halejordan
09-27-2007, 10:42 PM
http://features.cgsociety.org/gallerycrits/290760/290760_1190932939_medium.jpg (http://features.cgsociety.org/gallerycrits/290760/290760_1190932939_large.jpg)
Title: Thrum Arcs
Name: Jordan Hale
Country: USA
Software: Maya, mental ray, Shake
This is a still of one of my demo reel assets. The biggest challenge for me was getting the most out of my displacement maps with such a large difference between the low and hi res geometry. . .and keeping them as polys (w/o splitting). Built, textured, lit and rendered in Maya 8.5; hi res was sculpted in Mudbox; Composite was produced in shake.
Title: Thrum Arcs
Name: Jordan Hale
Country: USA
Software: Maya, mental ray, Shake
This is a still of one of my demo reel assets. The biggest challenge for me was getting the most out of my displacement maps with such a large difference between the low and hi res geometry. . .and keeping them as polys (w/o splitting). Built, textured, lit and rendered in Maya 8.5; hi res was sculpted in Mudbox; Composite was produced in shake.
