Deracus
10-01-2007, 05:48 AM
Hi
i´ve finished a low-poly model, that should be used for real-time environments. I´ve modeled it in seperate parts...the arms as one as well as the head, the torso, the legs and the boots.
I´ve unwrapped all parts and got good UVs for all of them. But as this thing is supposed to be exported into a game-engine, i need it as one object with one UV.
So how do i combine these objects and combine the uvs as well? Don´t want to unwrap the whole thing again.
Is that possible or do i have to go back to the editable poly modifier, attach everything and then unwrap again?
And by the way...is there a GOOD and reliable tutorial about the pelt-mapping in max 9?
I´ve tried it...but the results weren´t really conviencing...so i´ve unwrapped via the classical techniques....
And could you recommend some tutorials about normal-map-generation starting with a low poly mesh? Wether ZB or MudBox...i would try both of them as i am totally new to all of that.
I want to train myself in Game Art so i´m going through the whole process.
The modelling itself worked out great. I´ve started on the basis of the low-poly-modeling tut, that comes with max, but left their way quite often, as i found the techniques, that i learned on other projects more suiteable in some cases.
The UV-Stuff is all self tought...and i was supprised how easy it was...only takes some time to get used to the tools http://forums.3dtotal.com/images/smilies/smile.gif
So it would be great if you could assist me on the next steps.
I want to combine the model to one object. Take it to make a high-res-mesh as base for the normal mapping process and then start drawing a texture in photoshop.
Any input on all of that is much appreciated.
Thanks in advance and excuse my english as it isn´t my native language and i´m sometimes missing a few words http://forums.3dtotal.com/images/smilies/wink.gif
i´ve finished a low-poly model, that should be used for real-time environments. I´ve modeled it in seperate parts...the arms as one as well as the head, the torso, the legs and the boots.
I´ve unwrapped all parts and got good UVs for all of them. But as this thing is supposed to be exported into a game-engine, i need it as one object with one UV.
So how do i combine these objects and combine the uvs as well? Don´t want to unwrap the whole thing again.
Is that possible or do i have to go back to the editable poly modifier, attach everything and then unwrap again?
And by the way...is there a GOOD and reliable tutorial about the pelt-mapping in max 9?
I´ve tried it...but the results weren´t really conviencing...so i´ve unwrapped via the classical techniques....
And could you recommend some tutorials about normal-map-generation starting with a low poly mesh? Wether ZB or MudBox...i would try both of them as i am totally new to all of that.
I want to train myself in Game Art so i´m going through the whole process.
The modelling itself worked out great. I´ve started on the basis of the low-poly-modeling tut, that comes with max, but left their way quite often, as i found the techniques, that i learned on other projects more suiteable in some cases.
The UV-Stuff is all self tought...and i was supprised how easy it was...only takes some time to get used to the tools http://forums.3dtotal.com/images/smilies/smile.gif
So it would be great if you could assist me on the next steps.
I want to combine the model to one object. Take it to make a high-res-mesh as base for the normal mapping process and then start drawing a texture in photoshop.
Any input on all of that is much appreciated.
Thanks in advance and excuse my english as it isn´t my native language and i´m sometimes missing a few words http://forums.3dtotal.com/images/smilies/wink.gif
