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DivineRAiN
10-02-2007, 01:09 AM
Been doing a lot of lurking here on this section of cgtalk, and, debated on whether or not I should start a thread. I never went to an art school, but I always loved to draw regardless of the fact that I'm not good at it. Two summers ago I decided to learn shading, and learn how to form shapes with lights & darks instead of just lines... I should've learned how to do that years ago instead of just doodling around for so long, and never progressing further. I bought Lifelike Drawing with Lee Hammond to get me started.
Anyway, near the end of last year I was inspired to draw, draw, and draw some more.

http://i146.photobucket.com/albums/r272/DivineRAiN/eggs.jpg

http://i146.photobucket.com/albums/r272/DivineRAiN/posesashley.jpg

http://i146.photobucket.com/albums/r272/DivineRAiN/poses.jpg

some poses of my neighbors across the street... except for the bottom right poses here, that pose just came to mind and so I tried to draw it, the legs didn't fit inside the scanner.

http://i146.photobucket.com/albums/r272/DivineRAiN/pose2.jpg

my lines are horrible.. they're very sketchy (bad habit). I tried erasing and drawing cleaner lines.

DivineRAiN
10-02-2007, 01:17 AM
http://i146.photobucket.com/albums/r272/DivineRAiN/mulder.jpg

who's this guy? 10-15 mins sketches... very slow at this.

http://i146.photobucket.com/albums/r272/DivineRAiN/eyesmouths.jpg

some practice with different parts of the face.. forget the nose, right?

DivineRAiN
10-02-2007, 01:23 AM
http://i146.photobucket.com/albums/r272/DivineRAiN/jared7a1.jpg

http://i146.photobucket.com/albums/r272/DivineRAiN/lucy.jpg

charcoal.. that was messy fun

DivineRAiN
10-02-2007, 01:40 AM
don't know if anyone will find this interesting, but one of the tips I remember from here is to do the same thing at least 5 times and each time there should be a little improvement.

attempt #1... I don't know what's up with my eyes and mind sometimes, but the proportions were really wrong.

http://i146.photobucket.com/albums/r272/DivineRAiN/jared1.jpg

a little better, but still wrong. Spent too long struggling with the mouth.

http://i146.photobucket.com/albums/r272/DivineRAiN/jared2.jpg

the last try... I ran out of steam doing this same drawing, but I think the proportions are closer to the ref pic than the other 2 drawings.

http://i146.photobucket.com/albums/r272/DivineRAiN/jared3.jpg

the reference pic I used
http://i146.photobucket.com/albums/r272/DivineRAiN/Image1.jpg

muttonman222
10-02-2007, 07:20 AM
I like your drawings but they seem a little stiff. Maybe focus more on the underlying muscle masses and play with how the body weight shifts before adding lots of shading and detail. I also suggest trying to draw through the forms on the unseen to help with proportions and placement.
Keep up the awesome work.

NR43
10-03-2007, 11:13 AM
The last portrait exercise... repeating it a few times... very valuable! It's great to see the progress throughout these 3 frames.

That's a great sb start btw... check out the tutorials forum and the other people's sb's if you like... It's mighty interesting and there is loads to learn :)

Keep at it!

DivineRAiN
10-04-2007, 04:34 AM
thanks muttonman, hopefully I'll be able to draw loosely at some point. I'll work on that. I just read (after googling how to draw loose) that timed gesture drawings help to loosen things up. And I wasn't quite sure what gesture drawing is, exactly. I'm lurking in someone's sketchbook on conceptart.org, getting to where I think I could do that... if I can get my shoulder to cooperate. 30yrs spent doodling around with my wrist instead of the shoulder isn't going to be an easy habit to break, but not impossible. Right now it feels awkward when I try the shoulder way. So far I haven't studied muscles yet, but that'll happen at some point... probably after I get a book on anatomy. Actually, should've done that a few years ago when I started getting into 3d.

NR43, thanks.. I've spent a lot of time over there in the tutorials section, and checked out other people's sketchbooks here-- amazing studies, sketches. Tonight I was going to try the skull again, but it's getting late. A couple nights ago I tried the first of the 50 heads, but I'm not going to finish it. Found myself trying to copy every little detail... the hair and the crown thing on her head was taking forever to draw.

DivineRAiN
10-04-2007, 05:28 AM
some more stuff

http://i146.photobucket.com/albums/r272/DivineRAiN/girlhair.jpg

nevermind the ear, =\ it was drawn wrong & the drawing was quite small.

http://i146.photobucket.com/albums/r272/DivineRAiN/jared5.jpg

this was shading practice, plus an expression. Usually I stay away from drawing expressions.. I don't know why. It isn't like someone's going to come here & chop off my arm if it turned out crappy. It would've came out better if I had guestimated the back of his head
the ref.. had used a desaturated version.
http://hometown.aol.com/divinerain/images/nov28refused.jpg

http://i146.photobucket.com/albums/r272/DivineRAiN/gerard3.jpg



http://i146.photobucket.com/albums/r272/DivineRAiN/horse.jpg

legs didn't fit in the scanner. The reference pic was in the 15min sketchathon reference thread, thought this was a good one to practice shading.

batte812
10-04-2007, 09:21 PM
Hi Rain, great start for a sketchbook. Your charcoal renderings look really good. But you might want to concentrate more on the underlying volumes. Maybe do some more linework drawings, trying to reconstruct masses and structures. It will be a great help when shading. Keep going!

jtico
10-06-2007, 11:40 PM
O wow, DivineRAiN nice thread you have started. I like the guy drawing, well executed. The horse gives a good sensation of movment. Keep them coming. :thumbsup:

DivineRAiN
10-07-2007, 07:55 AM
thanks Batte & Jtico. My line work needs work. I'm going to try to get to Michael's tomorrow and check out what books they have.

http://i146.photobucket.com/albums/r272/DivineRAiN/Image1-1.jpg

the head is too big, I think, and the hand looks small even at that angle.

http://i146.photobucket.com/albums/r272/DivineRAiN/Image2-1.jpg

I'm not used to drawing with charcoal.. it was hard to get some good lines

these are from one of Ciara's music videos.

http://i146.photobucket.com/albums/r272/DivineRAiN/Image3.jpg


http://i146.photobucket.com/albums/r272/DivineRAiN/Image4.jpg

http://i146.photobucket.com/albums/r272/DivineRAiN/Image5-1.jpg

http://i146.photobucket.com/albums/r272/DivineRAiN/Image6.jpg

and then I went onto youtube and drew people who were doing some kewl dance moves.

http://i146.photobucket.com/albums/r272/DivineRAiN/Image7.jpg

and then they had Napolean Dynamite's dance thing... hands in pockets ended up wrong, he looks more like a kid, but these were fun to do.

http://i146.photobucket.com/albums/r272/DivineRAiN/Image8.jpg

NR43
10-07-2007, 09:04 AM
The mistake we make is we think we should get our info on paper/canvas as fast as possible, and we think by drawing faster we will get that result.
In fact, when slowing down, carefully observing and thinking where exactly we will be drawing a line before actually drawing it, the result is much better.
This is what I have found out through experience and it is quite a job to step away from the scribbles (taking me months so far and still far from the control I wish to achieve) but it's worth the effort...

concerning lineweight... the same challenges apply... trying to find balance between areas of tension and opposites.

vaaken
10-07-2007, 01:26 PM
Words of wisdom there NR43. =)

You've got some nice shading going on there. Jared Leto fan? =P Can really see the progress here. Only thing is I'd pay a bit more attention on the foreshortening of some of those heads. Something I still struggle with. But it's all a matter of observing real life and practice. Keep on groovin' ..

DivineRAiN
10-08-2007, 03:48 AM
NR, ya, I was thinking the same thing... but I read suggestions that it helps loosen ya up, and to clear your mind of details & technical things. I don't know if that's supposed to work for everybody, but I didn't feel my lines & scribbles were getting loose, they were just getting rushed, messy, & difficult. And I have the hardest time with the very first line... sometimes that line is re-drawn after I have the basic body down on the paper. When I posted those pics I had wanted to share these thoughts, but it was late, my mind was tired.
But I think that taking it slow (no time limit) probably works better for me... even if I get hung up on details. Maybe the stiffness will work itself out somewhere down the line.

thanks vaaken, I'll have to keep on eye on how I'm doing with foreshortening.

What I think I'll do is take my time and work on some of these.. I'd like to have some details & maybe a little bit of shading.

NR43
10-08-2007, 11:46 AM
Well, I was saying this because when I saw Glenn Vilppu draw on his gestures DVD, I was amazed by the amount of info he could get on paper in 30sec to 1 min. And it was not because he was drawing fast, but because he was drawing relatively slow, allowing him to have full control over his strokes. We tend to be much busier with our drawing than with our subject. It should be the other way around. This is something we, as students, should strive for.

If you can afford it, I really recommend buying the Glen Vilppu Gestures DVD. It was a revelation to me.It's not cheap, but imho it's worth every penny of it.

vaaken
10-08-2007, 08:16 PM
That Villpu is probably right, it's like learning to play scales on the piano, first you have to take it slow, and when you're confident, you can speed up and it will be beautifull music.. Bad analogy, I know =P This is observations I've made lately. Especially when learning anatomy, I take my time to really look at the curves and shapes and what not. And the next day I remember things alot better about how I could draw that feature or whatever just because I took my time absorbing the process of creating that feature/shape/curve ... I'm very concistent here ain't I =) But this is currently my take on it

DivineRAiN
12-04-2007, 07:02 PM
still drawing here..

http://i146.photobucket.com/albums/r272/DivineRAiN/cgtalkmale1.jpg

the reference came from the 15min sketchathon references thread, but I didn't give myself a time limit... I wanted to put down some details and practice shading. I've been noticing with these.. including this one, I have a tendency to make the shoulders too broad and kinda massive, I had to bring his right arm (posed up) closer to the body.

http://i146.photobucket.com/albums/r272/DivineRAiN/davey_upsidedown1.jpg

The reference for this one was flipped on my computer, so I drew him upside down. That was fun, it was a challenge.
the reference
http://i146.photobucket.com/albums/r272/DivineRAiN/daveyref.jpg

DivineRAiN
12-04-2007, 07:06 PM
oops, double post. Also did this in painter... although it isn't perfect, I'm feeling ok with it. It's the farthest I've gone with digital painting, and using color. Didn't use a reference, which wasn't a good idea... had problems trying to get the pose looking ok.

http://i146.photobucket.com/albums/r272/DivineRAiN/dec2d1.jpg

DivineRAiN
12-15-2007, 09:05 PM
had worked on it some more

http://i146.photobucket.com/albums/r272/DivineRAiN/dec19davey1.jpg



the ref

http://i146.photobucket.com/albums/r272/DivineRAiN/daveywipref-1.jpg

DivineRAiN
01-30-2008, 07:00 PM
a good example of how I can butcher a master copy drawing from Rubens, portrait of a young woman (I think?). This was the 3rd attempt out of four. The nose is too small in width, which I think that placed the nose and chin wrong. And struggled with her left eye.
But I did get as far as sketching out the hands... the whole drawing won't fit in the scanner. These were done using charcoals.

http://i146.photobucket.com/albums/r272/DivineRAiN/rubensketch1.jpg

http://i146.photobucket.com/albums/r272/DivineRAiN/backstudy1a.jpg

back study, reference found in the 15min sketchathon thread. The scan came out bright.. did some editing in photoshop to show the tones, but it didn't help the right hand much.

http://i146.photobucket.com/albums/r272/DivineRAiN/davis2.jpg

Bette Davis, which scanned too brightly... edited curves in photoshop until it came up with this.. I liked it, even though it doesn't really show all the tones that are on paper. Done for the light theme on renderosity, 2D forum. Her left eyebrow should extend farther, and I did a crappy job shading the shoulder & arm.... happens when I rush.

http://i146.photobucket.com/albums/r272/DivineRAiN/davis3a.jpg

more fun with the curves.. tried to get a version that shows that there are tones almost every where.

DivineRAiN
02-01-2008, 02:59 AM
a small doodle in painter

http://i146.photobucket.com/albums/r272/DivineRAiN/skintest1.jpg


wips:

http://i146.photobucket.com/albums/r272/DivineRAiN/jan26wip.jpg

http://i146.photobucket.com/albums/r272/DivineRAiN/jan31wip1.jpg

DivineRAiN
02-08-2008, 04:13 PM
just some stuff. Since I was watching an old episode, decided to do a quick sketch of Bruce Campbell when he played as Autolycus, limiting my use of the eraser. At the moment I'm working on another drawing, which is progressing pretty slow. And started a master copy in painter from Bouguereau, that's something to work on during the weekend.

http://i146.photobucket.com/albums/r272/DivineRAiN/brucecampbell1.jpg

http://i146.photobucket.com/albums/r272/DivineRAiN/callistowip1.jpg

http://i146.photobucket.com/albums/r272/DivineRAiN/feb5wip2a.jpg

DivineRAiN
02-17-2008, 07:09 AM
started this last night following a zbrush tutorial, "birth" by Francois Rimasson. Been a while since I did anything 3D. From spending so much time in other people's sketchbooks around here,.. very inspiring stuff, guys... I was missing it.
well this is where it's at,.. sorry there isn't anything amazing to look it. It's definitely going to take me a while to get used to sculpting instead of just pushing and pulling verts.

http://i146.photobucket.com/albums/r272/DivineRAiN/wip1a.jpg

some older stuff...
#1, modeled in wings3d. It was the first decent looking head after a lot of bad ones. You don't want to see the body. (proportions are really awful)
#2, second one.. heavily influenced by Steven Stahlberg's model and Kryoboy's stuff. Spent too much time fighting proportions and editing it.. I got sick of looking at it.
#3, was trying the Diego (?) face rig
#4, first test of a rig.. at some point the shoulders would flip out.
#5, smile blendshape.. I thought it was cute
#6, flower done in painter classic, it was a workshop thing from way back with Rebecca.



#1
http://i146.photobucket.com/albums/r272/DivineRAiN/wings3d.jpg

#2
http://hometown.aol.com/divinerain/images/secondmodel.jpg

#3
http://i146.photobucket.com/albums/r272/DivineRAiN/facetest.jpg

#4
http://i146.photobucket.com/albums/r272/DivineRAiN/rigtest.jpg

#5
http://i146.photobucket.com/albums/r272/DivineRAiN/smiletest.jpg

#6
http://i146.photobucket.com/albums/r272/DivineRAiN/flower.jpg

SpiritDreamer
02-20-2008, 01:22 PM
Hi...Divine Rain ..:)

I was just going though your sketchbook, and was thinking that maybe you should forget about line all together for the moment..:)
Some of the best of the GREAT MASTERS, like Titian in his later years especially ..never used line...he only used edge to create form...maybe just a crisp line here and there, at the very end of his process, just to strenghten an edge or as an accent/accentuation.
When you depend on line to create form from the start of your process, you usually end up with a filled in coloring book effect, which has the effect of rendering your work as stiff, like a photo..:)
I was thinking that you might try using the side of a piece of charcoal or conte crayon, and just create edges...crisp at the outter edge, and softer on the inner edge...in one stroke...You can achive the same effect using a broad paint brush also.
A good exercise, is to do fifty strokes, creating as much variance of edge in each stroke as you can.
Then go for a master copy of say a head...block in the forms using edge strokes,..no line....even on the eyes...no line,..just edges that that meet each other to creat the form....Do this execise in gray scale,..no color...it will be much easier, and alot less confusing that way..:)
I just thought that I would mention this technique of creating form without line to you, because I see that you are having a hard time with line, and this simple, but proven technique of creating form without line came to mind..:)
ANYWAY, REALLY LOOKING FORWARD TO SEEING MORE OF YOUR WORK, AND PROGRESS..:thumbsup:
TAKE CARE
Glenn

DivineRAiN
02-29-2008, 04:37 AM
hey Glenn, glad that ya stopped by... I've been practicing a little with the edge technique. That's going to take a while to get used to doing. One of these days when I have the extra cash, I'll get Vilppu's dvd which can hopefully help. Can't hurt, that's for sure.

Got back to working on this.. well, there were some problems with editing the topology. Because I was working on one hand I couldn't see the mess that was being created on with the other hand. It was quite a mess. Don't know how it happened, but things stopped being symmetrical so most of the topology was done without symmetry. And for the most part the sculpting so far was done without symmetry.

http://i146.photobucket.com/albums/r272/DivineRAiN/Image1-2.jpg

http://i146.photobucket.com/albums/r272/DivineRAiN/Image2-2.jpg

SylvanMist
03-02-2008, 02:54 AM
Ouuu Autolycus! I recognized him immediately, he was a great character :)
Anyway, nice drawings you've done here. The Bette Davis especially is very nice.

sycen
03-02-2008, 09:16 AM
Hi there,

Wow! I really like the expression on your 3d character, so much life in it. And the smile is perfect.

DivineRAiN
03-10-2008, 11:33 AM
thanks Roja, I'm glad that he's a little recognizable in the drawing.
and Sycen, thanks, it took a little bit of time to fix the smile... the first version was crappy.


here's something new that I started a few days ago. Don't know what I was thinking, but I was checking out the hardcore modeling challenge and decided to give it a try. It's the first time participating in one of the challenges here, I really hope it doesn't turn out too crappy.
Decided to try L'Esperance.. http://www.insecula.com/us/oeuvre/photo_ME0000034075.html
There's no references viewing the back, and there aren't any true side views either... those would've been helpful.

http://i146.photobucket.com/albums/r272/DivineRAiN/Image3-1.jpg

DivineRAiN
03-20-2008, 02:22 AM
here's an update on the model I'm working on.. finally got the hands and fingers posed where I think they should be or close to it. The feet have already tried to drive me batty, the toes are still a mess. The face has gotten too long, I think, and the back is too straight.

http://i146.photobucket.com/albums/r272/DivineRAiN/Image8-1.jpg

Rebeccak
03-20-2008, 04:33 AM
Hey there, I think you might try doing a sculpt based on a t-pose (or just fairly unposed pose) since it looks like you are beginning with modeling - I think that will likely be a much more instructive (and simpler) exercise than trying to model this posed. :) Are you using reference? The legs appear very thin and short, almost as though this were a child, though I'm not sure of your intention.

Cheers,

-R

DivineRAiN
03-22-2008, 07:26 PM
hey Rebecca, thanks for stopping by, and for the advice. It would've been easier and faster if I had done most of this in t-pose, but as it was, I took the more difficult route instead because I had wanted to try it. I've never modeled anything posed before. Adding more to the challenge, I've been using 2 reference images.. 1 front view, the other is a semi side view. I haven't found any references of true side views, or a back view. And this is for the hardcore modeling challenge where you have to model something from the Louvre museum.
This is supposed to be a copy of L'Esperance sculpture.
http://www.insecula.com/Photos/00/00/03/40/ME0000034075_3.JPG

DivineRAiN
03-22-2008, 07:53 PM
a little more editing done to the head and face... shortened the face a little too much tho.


http://i146.photobucket.com/albums/r272/DivineRAiN/Image9.jpg

MiguelS
03-22-2008, 10:07 PM
Looks nice, I just think her head may be too tilted, and her neck looks a bit too long.
I hope to see some more soon. :)

DivineRAiN
03-29-2008, 05:48 PM
thanks Miguel, yeah, I'm having issues with the neck and the tilt of the head. And something weird happened to the model, I had to go back to an earlier version and go from there. I redid the topology for the face to add more geometry there... at the time I didn't know about importing a topology, so when I did the adaptive skin I lost all the work I did on the feet and had to redo them
http://i146.photobucket.com/albums/r272/DivineRAiN/Image10.jpg


http://i146.photobucket.com/albums/r272/DivineRAiN/Image12-1.jpg

SylvanMist
03-29-2008, 07:01 PM
Hi,

I think the model is coming along really nicely! Nothing I see to crit at this stage. You know what you should do, make a matcap of that material from the photo and put it on your model. I bet it'd look neat :)

nightwoodwolf
03-29-2008, 11:24 PM
really this is coming along good ... looking forward for the updates :thumbsup:

DivineRAiN
05-12-2008, 02:50 PM
been a while since I've updated here, and commented on other sketchbooks... gotta manage that time thing.

Had some issues with this... the last time I projected details after editing the topology, a few places got messed up. I was going to fix the back of the arms, but I forgot all about it until it was too late. I chopped the mesh up into subtools because I thought it would help lessen the crashes, which it did.

http://i146.photobucket.com/albums/r272/DivineRAiN/render3.jpg

the first hand for the ofdw, Michelangelo's David

http://i146.photobucket.com/albums/r272/DivineRAiN/hand_david.jpg

more hands

http://i146.photobucket.com/albums/r272/DivineRAiN/hands2.jpg

DivineRAiN
05-12-2008, 02:53 PM
#6.. Bernini

http://i146.photobucket.com/albums/r272/DivineRAiN/hand6_bernini.jpg

#7 - 9 .. Bouguereau

http://i146.photobucket.com/albums/r272/DivineRAiN/hands78_bouguereau.jpg

http://i146.photobucket.com/albums/r272/DivineRAiN/hand9_bouguereau.jpg

did some more, but I haven't had time to scan them yet.

DivineRAiN
05-20-2008, 12:58 PM
a recent one I've been working on the last couple of days in Painter. The digital paintings done for the hands workshop really inspired me to try to do a master copy... the original is the Rapture of Psyche by Bougeureau

http://i146.photobucket.com/albums/r272/DivineRAiN/wip1.jpg

DivineRAiN
07-19-2008, 07:57 AM
been quite a while since I've updated this thread.. had some problems in my personal life that had me feeling drained, where I didn't want to draw or look at painter. It's nice to be past that and feel like my normal self. I went back to working on that last project in painter.

http://i146.photobucket.com/albums/r272/DivineRAiN/july17wip1.jpg

http://i146.photobucket.com/albums/r272/DivineRAiN/july17wipclose1.jpg

DivineRAiN
07-19-2008, 08:04 AM
the other night I played around with brushes, rearranged my brush palette, and ended up with an idea. So the last couple days I've been experimenting a little.

http://i146.photobucket.com/albums/r272/DivineRAiN/july13wip1.jpg

http://i146.photobucket.com/albums/r272/DivineRAiN/july14tests.jpg

http://i146.photobucket.com/albums/r272/DivineRAiN/july14testsclose.jpg

http://i146.photobucket.com/albums/r272/DivineRAiN/july17test.jpg

SpiritDreamer
07-19-2008, 02:28 PM
Hi ..Divine RAIN..:)

BEAUTIFUL job on that Bougeureau study..:applause: :thumbsup:
I am really liking the feeling that those latest experiments create..soft and diffused color, atmosphere and light...looking forward to seeing where this experiment leads to..GREAT SO FAR..:thumbsup: :)
TAKE CARE
Glenn

NR43
07-19-2008, 02:31 PM
I totally agree with Glenn!
Great job!

And best of luck for the future ;)

ceruleanvii
07-19-2008, 08:17 PM
That Bougeureau study is really nice, love the coloring!

DivineRAiN
04-21-2009, 09:55 PM
took a minute to dig up this thread. At some point since my last post, the motherboard died and it took quite a while to get it replaced. By the time I got it replaced, I couldn't get back into the groove of working on the master copy.

this is as far as I went with it.
http://i146.photobucket.com/albums/r272/DivineRAiN/wip7.jpg

did this one tho.. charcoal on newsprint paper. The whole thing couldn't scan together, so had to piece 2 halves together in psp and try to soften the seam.

http://i146.photobucket.com/albums/r272/DivineRAiN/Image3a1.jpg

another master copy of a painting by Bougeureau. Reference was in the hands thread.
Charcoal on newsprint paper, again, it didn't fit into the scanner

http://i146.photobucket.com/albums/r272/DivineRAiN/wip1-1.jpg

DivineRAiN
04-21-2009, 10:05 PM
some Hogarth studies.. those are fun. I've got a bunch of them, but I only scanned these.

http://i146.photobucket.com/albums/r272/DivineRAiN/torso_back.jpg

http://i146.photobucket.com/albums/r272/DivineRAiN/arms.jpg


a bumpy ride in a truck, pen and a small sketchbook

http://i146.photobucket.com/albums/r272/DivineRAiN/penfigures.jpg


3d stuff I'm working on now

http://i146.photobucket.com/albums/r272/DivineRAiN/april21wip.jpg

http://i146.photobucket.com/albums/r272/DivineRAiN/pose1.jpg

DivineRAiN
04-21-2009, 10:15 PM
recent painter fun.. used a b/w photo of Ella Raines as a reference. Was supposed to be a nose study for the 2d forum on renderosity, but I went further with it.

http://www.renderosity.com/mod/gallery/media/folder_187/display_1866400.jpg

DivineRAiN
04-26-2009, 06:13 AM
Last couple days I had some fun in photoshop for a change... it's a good way to keep me away from blenders.
Caravaggio - The Entombment and The Calling of Saint Matthew

http://i146.photobucket.com/albums/r272/DivineRAiN/Caravaggio2.jpg

http://www.renderosity.com/mod/gallery/media/folder_188/display_1872067.jpg

Bouguereau - Irene

I was going to work on this a bit more, but changed my mind.

http://www.renderosity.com/mod/gallery/media/folder_188/display_1872107.jpg

anandpg
04-26-2009, 07:32 AM
Hey DivineRain! Nice studies.. love the values! :thumbsup:

SpiritDreamer
04-26-2009, 02:23 PM
HEY Devine Rain..I second that...Nice studies..:thumbsup:

DivineRAiN
05-15-2009, 07:47 AM
Thanks Anand n Glenn. A little more work on the zbrush project


http://i146.photobucket.com/albums/r272/DivineRAiN/may3a.jpg

Planning to change the pose of the arms, so let's nevermind them ugly thangs for the moment.

http://i146.photobucket.com/albums/r272/DivineRAiN/may14d.jpg

Today I started to give her some age and some expression to her face.... it's a work in progress. Definitely needs more work. There were times when I wanted to slap a zsphere on the screen and retopo the head.. I'm not too thrilled with a few areas, like the pinched mesh on both sides of the forehead.
http://i146.photobucket.com/albums/r272/DivineRAiN/may14a.jpg


http://i146.photobucket.com/albums/r272/DivineRAiN/may14b.jpg


http://i146.photobucket.com/albums/r272/DivineRAiN/may14c.jpg

DivineRAiN
06-05-2009, 09:01 AM
a little more progress on this. I did slap a zsphere on the screen and retopo'd her head.
Used her mesh to create her other half, since I started to see him sitting beside her.


http://i146.photobucket.com/albums/r272/DivineRAiN/may20a.jpg


moved him to the other side, changed her pose so she wouldn't be looking away from him.
Used the retopo feature to create his clothes. They still need shoes, and he still doesn't have any eyeballs yet.


http://www.renderosity.com/mod/gallery/media/folder_189/display_1888517.jpg

his arm is floating in space and her arm is jacked up. Her hip and leg is invading his hip and leg, will adjust that.
http://i146.photobucket.com/albums/r272/DivineRAiN/Image1-2.jpg


Last night I had the arms almost posed, but zbrush crashed on me...so I have to do it all again. Tonight I spent a little time on her face,.. her eyes were bugging me.

http://i146.photobucket.com/albums/r272/DivineRAiN/Image4.jpg

http://i146.photobucket.com/albums/r272/DivineRAiN/Image3.jpg

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