mental
04-07-2003, 05:43 PM
heya, i've run into an unusual blendshape problem that sounds familiar at first but...
i'm working with a full body mesh and i'm blending between Sets for the facial expressions. i thought i had everything done but noticed an odd problem: if i tilt the head say 45 degrees to the side and dial up a facial expression, the face will blend as if the head hasn't been rotated (it acts as if the blend was global, except that the translation doesn't shift. it fails to recognize the orientation of the character.)
i made sure that the sources for the blend had their translations untouched. the blends were specifed as local and i made sure they were placed before the skin cluster, in the deformation order (they are also using parallel blender nodes).
is there something inherent to using Sets that would give me this type of behavior? also i used a Set rather than a Quick Selection Set, would that have any bearing on the result?
and here's a pic of my character's inputs (it's a bit messy, don't mind the texturing junk i was fooling with )... hopefully somebody can spot where i went wrong.
thanks
-mental :surprised
http://mywebpage.netscape.com/SoulJack3r/screen3.jpg
i'm working with a full body mesh and i'm blending between Sets for the facial expressions. i thought i had everything done but noticed an odd problem: if i tilt the head say 45 degrees to the side and dial up a facial expression, the face will blend as if the head hasn't been rotated (it acts as if the blend was global, except that the translation doesn't shift. it fails to recognize the orientation of the character.)
i made sure that the sources for the blend had their translations untouched. the blends were specifed as local and i made sure they were placed before the skin cluster, in the deformation order (they are also using parallel blender nodes).
is there something inherent to using Sets that would give me this type of behavior? also i used a Set rather than a Quick Selection Set, would that have any bearing on the result?
and here's a pic of my character's inputs (it's a bit messy, don't mind the texturing junk i was fooling with )... hopefully somebody can spot where i went wrong.
thanks
-mental :surprised
http://mywebpage.netscape.com/SoulJack3r/screen3.jpg
