many great artists here ,congratulations to all.

Alex Oliver

Carnildo
10-04-2007, 04:41 AM
I think at some point we all have to step back and ask if we are adding detail for detail's sake, or are we using deliberate, well-considered artistic judgement to effectively communicate the intended result.

I challenge you to tell me why lots of wrinkles and pores indicate "quality". Are you responding to the "artists" facility with tools, or are you applauding the quality of the images design.?

I challenge the artists to exlpain their intent. Is it to create images of hellishly disfigured people or are you simply trying to make them look "real"? If it is the former, I would judge your effort successful. If it is the later however, I would have to say you have failed utterly, that you have confused infinite detail with realism.

Rebeccak
10-04-2007, 05:38 AM
I challenge the artists to exlpain their intent. Is it to create images of hellishly disfigured people or are you simply trying to make them look "real"? If it is the former, I would judge your effort successful. If it is the later however, I would have to say you have failed utterly, that you have confused infinite detail with realism.
:P Welcome to CGTalk. :rolleyes: The purpose of this particular challenge was to create models depicting old age. The requirement was not to 'create realism' necessarily, nor are old people 'deformed'. I think you've missed the point of the Workshop.

Antropus
10-04-2007, 05:40 AM
That was very insightful. Thank you Carnildo!

-Kris

pixelpiyan
10-04-2007, 06:15 AM
owesome works..

would u mind if i ask which all the brush to make thease kind of wrinkles.
am a newbee .. just learning how to get hang out of it..
thanks in advance.

rianchen
10-04-2007, 06:22 AM
hi, i like your work. looks vry good and detail, can i know how long it takes u to finish each model? , it these all is personal work?. nice to know u .

NR43
10-04-2007, 06:37 AM
They look really alive omg!
World Class!

refract
10-04-2007, 07:06 AM
I'd like to see one of those with setup muscles underneath animated to see the old skin sliding over them.

Good stuff.

John

AndreiSzasz
10-04-2007, 08:54 AM
GREAT thanks Magdalena for this Great worckshop !
and great thanks to all that shared their knoledge and skils . it was a huge pleasure to participate to this worckshop.
it would be great to have more worckshops like this in the featurre.

Thahks, and Cheers too all of you guys

Katachi
10-04-2007, 09:47 AM
I think at some point we all have to step back and ask if we are adding detail for detail's sake, or are we using deliberate, well-considered artistic judgement to effectively communicate the intended result.

I challenge you to tell me why lots of wrinkles and pores indicate "quality". Are you responding to the "artists" facility with tools, or are you applauding the quality of the images design.?

I challenge the artists to exlpain their intent. Is it to create images of hellishly disfigured people or are you simply trying to make them look "real"? If it is the former, I would judge your effort successful. If it is the later however, I would have to say you have failed utterly, that you have confused infinite detail with realism.

:curious: Hence the name of the workshop...Confused? Ah, 1st post...Afraid? No matter what, thanks for the laugh. :scream:

anandpg
10-04-2007, 09:48 AM
Oh, come on, Carnildo!! We are all just trying to get together and learn a few things.. not to prove a point, as you think we are.... And "hellishly disfigured" is just your point of view. Where you see disfigurement, I see beauty!... and I see the sincere efforts of an artist who is trying to depict with his/her strokes something as deep and solemn as the idea of oldage. You may not quite understand it or see it in such a light since you chose not to participate and share in the joy, but to sneer.

Nothingness
10-04-2007, 10:05 AM
I think at some point we all have to step back and ask if we are adding detail for detail's sake, or are we using deliberate, well-considered artistic judgement to effectively communicate the intended result.

I challenge you to tell me why lots of wrinkles and pores indicate "quality". Are you responding to the "artists" facility with tools, or are you applauding the quality of the images design.?

I challenge the artists to exlpain their intent. Is it to create images of hellishly disfigured people or are you simply trying to make them look "real"? If it is the former, I would judge your effort successful. If it is the later however, I would have to say you have failed utterly, that you have confused infinite detail with realism.


get a life

is it realisme i wanted? No! Is it detail i proceeded? No!
If we wanted images we would have just find the right face and took a freakin picture.
I haven't been doing this long so you gotta start somewhere. So lighten up

michael-olszak
10-04-2007, 10:16 AM
wow great work guys. amazing sculptures!!!

Carnildo
10-04-2007, 12:52 PM
You are all correct about me not getting it. I did in fact miss the point of the exercise. I apologize if anyone was offended by my comments. However, rejecting criticism won't get you very far as far as your education is concerned. A mutual admiration society serves no purpose. If you have any intention of doing this sort of work professionaly, it might do you all some good to give and recieve constuctive criticism. I didn't come out here to troll you. I did however ask what the intent of the exercise was and asked if you felt you were successful. My choice of words however could have been more neutral.

In my professional life, I see zbrush abuse on a daily basis and I fear that ultra-detailed work of this sort is being held up as an example of "quality". That detail in and of itself is becoming the accepted hallmark of quality while things like design, form, posture and all the other design elements that make up a figure (or head) are given little attention or buried beneath absurd amounts of texture which do not support the underlying structure.

This thread has a life of it's own outside of your workshop, it is being passed around as an example of quality work. It's not your fault that it has escaped it's context, but I felt the need to address the results from the context in which I encountered it. There is some very impressive technical skill on display here, but I still question the sophistication of this solution to depicting old age. There is a tidal-wave like trend at the moment to noodling the bejeezus out of every model that comes your way which results in either an overload of detail (if everything is important, nothing is important) or worse, a complete disregard for the underlying design.

That said, I would still challenge you all to take a step back and ask yourself if you are making careful design choices about depicting age or are you adding wrinkles and pores until there is simply no room left for another one? Are wrinkles, pores and sagging flesh the only way to portray age? How does thin skin wrinkle differently than plumper skin? What causes wrinkles, is it gravity? expression? Beyond the simple physical appearance of wrinkles et al, can you more effectively project your intent by emphasizing some areas while underplaying others?

For my part, the most successful works on display here were the ones that showed restraint and an tasteful hierarchy of detail. The works of Oliveira and Pavlov stand out in particular.

I apololgize to those who took offense at my well-intended, but perhaps impolitic criticism.

Intervain
10-04-2007, 01:39 PM
I think at some point we all have to step back and ask if we are adding detail for detail's sake, or are we using deliberate, well-considered artistic judgement to effectively communicate the intended result.


I can certaily see your point but how do you know the artists didn't use deliberate judgement?

And like others have said - it's a workshop, the purpose of which is to learn and work on the technique. Also sculpting old age does involve pores and wrinkles - examine closely any photo of an old person and you'll be surprised how much of both there is in it...

vlad74
10-04-2007, 02:39 PM
Also sculpting old age does involve pores and wrinkles - examine closely any photo of an old person and you'll be surprised how much of both there is in it...

Agreed

http://www.d.umn.edu/cla/faculty/troufs/Buffalo/images/pf005308.jpg



http://www.d.umn.edu/cla/faculty/troufs/Buffalo/PB41.html

Katachi
10-04-2007, 04:35 PM
However, rejecting criticism won't get you very far as far as your education is concerned. A mutual admiration society serves no purpose. If you have any intention of doing this sort of work professionaly, it might do you all some good to give and recieve constuctive criticism.

This was in no way a rejection of criticism and saying this it tells me, and please donīt take this as a personal attack (just in case I better mention this huh...) that you still donīt fully see the point (even though you say you could have been more neutral). Itīs the fact of topic.
Itīs like somebody is posting a modeling reel and you criticise the texturing work shown. It is absolutely irrelevant to the topic. So if you speak of constructive critcism, this would have been crits about problematic areas concerning the modeling resp. sculpting a digitally elderly character and NOT if this is about quality or not.

You screwed the topic, ok, thatīs fine and the world is still the same. Saying so would have been enough but your additional comments that other people pass this thread around and saying itīs about quality or that people are not open for criticism or even that they wonīt get a job in the industry because you missed the point is absolutely off again! and irrelevant to the works presented here, so please do not throw this ball at the guys that participated in the workshop and simply stay to the topic, because thatīs what we wanna talk about here.

Peace.

KostraCZ
10-04-2007, 05:24 PM
hey great everybody. I like these models
heh I'm my old man is here, I havn't expected this, he's not done, U know school is timeeating :sad: .

PhuongDPh
10-04-2007, 05:49 PM
wow great show, wow wow

Womball
10-04-2007, 06:16 PM
I want to point out also a lot of the highlighted models are from industry professionals, so I'm sure they can take constructive criticism. ;-)
I am not sure which one are hellish disfigurements though. They all seem to be pretty accurate.

Rebeccak
10-04-2007, 06:31 PM
...I apologize if anyone was offended by my comments...
Carnildo, it is not that criticism is rejected out of hand here, but I think that as with anything, one's personal opinions are taken more seriously by practitioners of the trade. Had you participated in the Workshop to show how it is "really" done, as opposed to the artists here who did choose to participate, I believe that your comments might be taken more seriously. As it is, your work is not available for people to use as a guiding light in the midst of these experienced artists' "confusion". Criticism is not in and of itself a bad thing at all - but to criticize the judgement and artistic decisions of experienced artists without your own superior work on display will not, I think, be taken very seriously.

I think that your point about detail only for details' sake is a valid one. However I think that a lot of artists here were also using the Workshop as an exercise in using ZBrush the tool. Creating detail in an exercise is part of the point of the Workshop - to gain experience using the tools - the broader artistic goal of sublimating detail to design is perhaps a larger goal of artistic practice, but the purpose of the Workshop was to embrace artists of all levels and to allow everyone to improve their skill, be it artistic or technical. As such, I think that in the future you might simply be more tactful in your giving of criticism. It's all about tone. :)

Intervain
10-04-2007, 07:03 PM
funny that you've said that Alex's work in your opinion is among the restrained ones - I would say it consists of very many wrinkles and pores - to a great effect as well!

have to agree with Rebeccak about the participation or lack therof and expressing opinions. Most of the artists who did participate used references we have all seen and as Womball put it - their models are pretty accurate :)

SpiritDreamer
10-04-2007, 07:16 PM
Hi ...Carnildo ...:)

I have to totally agree with your point of view on an artistic level...
I think that every new technoligy creates it's own set of problems, that are in time overcome.
Overkill is just part of the process of evolution that occurres in the developement of any new art form..
It seems to be human nature to push things to their limit, that is until reason sets in.
DETAILS IN THIS CASE,.....:)
Another case and perhaps a better example, being the end result of this overkill, is the MOVIES being made as of lately.
That last STAR WARS, KING KONG ...ECT. ECT. ECT. All prime examples of OVERKILL .....EFFECT, WITHOUT SUBTANCE.

On the other hand, I have to agree with those who take things to the limit, and sometimes over the limit.
That is the only way that limits can be learned, after it is all said and done.

It was good to have your opinion voiced in here, ..I for one, and am probably the only one it would seem in this case find it totally refreshing, and a relief to know that I am not standing alone in my feelings about the overkill with the delails, and the replacement of effect/detail over subtance. in ART....3d in this case

In the end, I guess it just boils down to the fact that some people like their lillies guilded, and some don't..and the power/money that drives an industry ...into the dirt sometimes, will always have the final word, whether it be artistic or not :)
Anyway a good way to fight for your artictic right and views, is to participate....HOPE TO SEE YOU IN THE NEXT WORK SHOP...:thumbsup:
If there is going to be a next one that is...I hope there will be more, because I learned a whole lot in this last one, and really enjoyed the experiance of working together with such GREAT TALENTED, AND GIFTED ARTIST...It was A GREAT PLEASURE, EXPERIANCE, AND MEMORY, FOR MY SELF, AND FOR MY ..SPIRIT...:)
TAKE CARE
Glenn

Antropus
10-04-2007, 07:52 PM
Carnildo,

Art is subjective, opinions are subjective, life is subjective. An image can communicate in different ways and not everybody will be pleased, as yourself.

I just agree with Rebecca. It's hard to respect the opinion of someone that just registered in this website to post strong "personal" opinions about how bad the models posted here are, talking down the work of the people here that participated to learn, not to win a challenge or anything like that. Would be easier to respect your opinion by seeing your work posted in the workshop, as everybody did. Most of the people use this website to show their work, as we are doing. Nobody is anonymous here. Most of us have a CGPortfolio or at least a link to our website, where you will find more examples of our work, if this matter at all. Unfortunately, this is not your case just yet and I think it's a little unfair to read all your wise words without a equally wise work (or text) to back you up. If anyone here have to prove something, this person is you, not us, mere students.

Some of us already work in the industry, if you didn't noticed and to take the work posted in a simple workshop as the same as the work done for film, games, commercials, just shows how your post fail. As someone that already work in the industry, just like yourself, I'm the one challenging you to show us who you are. To complete your profile, with a real name, with a link to your website or anything that can tell us something about you and your work.

On a side note, It's funny that you mentioned that you're not here to troll, since no one called you such name...

Cheers,
-Kris

Dalton-Muniz
10-04-2007, 09:21 PM
Hi all! I would like to thanks Magdalena for this amazing workshop and Rebecca for the spotligh, the all talented and gifted artists that displayed/shared their work, methods, ideas and suggestions turning this is a very happy and fun experience for me. Awaiting for the next one! Cheers!

Rebeccak
10-04-2007, 09:41 PM
I should note that for those of you interested in future Workshops, I recommend subscribing to this thread: :)

Notification of New Open Figure Drawing Workshops / + TUTORIALS - SUBSCRIBE HERE! (http://forums.cgsociety.org/showthread.php?f=199&t=379951&page=1&pp=15)
http://forums.cgsociety.org/showthread.php?f=199&t=379951&page=1&pp=15

pixelpiyan
10-05-2007, 07:45 AM
I think at some point we all have to step back and ask if we are adding detail for detail's sake, or are we using deliberate, well-considered artistic judgement to effectively communicate the intended result.

I challenge you to tell me why lots of wrinkles and pores indicate "quality". Are you responding to the "artists" facility with tools, or are you applauding the quality of the images design.?

I challenge the artists to exlpain their intent. Is it to create images of hellishly disfigured people or are you simply trying to make them look "real"? If it is the former, I would judge your effort successful. If it is the later however, I would have to say you have failed utterly, that you have confused infinite detail with realism.

step back with your words Carnildo ...eles its on your face, hence life is full of reflections.
get a life, now on. do not comment with out any constructive ness, pls have some generousness with good few artist like thease who share there vauable experience and knowledge.

jojo1975
10-05-2007, 06:33 PM
As already said in the thread great work to all. Magadalena if you will do some course I will be willing to partecipate ;) and hope to improve the quality of my work to be in the highlight next time. Patience patience patience.... I think that is the way for the artist

Rivendale
10-05-2007, 11:35 PM
Wow, some of those images are superscary.:) Great work all around! The image by Antropos is really exquisite, must be one of my all-time favourites. Would work well in some subdued coloring too.

cheers,
CML

Antropus
10-06-2007, 11:22 AM
Hey Rivendale,

thank you so much man. Your work is awesome! Very creative and perfectly executed.

Respect,
-Kris

jojo1975
10-06-2007, 01:05 PM
and BTW can someone share some tips about eyes ?

thirtythree
10-06-2007, 08:18 PM
impressive work brilliant

Nothingness
10-06-2007, 08:26 PM
and BTW can someone share some tips about eyes ?

try using subtools. Just adding perfect spheres could do the trick.
some other little advice on your work: stay in lower subdivs to make the overall shape better. Whenthe overal shape is correct you can move up one level. Moving down one or more levels is always possible when there is need for fixing big shape issues.
And you need to keep looking at reference. Study the human shape, skulls, bones and musscles to know what the shape needs to be.

Also try and use a different material to scupts with. The red clay material (the standard one) makes it really hard to see your details when you have a high subdiv.

and lot's of practice ;-)

Skt
10-07-2007, 01:41 AM
Great works, so much gifted modellers !! Alex and Antropus ,more I see , more I love... :)

Rivendale
10-09-2007, 02:23 PM
Hey Antropus, thanks for the comment about my work! :thumbsup: Keep up the great work!

cheers,
CML

japetus
10-09-2007, 10:25 PM
:eek::eek::eek::eek::eek::eek::eek::eek::eek:

WOW!

Awesome work to everyone!! This is amazing!

Rod Seffen
10-20-2007, 10:42 PM
Damn, really sorry I missed this. There's been some fantastic models done for this, I'd loved to have taken part.

Dracular
11-21-2007, 11:52 AM
fabulous model! I can't imagine how long just one piece will take.

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