labbejason
09-28-2007, 04:48 AM
Hey everyone,
I'm conducting a survey on facial setups. The questions for this survey are meant to figure out the best possible work-flow for animators.
The standard facial set-up is based on morphs, bones, or a hybrid between the two. I would like to see see if I can come up with a better solution for animators, and to test the limits within a 3D package without the help of plug-ins. Of course, the best solution depends on the project it's needed for, but I'm going to ignore that for all intents and purposes.
Your answers will mean a great deal to this RnD process. I appreciate those of you who take the time out of your schedule to contribute.
Facial System Survey
1. Name
2. Position title/area of focus (modeling, animation, rigging)
3. Generally, what type of facial system do you prefer to animate with? (Bone or Morph based)
4. Name something you like and dislike animating with a bone based facial system.
5. Name something you like and dislike animating with a morph based facial system.
6. What would be the best way to access custom attributes for a facial setup? (GUI, quad menu, etc)
7. What type of options would be accessible in these custom attributes?
8. What facial setup has been the most memorable for you, if any?
9. Ideally, what would be the ultimate work flow with animating facial features? (Working with spinners, control objects, a GUI, a hybrid system, etc)
10. Any statements/comments?
I'm conducting a survey on facial setups. The questions for this survey are meant to figure out the best possible work-flow for animators.
The standard facial set-up is based on morphs, bones, or a hybrid between the two. I would like to see see if I can come up with a better solution for animators, and to test the limits within a 3D package without the help of plug-ins. Of course, the best solution depends on the project it's needed for, but I'm going to ignore that for all intents and purposes.
Your answers will mean a great deal to this RnD process. I appreciate those of you who take the time out of your schedule to contribute.
Facial System Survey
1. Name
2. Position title/area of focus (modeling, animation, rigging)
3. Generally, what type of facial system do you prefer to animate with? (Bone or Morph based)
4. Name something you like and dislike animating with a bone based facial system.
5. Name something you like and dislike animating with a morph based facial system.
6. What would be the best way to access custom attributes for a facial setup? (GUI, quad menu, etc)
7. What type of options would be accessible in these custom attributes?
8. What facial setup has been the most memorable for you, if any?
9. Ideally, what would be the ultimate work flow with animating facial features? (Working with spinners, control objects, a GUI, a hybrid system, etc)
10. Any statements/comments?
