hammering3d
09-28-2007, 09:15 AM
Hi everyone,
I need some help and advices. (Btw I am using 3ds Max)
I have to make a low-poly scene for a game and I never modeled for games, and are some things that I am required to do that I don't understand or I not sure if I understand them right, pls anyone can give me an advice ?
I need the textures to be in this format:
targa format, indexed, maximum resolution 128x128. The color depth of the majority of the textures must be 16 colors and only for special cases I can use 256 colors.
What I don't quite understood in the above is what is exactly indexed ? I saw in photoshop that U can chose many modes in the image and one of that is index, but how I exactly chose 16 colors ? or 256 colors and how I can see that I actually have just 16 colors ?
Can somebody pls show me some photosop seting to start a texture in the above format ?.
Other question that I have is, if i have this seatings this mean that all the textures must be hand draw and I can't use real images as textures ?
And the BIG thing that I don't know what they are talking about is: the shadow and the highlights will be generated using only vertex color (no default lighting or other light sources must exist in the scene). Does anyone know how to do this ? or do you have a link to a good tutorial about vertex color lighting ?
Thank U very much in advance http://forums.3dtotal.com/images/smilies/smile.gif and I hope I chose the right section of the forum for posting this.
I need some help and advices. (Btw I am using 3ds Max)
I have to make a low-poly scene for a game and I never modeled for games, and are some things that I am required to do that I don't understand or I not sure if I understand them right, pls anyone can give me an advice ?
I need the textures to be in this format:
targa format, indexed, maximum resolution 128x128. The color depth of the majority of the textures must be 16 colors and only for special cases I can use 256 colors.
What I don't quite understood in the above is what is exactly indexed ? I saw in photoshop that U can chose many modes in the image and one of that is index, but how I exactly chose 16 colors ? or 256 colors and how I can see that I actually have just 16 colors ?
Can somebody pls show me some photosop seting to start a texture in the above format ?.
Other question that I have is, if i have this seatings this mean that all the textures must be hand draw and I can't use real images as textures ?
And the BIG thing that I don't know what they are talking about is: the shadow and the highlights will be generated using only vertex color (no default lighting or other light sources must exist in the scene). Does anyone know how to do this ? or do you have a link to a good tutorial about vertex color lighting ?
Thank U very much in advance http://forums.3dtotal.com/images/smilies/smile.gif and I hope I chose the right section of the forum for posting this.
