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jmarcus0117
09-27-2007, 04:51 PM
Hello everyone, I am still working on my crazy caterpillar rig and I am haivng an issue. The director wants the arms to stretch outward. I used a script called zooCST which is really cool but I also need a forarm twist and that is the complicaiton. does anyone know of another way of rigging an arm that has all of these features together...

IK/FK blend
Forarm twist
stretchy arms

I was told that I can resize the joints to get the stretchy arms but I did not get the rest of what needs to be done. Plaese help me with this issue.

FreakyDude
09-27-2007, 08:31 PM
If you look at blender's mancandy rig, it has all those features. Part of the technique is skinning/weightpainting a number of extra stretchy bones which overlay the normal arm bones. They stretch to helper objects/bones in the shoulder, elbow and wrist. for the twisting, maybe you could use a segmented bone? that's what my rig uses, but then again, it doesn't stretch...

jmarcus0117
09-27-2007, 08:49 PM
thank you for the reply, I am using Maya 8.5 and I do not have Blender. for the forarm twist I did use and extra joint inbetween the elbow and wrist joint bit I can not get it to apply to the stretchy arm rig that I have.

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09-27-2007, 08:49 PM
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