View Full Version : 3dsmax VS Maya
Nodixal 09-29-2007, 03:45 AM Ok yesterday i was browsing highend3d to find a good rig to use for challenges and such. Now I use 3dsmax usualy, but when i went in the 3dsmax section there was about 4 rigs with a total of 20,000 downloads maybe. But when i went in the maya section, there was 77 rigs with around 20 millions download, so what i concluded with that, is that animators use maya a lot more than they use 3dsmax, and i was wondering why? 3dsmax 2008 promise good things for biped and such, but im considering learning maya now instead for animating.
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bsb312
09-29-2007, 09:43 AM
I believe that 3d packages dont make better animations than others. Its all in the amimator. Its a good idea to learn maya anyways because it make you more versatile.
GravidEngine
09-29-2007, 10:54 AM
Yeah, learn them both. There are some things that max has better and some things that maya has better. It's all opinion.
For example... 3DS max has a volumetric binding system (capsules) that really help me out to keep painting localized whereas painting weights in maya... i come across stray verts getting values every once and a while causing my finger to move when i move my foot. But i hate max's color system. Maya is white to black representing a gradient value... max uses this horrible color system where the color that is inbetween small and middle amount of weighting is gray... and when your model is gray it looks like it isn't painted.
I prefer maya's bones but then again i learned maya first.
Animonster
10-02-2007, 05:52 PM
It's all a matter of preference (both can get the job done these days), but I have found that Maya seems to be streamlined more for animation.
When it comes to poly modeling, however, Max seems to be better (I still use Maya for this).
Maskeddude
10-04-2007, 06:31 PM
I recently just started working with Max, I have used maya forever and there are some major differences. Everyone I talk to says they prefer modeling in maya over max and I agree. I like Maya's node base texturing. I also like lighting in maya better....but thats just becasue I have done it longer. Lighting in Max is a lot easier and user friendly and Im sure once I figure out the advanced techniques that Ill probably prefer it over maya. I do like that max took me about 2 days to learn and maya.....there are still buttons I dont have a clue what they do. But I agree with everyone else, its just personal prefence.
If I had a dime for every post thats out there about max vs maya - shit me! I'd buy myself an island! What is it with this vs thing? I've never ever seen it with any other two apps - please get over it.
Maskeddude
10-08-2007, 05:35 AM
Do you get on the forums just to complain? This isnt the first program anyone has compared to another program...the post was called Max vs. Maya....if you dont like it....DONT READ IT!?
Do you get on the forums just to complain? This isnt the first program anyone has compared to another program...the post was called Max vs. Maya....if you dont like it....DONT READ IT!?
OK, ill ask you this. Post this exact same question 'Max vs Maya' in the general discussion forum and see how quickly its gets archived. This is your third post and your questioning what I do?? Please dont berate me like that. I wasnt bringing up the fact that this is a compare and constrast, more a case of using max and maya - do you ever see max vs soft or lightwave or any other app? hardly ever. What i dont get is the fasination with these two apps, with people questioning what each can and cant do with morbid fasination. If you really want to see what they do, download them and try them out. Its the only way your gunna know what you like.
Given this, say you've never had an orange or an apple in your life and one person sais - the orange is awesome and the other sais the apple is awesome. How will you truely know before trying both out? Its up to you to decide right?
Edit: Maya and max are so very close to each other - and this might be why people are fasinated by the very small differences each have. Maybe we should come up with a list of the things niether of the two apps can do? like true node based workflow ala Houdini etc etc?? Just a thought.
Megalodon
10-08-2007, 09:52 PM
If I had a dime for every post thats out there about max vs maya - shit me! I'd buy myself an island! What is it with this vs thing? I've never ever seen it with any other two apps - please get over it.
Obviously you don't get over to too many other forums. The Lightwave forum here has MANY instances where LW is compared to XSI. "Which is better... Lightwave or XSI" CONSTANTLY. And even on the Newtek forums. This kind of question is asked for ALL apps ALL of the time, not just Max and Maya.
rakmaya
10-09-2007, 12:24 AM
Obviously you don't get over to too many other forums. The Lightwave forum here has MANY instances where LW is compared to XSI. "Which is better... Lightwave or XSI" CONSTANTLY. And even on the Newtek forums. This kind of question is asked for ALL apps ALL of the time, not just Max and Maya.
agreed. But what is most beautiful is that people never think that 99% of all these posts are useless, including the 30 seconds i just spend on replying. A quick google can 100% provide you the answer to all of these vs. questions.
Maskeddude
10-10-2007, 01:38 AM
I know this is only my third post...but that doesnt mean Im a noob at it. Im just saying, 3ds max and maya are two programs in the same genre...thats why they are being compared. Its like compairing the xbox360 with the PS3, they both do the same thing...they both are the latest fad. When a new and better program comes out, we will compare it to what ever other product trys to rival it.
matkitdc
10-11-2007, 03:23 AM
Hi Guys,
I've been to the autodesk launching for max, maya motionbuilder and toxic last monday. They presented some demos for each product. The presentation went well and very informative to know the new features of each software. I'm a max user by the way. I was a bit frustrated with the features in max2008 because there's only a few features added. When I saw the presentation of maya. I was really amaze what the software can do. They have this feature ncloth. What so nice about it is that you can see the result in the viewport when you tweak some of the control.(realtime), and it doesnt slow down your pc. Unlike in max, I compare it to reactor cloth... its not real time. I also use the cloth modifier in max, its nice but it isnt powerful like ncloth of maya. thier ncloth can be tear apart by objects or wind in realtime. Its really nice. And with that, I'm beginning to think in learning maya.
I'm confused if I wasted my time learning max, and switch to maya because it has lots of good feature specially in animation. I'm worried for the time I will spent on learning maya, because I don't know If I can learn it fast or slow. I use max for 4 years already. Any suggestion for you guys on what is the time frame in learning maya from max. :-)
I've read the features in max 2008 in the web, the biped is'nt that imporved the way I was expecting it. The only features that I was only impresed in max was the realtime shadow in the viewport.
uiron
10-12-2007, 02:10 PM
ok, this reply is comming from a guy who's used max a lot (you can call me max user if you wish), but recently i've been doing a lot of animation in maya, both rigging and actual animation, and, well, my impression is that in maya you can do a lot more and in a more organized fashion.
for simple things, max is better, just because it's designed to get result fast. in maya you'll need more time for same things as max, but the architecture lets you do things you can't do in max. for example, you can setup your rig so that object A controls rotation of object B, but object B can influence A position. max won't allow that. max do not allow things like nurbs objects as skin influence objects, your rig hierarchy is a lot less organized, and lots of other stuff.
from animation point of view.. i really miss TCB controllers or scripted matrix operators;] other than that, it's fun to work with maya rigs (if they're built by experienced hand) - system allows custom channels to be along with standart channels (imagine attribute holder modifier and position/rotation/scale in one list), making animation controls more simplified.
i don't know... it was really frustrating to start working with maya, as it's quite different from max (not like apples and oranges, but close to that). now that i got familiar with it, i like it a lot.
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