PDA

View Full Version : destroyed mesh using mental ray motion blur


king21
09-30-2007, 09:34 PM
HI,

I am trying to render animated character with mental ray and i have full motion blur turned on. Everything renders good, exept one frame renders with totally destroyed poligon mesh (polygons are allover). I checked an in wieport mesh is ok, but if i use motion blur it destroys it in render, if i turn motion blur of everything is ok.

If anybody ahs a solution for this i woudl be really glad.

Thanks in advance,

Jure

royterr
09-30-2007, 10:36 PM
had the same problem.

i asked autodesk about the problem, they weren't able to help .

ACamacho
09-30-2007, 11:06 PM
can you post a pic of the problem?

king21
09-30-2007, 11:23 PM
Here it is thx!

Jure

digones
10-01-2007, 03:29 AM
have you tried to export the entire scene as geometry cache, than re-apply render settings on the new scene? are you under maya 8.5?

Nick2970
10-01-2007, 06:15 AM
Do you have anything with animated visibility?, if so move the keys to a .5 frame.
MR hates animated visibility with motion blur

Cheers, Nick

lazzhar
10-01-2007, 10:47 AM
Maybe try to check if "Rapid Motion Blur" is enabled. It may cause this.

CGTalk Moderation
10-01-2007, 10:47 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.