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pedramz
10-01-2007, 11:20 PM
hi i need some guidance for my topology, im planning on animating this character so i need to make it as a TD friendly as possible. My own critique is that i have a lot of geometry that im not using, and that i should use them to give more defenition. all comments and critique is greatly appreciated

http://i160.photobucket.com/albums/t185/pedramz/xxx.jpg
http://i160.photobucket.com/albums/t185/pedramz/Untitled-1d.jpg
http://i160.photobucket.com/albums/t185/pedramz/Untitled-1-1.jpg
http://i160.photobucket.com/albums/t185/pedramz/toi.jpg

Sagadur
10-03-2007, 01:11 PM
Hello, let's try to breath some life in this forum ;-).

I'm not really an expert so handle my suggestions with care.
But often another point of view (literally) helps in seeing the
own work from another angle.

First: your geometry looks extremly (maybe intimidating) clean,
so I think you are of to a good start (by the way: whats "TD"
standing for?).

I posted some comments in your picture, hoping that they might
be helpful.

Have fun in going on!

http://home.arcor.de/ugleiss/cgtalk/edgy01.jpg

pedramz
10-07-2007, 03:19 PM
hey thank you so much for taking the time and helping me out, will defenitly fix those areas and will put an update soon

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10-07-2007, 03:19 PM
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