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Lance22
04-07-2003, 12:23 AM
I just saw that Maya 5 has been announced, head on over to www.aliaswavefront.com for the announcement and info on new features.

Leonard
04-07-2003, 12:53 AM
Alias/Wavefront Announces Maya 5

LAS VEGAS, NEVADA, Apr 6, 2003 (CCNMatthews via COMTEX) -- Latest Version of Award-Winning Software Delivers Unique Image Creation Possibilities, Increases Productivity and Builds on Existing Innovation

Alias/Wavefront(TM), an SGI (NYSE:SGI) company, announced today Maya(R) 5 -- the latest version of its Oscar(R) award-winning 3D software. With the eighth release of its flagship software, Alias/Wavefront delivers a host of innovative new ways to create digital content along with numerous customer suggested productivity enhancements. Improvements added to both Maya Complete(TM) and Maya Unlimited(TM) software will energize artist and programmer workflows in such creative industries as game development, broadcast graphics, web content creation, design visualization and film production.

"Our team has beta tested the new features in Maya, including the new fur clumping capabilities and the new wakes and ponds features in Maya Fluid Effects," said Jami Levesque at Meteor Studios. "Maya 5 is definitely going to be integrated into our current pipeline and will be used extensively in our future projects. The ease of use improvements in this release will simplify our artists' workflow and the unified rendering options will allow us to choose which renderer is best for the effects we're looking to achieve."

"We took feedback from our extensive community and built a new version of Maya that simplifies workflow, boosts productivity and puts more creative possibilities into their hands," said Bob Bennett, General Manager, Product Development, Alias/Wavefront. "We've also 'future-proofed' Maya by working closely with leading Hardware companies and expanded Maya's ability to work with other applications such as Adobe Illustrator, Macromedia Flash and programs that read or write AutoCAD DWG files."

Unique Image Creation Possibilities

Maya 5 now boasts four distinctive options for rendering -- the Maya software renderer, mental ray(R) for Maya(TM), a new Vector Renderer and a breakthrough Hardware Renderer -- allowing users to choose the image creation method according to the task at hand: whether it be a photo-realistic design visualization or a toon-shaded Macromedia(R) Flash(R) Vector graphic for the web. As of Maya 5, all rendering options are unified through a consistent rendering user interface and workflow.

With Maya 5 Hardware rendering, customers can produce broadcast quality images up to 20 times faster than ever before possible. The new Vector Renderer allows Maya artists to create content in popular graphics formats such as Macromedia Flash (SWF), Encapsulated PostScript(R) (EPS), Adobe(R) Illustrator(R) (AI) and Scalable Vector Graphic (SVG(TM)). As a result, Maya is suddenly more applicable to 2D artists, web developers and even technical illustrators. Furthermore, mental ray is now a standard part of Maya, and Maya 5 brings the 3D industry its first introduction to the mental ray renderer, version 3.2.

Maya 5 Pumps Up Productivity

The Maya software's industry-leading modeling, animation and effects features have been fine-tuned using customer input to make production workflows more efficient. For example, extensive enhancements to animation constraints, one of the most widely used tools in everyday character animation, will save valuable time while providing improved flexibility when working with characters. Maya 5 introduces a highly visual form of FK/IK blending, plus new ghosting and channel muting options that speed up animation tasks.

In the realm of modeling, an expanded range of tools includes an innovative new polygon reduction facility, new UV editing and extrusion tools, including a graph-based profile curve for taper control. In Maya 5, artists can now use the Maya Artisan(TM) brush feature to paint Face Vertices for more precise placement of and even paint weighting values for polygon reduction, to intuitively keep detail in a chosen area.

Performance in Maya 5 has also been improved in the area of dynamics computation while speed on the Windows(R) operating system has been improved by up to 90%.

Programmers and Technical Directors will see numerous enhancements to the Maya API, including a node/attribute callback mechanism, more detailed exposure of light data and high-level polygon operations. There is also a new Maya Embedded Language(TM) (MEL) "renderer" command that simplifies the hook-up of third party renderers.

Building on Existing Innovation

Enhancements to the Maya software's, artist-friendly, brush-based toolsets amount to a new paradigm in organic modeling. As of Maya 5, Maya Paint Effects(TM) can now be drawn as, or converted to, polygons. This latest advance enables Maya Paint Effects to be edited with regular polygon tools and output to other renderers, including mental ray. In addition, a new Thin Line brush mode in Maya Paint Effects brings multi-streaked realistic hair within reach. Well over a hundred new preset brushes lend further artistic possibilities to the user and demonstrate the new mesh based features; everything from buildings, to crystals to infinitely detailed flowers and trees, are included.

Maya Unlimited delivers exciting new features in Maya Fluid Effects(TM), which have been enhanced so that previously unobtainable effects, including true dynamic computation of wakes and the accurate simulation of ponds and lakes, are now easily achieved. A new, Make Motion Field feature, lets users more accurately simulate the effect of objects moving through a fluid, such as a character emerging from a smoke cloud or a helicopter hovering above rippling water. Among the enhancements to Maya Fur(TM) is the addition of a new fur clumping feature that supports a range of hairy looks such as wet, matted or dirty fur. This new feature together with support for animated file textures enables artists to achieve time-based effects such as fur spreading out over a surface.

Another first is the inclusion of a free Maya Learning Tool(TM) DVD in every box of Maya software.

Enhanced Data Exchange

Maya 5 also offers enhanced and new data exchanges with leading technology applications which allows customers to interface with their choice of today's most popular data formats including; Macromedia Flash, DWG, DXF, Adobe Illustrator, Encapsulated PostScript, Scalable Vector Graphics, IGES, OpenFlight(R), StudioTools(R) and OBJ.

"The new version of Maya 5 is going to open up your mind and more," commented Dave Taylor, Creative Director at Taylor Imaging. "There's an entirely new level of possibilities added. From an architect's standpoint, we now have a DWG import and export on the Mac and for the industrial designer - IGES import and export to machineable parts. Now, take those two things and combine them with mental ray built in on the Mac for unsurpassed realism using HDRI textures. Now that's a screaming package! Users will be more than simply satisfied with this upgrade."

Pricing and Availability

Maya Complete for the Windows, IRIX(R), Linux(R) and Mac OS X operating systems, is priced at $1,999* and includes modeling, rendering, animation, dynamics, Maya Artisan, Maya Paint Effects, mental ray for Maya and Maya Embedded Language (MEL), an open interface for programming and scripting. Maya Unlimited for the Windows, IRIX and Linux operating systems, is priced at $6,999* and includes all features in Maya Complete along with Maya Fluid Effects, Maya Fur, Maya Cloth(TM) and Maya Live(TM). Maya will be available to purchase in May 2003 through the Alias/Wavefront network of authorized resellers or online at: http://www.aliaswavefront.com.

Version upgrades for Maya Complete are priced at $899* and for Maya Unlimited at $1,249*.

* Prices are list prices for node-locked licenses; floating licenses for Maya Complete and Maya Unlimited are available at an additional fee. All prices quoted are in U.S. dollars. International pricing may vary.

Whirlwind
04-07-2003, 12:57 AM
*Does alittle dance :bounce:

-D

Lance22
04-07-2003, 12:59 AM
ahh, thank you thank you, i was looking for the official press release but got caught up reading about all of the new features.

rocarpen
04-07-2003, 01:00 AM
Very nice!

I'm curious to see which of the new features Maya users are most excited about. Anyone?

show
04-07-2003, 01:01 AM
\o/ weeee \o/

didnt expect maya 5 would be out so soon

Sieb
04-07-2003, 01:05 AM
Didn't see that coming or anything...... *caugh*sarcasm*caugh* Especially when CGchannel was talking about a special "big announcement from a big company" hehe

I still haven't gotten used to all of Maya 4/4.5 yet.. :bounce:

bentllama
04-07-2003, 01:08 AM
Bring on da 5!

woot!

:applause:

Leonard
04-07-2003, 01:10 AM
Originally posted by Sieb
Didn't see that coming or anything...... *caugh*sarcasm*caugh* Especially when CGchannel was talking about a special "big announcement from a big company" hehe

I still haven't gotten used to all of Maya 4/4.5 yet.. :bounce:

Heh. And it was not as "exclusive" as someone thought either. :)

Leo

dmeyer
04-07-2003, 01:10 AM
:buttrock: :buttrock: :buttrock:

FCP 4, DVD 2, Shake 3, Maya 5.

Pocketbook is gonna be a-hurtin....

wapangy
04-07-2003, 01:13 AM
Still no Unlimited for OS X :annoyed:

Gremlin
04-07-2003, 01:20 AM
Holy crap, is this the maya that has an integrated mental ray renderer ?? I CANT WAIT, HOLY CRAP!!! :scream:
:bounce: :bounce: :bounce:

dmeyer
04-07-2003, 01:22 AM
Originally posted by wapangy
Still no Unlimited for OS X :annoyed:

AW has always maintained that Unlimited for X will happen only if market demands it....so email em. :shrug:

JamesDeschenes
04-07-2003, 01:24 AM
Hope they fixed UV Smoothing :D

:drool:

robinson
04-07-2003, 01:25 AM
These A|W guys are fast, looks like my next investment if Newtek is not coming up with something in the near future. :hmm:
Please no flame war…They are both nice programs, we all know that… :beer:

CGmonkey
04-07-2003, 01:27 AM
Yup, I recently switched from max to maya because everyody else are so slow! ;) And today maya is mainstream! :>

Anyway, awesome news! :]

stephen2002
04-07-2003, 01:27 AM
humm...that "hardware render" feature looks very promising to speed up the "wait factor" of CG. Might as well use the 500MHz+ chips on those GPUs for SOMETHING!

slice56
04-07-2003, 01:30 AM
omg omg omg, i cant wait to see the new hardware render options, as well as the way they integrated MR. should be a MUCH stronger program with MR built into maya.

EpShot
04-07-2003, 01:30 AM
Originally posted by James Deschenes
Hope they fixed UV Smoothing :D

:drool:

i doubt it.. and they probably didn't fix their bevel either

dmeyer
04-07-2003, 01:47 AM
Translating Paint Effects to Polys looks to have crazy potential....MR rendered PE here we come. :buttrock:

ki oku
04-07-2003, 01:48 AM
i want a working edge chamfer tool, soorry nobody needs a vertex chamfer...

Nahaz
04-07-2003, 01:54 AM
Just keeps getting better. :)

robin
04-07-2003, 01:55 AM
Maya 5 ?

im still learning Maya 4 ... :eek:

Taos
04-07-2003, 02:02 AM
Oh thank god, no built in hair system. I've been biting my nails over that one for a while.

A couple things I am curious about. They list an open rendering framework in the api. Wonder what that involves. They also list a slew of new poly tools. Maybe they integrated a tweak tool so I can give up on mine and loose one of many projects I have on my plate these days.

ThirdEye
04-07-2003, 02:11 AM
Originally posted by Taos
Oh thank god, no built in hair system. I've been biting my nails over that one for a while.

A couple things I am curious about. They list an open rendering framework in the api. Wonder what that involves. They also list a slew of new poly tools. Maybe they integrated a tweak tool so I can give up on mine and loose one of many projects I have on my plate these days.

Shave & Haircut is there for that reason Taos :D

JasonA
04-07-2003, 02:26 AM
well, this will be a definitely interesting new set of features.. I look forward to finding out more about these rendering options and the quality of the MR integration into maya.

Better start saving now :bounce:

Peter Reynolds
04-07-2003, 02:27 AM
Besides the UV smoothing, I hope there's a speed jump on sub d's.

ceql
04-07-2003, 02:33 AM
nice, Thanks for the news! ;)

TRi-14
04-07-2003, 02:41 AM
the big 5.0! :bounce: :bounce:

TRi.

Heber
04-07-2003, 02:49 AM
wooo finally been hearing about it for so long , i definately hope this is the next big release that 4.5 should of been , because maya 4-->4.5 was kinda weak , but this sounds promisiing ,

Vlad Gabriel
04-07-2003, 02:56 AM
I'm curious about the rendering... very curious!!!
:bounce:

dutch
04-07-2003, 03:06 AM
from what i see in the video, the poly tools havent gotten much better..

Starv
04-07-2003, 03:13 AM
I was hoping they would polish the UI a bit.. :thumbsdow

SheepFactory
04-07-2003, 03:14 AM
Very nice , Its way better than my expectations.

I am dying to try out the new hardware renderer and paint fx to poly option.

skello
04-07-2003, 03:18 AM
Yeah...wierd.... dosen't seem like they even worked on the sub-dees. ...no mention of it at all

rock
04-07-2003, 03:33 AM
When is Maya 5 released date?

gundog
04-07-2003, 03:41 AM
Originally posted by ki oku
i want a working edge chamfer tool, soorry nobody needs a vertex chamfer...


version 5 and they still can't fix this. damn.

ntmonkey
04-07-2003, 03:47 AM
From what I gather, it seems as if the new hardware renderer is the only really innovative thing that Maya 5 has released, IMO anyways. Right now, I'm still working with 4.5 like a lot of you guys out there and have yet completely mastered all the tools and the addition of Mental Ray to the AliasWavefront lineup. Hope to see some really awesome stuff out of Maya 5 before I snag me a copy.

Lu

SheepFactory
04-07-2003, 03:50 AM
I think this version unlike 4.5 is worth the upgrade

cant wait to try out the hardware renderer :)

Kabab
04-07-2003, 04:13 AM
Did you see that flash stuff thats fantastic !!!

I'm very interested in this new iges and wake stuff..

kiaran
04-07-2003, 04:34 AM
I can't wait for this new release. It looks to be a definte upgrade worthy release but if anyone from AliasWavefront is reading this PLEASE, I'm begging you, PLEASE fix the damb edge chamfering. That 'bevel' tool is a worthless peice of buggy crap. I can't believe they would spend all that R&D on fluid effects and they still don't have the poly modeling tools complete. Shame on them.

Maybe I'm getting ahead of myself. Maybe they did fix the poly tools. Here's hoping!

Kiaran

JasonA
04-07-2003, 04:38 AM
Originally posted by rock
When is Maya 5 released date?
it was at the end of Leonard's post, May 2003

pOiNtPuShEr
04-07-2003, 04:38 AM
Can't wait!!!


www.threediesel.com

AnimaLMotheR
04-07-2003, 04:41 AM
Maya 5 Announced.

Yuck. :p;):D

CIM
04-07-2003, 04:58 AM
I can't wait for this new release. It looks to be a definte upgrade worthy release but if anyone from AliasWavefront is reading this PLEASE, I'm begging you, PLEASE fix the damb edge chamfering. That 'bevel' tool is a worthless peice of buggy crap. I can't believe they would spend all that R&D on fluid effects and they still don't have the poly modeling tools complete. Shame on them.

Alias/wavefront is somehow under the impression that Maya has the "most comprehensive and easiest to use modeling tools on the market". Now, why would they have to fix anything? :rolleyes:

MaDSheeP
04-07-2003, 05:35 AM
how about licensing?

i hope they have switched to a physical lock system, or possibly, a multi platform license?

/me preys =)

matty429
04-07-2003, 05:35 AM
I hope you can render sub d's in mental ray.....


Good job Alias......:thumbsup:

Mylenium
04-07-2003, 06:00 AM
Hi everyone,

Having known something about it a while before you guys and already having seen it in action I can jus t say this:

Poly tools - Well, some improvement theer, but still not perfect.

MentalRay - Finally integrated, but it still has some weaknesses. Also, as far as I can tell they have not been able to do some mor examples with custom MR nodes (may change in the released version).

Hardware rendering - definitely the coolest feature that may save the day for you. especially useful for logo and broadcast stuff and we finally get some decent hardware particles, too.

IK/FK and constraint blending - this is possibly the most powerful feature (just having the idea is ingenious) for animators (and that excites me to a certain degree) even though I haven't heard much comments from you on that.

Vector output - well, it's Swift 3D with all its goods and bads.

PaintFX to poly - well, more sort of a toy (since you can't really tweak polygonal resolution), but it may come in handy especially for MR and hardware rendering.

Well, after all there is also alot of workflow enhancements (differently colored channels for expressions, constraints etc. in the channel box being the most obvious), but as I also pointed out to them they surely need to polish the interface a bit more in the future.

As for an Unlimited version for th Mac: They pointed out, that many big companies adviced against it due to the lack of CPU and graphics power required for many of the features.

Mylenium

[Pour Mylène, ange sur terre]

Pyro2301
04-07-2003, 06:01 AM
Originally posted by rayfusion
i definately hope this is the next big release that 4.5 should of been , because maya 4-->4.5 was kinda weak , but this sounds promisiing ,

This sounds kinda weak to me too. They added some new stuff here and there which would be better suited as a point release(IMHO).

Edit:
Mylenium has only solidified my opion

-Victor

aenema
04-07-2003, 06:03 AM
hopefully they fixed that joke of a bevel tool :bounce:

lowkey
04-07-2003, 06:13 AM
hell yeah, that announcement just saved my day!!! :bounce: :bounce: :bounce:

wgreenlee1
04-07-2003, 06:27 AM
New and Enhanced Import and Export Options (http://www.aliaswavefront.com/en/products/maya/whatsnew/v5.0/importexport.shtml)





:applause:

Aneks
04-07-2003, 06:45 AM
Interesting update stuff. Maya is a very solid app. But since version 2.5 A|W have really been pushing 'feature consolidation' or some similar type of catch phrase which is really a nice way of saying making stuff work right. Also they seem to be adding a lot of UI and attribute based stuff which has already been unlocked by others using MEL. Take a look at the new taper and extrude on curve options for poly modelling. Its already out there for free. Kind of like the wholy smooth proxy option in Maya and here we are still using CPS.

I haven't gotten all the gossip about the hardware rendering options but for me it seems a bit redundant. Most savvy maya users have been employing the HRB for rendering a lot more than paricles ie wireframes and points for a long time now. Better MR integration, the new vector rendering stuff, and paintFX to polys look very nice.

----------------------------
aneks
maya/shake/inferno

xilihwala
04-07-2003, 06:51 AM
:bounce: :bounce: HAPPY DAY

DimitrisLiatsos
04-07-2003, 06:58 AM
:bounce: :bounce: Come to Papa Liatswagen baby!!!:bounce:

MosaFacku
04-07-2003, 07:02 AM
:xtreme:

vonstroodl
04-07-2003, 07:02 AM
Originally posted by matty429
I hope you can render sub d's in mental ray.....



From Maya's website:
http://www.aliaswavefront.com/en/products/maya/whatsnew/v5.0/imagecreation.shtml#
"Use the tight integration between Maya and mental ray to support software particles, subdivision surfaces, and Maya Paint Effects™."

and this is where i do the dance of joy

augustus
04-07-2003, 07:55 AM
Here goes $900 :hmm:

GarethCS
04-07-2003, 08:14 AM
Has everyone checked out the samples of the the new hardware renderer and the vector renderer? I think they look awesome! I love the examples of the flash stuff they rendered out. I've been researching for a long time on what the is the best cartoon render technique is for maya and I never liked the ones I found. But here maya went and made it look stupidly simple. I love the quality. I will definitely be doing some cartoons with this as soon as my school gets it.

eLm0
04-07-2003, 08:22 AM
currrent maya faults ---- zero
they actually pretty much fixed up everything for the time being:bounce: :bounce: :bounce: :bounce: SCOREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

DimitrisLiatsos
04-07-2003, 08:29 AM
:bounce: I just ordered my upgrade...har...har wheeeeeee!!!!
:bounce:

tobyx
04-07-2003, 09:15 AM
I want Maya Unlimited for the Mac :( The student price is so damn tempting.

Well, anyway. Nice announcement :)

*off-to-email-AW*

Angelus26
04-07-2003, 09:36 AM
Well I gotta say, Maya's allure is hard to resist of late, enough to convince a long time 'waver like me to make the move.

flamedevil
04-07-2003, 09:52 AM
YEEEHHAAA !

The new vector renderer seems great !
I can't wait to try it :bounce:

Is the boat sample made with fluid effects in combination with vector renderer ?

Rudity
04-07-2003, 10:12 AM
Nice they fixed the constraints..

Orients might be able to blend in in a quaternion sorta way (like XSI :) )

fango
04-07-2003, 10:21 AM
parent constraint and FK/IK blend , OOOHHH YES :buttrock:

beaker
04-07-2003, 10:26 AM
Originally posted by Mylenium
As for an Unlimited version for th Mac: They pointed out, that many big companies adviced against it due to the lack of CPU and graphics power required for many of the features.

Mylenium

[Pour Mylène, ange sur terre]
Thats a load of BS. I was using unlimited features on a 150mhz SGI Indy and then moved to a 180mhz O2 5 years ago and it is 5x slower than the slowest g4. Not sure who was spinning that for you, but the reason is probably because of lack of demand. The economic climate is still pretty crappy so not many people are going to buy many unlimited licenses on any platform right now. The amount of sales they would get right now probably wouldn't pay for the programmers to do the port right now.

Anyways, people can just buy Shaveman for hair, Syflex for cloth, Bojou/Matchmover/Pftrack for live.

junkie
04-07-2003, 10:40 AM
could anybody told me about the " UV smoothing" ?
I am kind of new here, and what is that problem exactly?

thanks

ki oku
04-07-2003, 10:52 AM
ehm in max the mesh smooth modifier smooths your mesh AND your uvs from the lowpoly cage, now in maya it smooths only the geometry and that really sucks because youve got always a streching in the unwrap for the hipoly model...

and this was (*hopefully*) / is a bug in the smooth node as far as i know...

Mylenium
04-07-2003, 11:05 AM
Hi beaker,

I was just quoting what they told me... I'm a die hard PC guy and it's also been a while since I last had my hands on an O2. As for your add on features: What do you do about Sub_D's? They are still Unlimited exclusive.

Mylenium

[Pour Mylène, ange sur terre]

noisewar
04-07-2003, 11:05 AM
Originally posted by beaker
Anyways, people can just buy Shaveman for hair, Syflex for cloth, Bojou/Matchmover/Pftrack for live.

People don't buy Maya for the best components, they buy Maya because 1) Renderman 2) History and 3) because why buy everything you mentioned above, get them all to work in synergy, and go to three different companies for support when Alias has been doing a fantastic job just by itself.

Honestly, people still think the industry works only by the best product... if that were true would we really all still be on Windows? Just my 2 cents.

mikefeil
04-07-2003, 11:32 AM
I cant wait....and its in my bday month...yay :bounce:

playmesumch00ns
04-07-2003, 11:42 AM
Great. I spend months writing a non-photorealistic renderer for Maya, and then they go and put vector rendering in 5.0. Not only that but the bastards only NOW get around to opening up the rendering architecture. I HAVE SWEATED BLOOD AND TEARS TO TRY AND GET AROUND MAYA 4'S INSULAR ARCHITECTURE. BASTARDS! COULDN'T YOU HAVE WAITED TILL I'VE FINISHED THIS PROJECT!??? BASTARDS!!!!


Ahhh, I still love you really:love:

klingspor
04-07-2003, 11:44 AM
Great news!

I'm considering ordering the update, but does anyone know whether third-party plug-ins from 4.5 will work in 5? I recall this wasn't the case with 4/4.5...
Because if they don't work, I'll definately be staying with 4.5 for some time! Takes ages for the developers to update their plug-ins and then usually then want a piece of the cake as well... :rolleyes:

show
04-07-2003, 11:44 AM
lol bad luck ch00ns.
ouch

alphatron
04-07-2003, 11:57 AM
The support for Subd's, particles, and paint fx in mental ray is the biggest seller for me. The new paint fx features sound neat as well. And the Fluid improvements fit a specific job I've got coming up. The constraint additions and the new hardware rendering module are the icing on the cake.

Doesn't that 90% increase in dynamics calculation on windows machines also sound tantalizing?

private
04-07-2003, 01:31 PM
For me, the best part of this announcement is that LW has to keep up with the Jones'. Good for Maya users, except for the $900 ouch of an upgrade price.

moroten
04-07-2003, 01:49 PM
Originally posted by Mylenium
As for your add on features: What do you do about Sub_D's? They are still Unlimited exclusive.

From what I can recall, as of version 4.5, SubD's are part of the Maya Complete package.

Cheers / Daniel

halo
04-07-2003, 02:04 PM
if you go for maintenance you get the upgrades free, at the moment its cheaper as well + you get aw's 24/7 excellent support :)

lurifrax
04-07-2003, 02:42 PM
:eek: :eek: nice

beaker
04-07-2003, 03:37 PM
Originally posted by alphatron
Doesn't that 90% increase in dynamics calculation on windows machines also sound tantalizing?
Particles have always run much slower on windows then linux or irix. Try creating 1 million particles and maya dies on windows, try on linux and they pop up in 1 minute. So I am sure windows people will be happy to catch up with everything else.

ZVAN
04-07-2003, 04:00 PM
juz started a project when 4.5 came out and i havent finish, 5 came out already?!?! wow! maya creators are fast..
yeaH! NEW TOOLS! hope they fix maya lacks..
oh yea, i heard there's a demo version, anyone knows where to download it?

Matt
04-07-2003, 04:40 PM
Educational Price? Anyone know it? (for students)

EDIT: GROSS!!! $4000.

alphatron
04-07-2003, 04:47 PM
Matt,

you can get Maya Unlimited for free through a program they've got set-up. You just need a prof to go along with it.

zen
04-07-2003, 04:48 PM
hahahahha thats the most pathetic new features video ive ever seen!! the modeling one!
"ooo look at me i can make a cube and do face extrusions!" ......uh...ok...so whats new? did you fix the bevelling? are there any new modeling tools? Has sub-d's been improved? nada. But look at the pretty video that teaches how to model a stick figure with face extrudes! wow....
Oh and making interactivity faster by, get this, hiding the highrez....wow PURE GENIUS. i woulve never though.
:rolleyes:

just like 4.5 shouldve been 4.1, v.5 should be the 4.5

kamil_w
04-07-2003, 05:05 PM
These vids are jokes. I agree. AW should take them of their web site.

...a good overview of what is new is this pdf file -

(it does not list every feature that Maya 5.0 contains)

http://www.aliaswavefront.com/en/products/maya/whatsnew/v5.0/pdf/newinmaya5.pdf

Dan Dixon
04-07-2003, 06:02 PM
Once again another Bull sh#$ release and everyone is so happy ya MAYA GOOD JOB . People I don't know if you know we don't even have a good bevel tool yet. There one thing I want everyone to do before you oh and ah version 5 take a look at some of the tool set in Lightwave and XSI, just read what they offer and im sure you'll under stand why I getting so pissed at all these HALF ASS versions they keep putting out. I use Maya ever day at work and im fully behind it but I got to tell ya when it come to workflow and good tool set Maya is the last package in the line up . All it is is a FISHER PRICE of 3d. Look MOM I made a ROBOT.

Abominable
04-07-2003, 06:10 PM
Go Dan Dixon....

I hear ya...the modelling toolset gets overlooked everytime, christ, how can AW not see a demand for a poly bevel tool. Maya's great and like you I use it everyday....love it, BUT.... I'll model in XSI anyday to get things done way faster.

SheepFactory
04-07-2003, 06:15 PM
You guys model in maya?

:)

Wings 3d baby :buttrock:

JasonA
04-07-2003, 06:25 PM
It may be a alternative, but really it shouldn't have to be, especially with a highend application. And with the popularity of subd surface modeling, plus maya's desire to be stronger in the gaming market, I would have expected alot of improvement in the poly modeling tools. Even some NURBS workflow improvements could have been good. But its true you could always model in some other package and import it in.

Ckerr812
04-07-2003, 06:31 PM
Originally posted by Dan Dixon
Once again another Bull sh#$ release and everyone is so happy ya MAYA GOOD JOB . People I don't know if you know we don't even have a good bevel tool yet. There one thing I want everyone to do before you oh and ah version 5 take a look at some of the tool set in Lightwave and XSI, just read what they offer and im sure you'll under stand why I getting so pissed at all these HALF ASS versions they keep putting out. I use Maya ever day at work and im fully behind it but I got to tell ya when it come to workflow and good tool set Maya is the last package in the line up . All it is is a FISHER PRICE of 3d. Look MOM I made a ROBOT.

hmm...And I suppose you have an oscar displayed in your office?

Everyone knows Alias/Wavefront has one of the biggest R and D teams for commercial software. Also, they actually listen to their customer base. I have made a few suggestions that made it to maya5, probably not because of me, but I like to think so.:)

Anyways. if you have a complaint, instead of venting it out in a forum, why don't you call Alias, or go on the user to Expert forums, (of course you have to be a customer with a maintenence contract), but they do listen to you, it's very rare they will listen to someone ranting on a internet forum.

If you don't own a copy of maya, maybe ask one of your Tech Directors/ or owners to submit a suggestion for you.

Cheers :beer:

SheepFactory
04-07-2003, 06:40 PM
From what i know a decent bevel tool was high up on the list of the things people submitted to that list. Maybe it'll be in maya 5.5 :)

kamil_w
04-07-2003, 06:45 PM
Are you sure that it has not been fixed?

AW tells you about new features not bug fixes.

Plus, there are more features than you can see on AW site.

SheepFactory
04-07-2003, 06:48 PM
They should have put it in the modelling video if it was fixed I think. the modelling vid looks like the same old maya poly workflow with the addition of path extrude , which was available by numerous Mel scripts anyway.

:shrug:

Abominable
04-07-2003, 06:48 PM
It's too bad that we may have to wait like you said for yet another upgrade in versions before they implement something like that. The time is now. :shrug: (unless I've missed something in the release docs, somebody tell me I have)

Ckerr812
04-07-2003, 06:51 PM
Yea, I dunno if it was or not, but I am not really a modeler. I would just use poly split tool and do it by hand. Or if it bugged me because I bevel alot, it seems to me, that it wouldn't be to hard to write a small mel script for bevel, I am by no mean a mel guru, but it dosen't seem like it would be a difficult task, But those are always famous last words..:D

kamil_w
04-07-2003, 06:53 PM
Again, polyBevel is buggy.

They are not talking about bug fixes in press releases.

If not...I think we should expect Maya 5.5 by the end of the year.

nObedienz
04-07-2003, 07:05 PM
Only wish I had the time to learn maya, have had 4.5 for some time now, but I've never had the time to learn it properly :annoyed:
Damn school.. :scream:

AWAKE
04-07-2003, 07:07 PM
interesting

http://www.cgchannel.com/news/showfeature.jsp?newsid=1263

Bulldog
04-07-2003, 07:14 PM
The Cg Channel video is a heap of marketing bullshit for AW , with crappy video artifacts on top of that. :thumbsdow

I guess we'll have to wait for the first reviews to hit the market before we know about the extent of new and improved features in maya.

Ibanezhead
04-07-2003, 07:16 PM
why are so many people surprised by the upgrade? Doesn't Alias always come out with a new version in the spring and a .5 version in the fall?

It's the other companies that take years to upgrade, not Alias.

Vic

SheepFactory
04-07-2003, 07:20 PM
All in all i think this is one solid update , you have mr fully integrated , you have paint fx to poly's which opens up millions of possibilities , you have %90 speed increase in dynamics , the hardware renderer , you have constraint blending and animation blending.

Sorry no bevel , big deal use wings , its way faster :)

beaker
04-07-2003, 07:23 PM
Originally posted by Sheep Factory
They should have put it in the modelling video if it was fixed I think. the modelling vid looks like the same old maya poly workflow with the addition of path extrude , which was available by numerous Mel scripts anyway.

:shrug:
Thats really bad marketing. You never point out things you fix, only new things. It would make them look incompetant to any new customers. It's kind of like telling a chic you hit on that you took a shower or started using deoderant after she told you that you have bad B.O. after turning you down for a date :) .

SheepFactory
04-07-2003, 07:38 PM
lol ,

true but the word here is "New and improved bevel" not "fixed", everyone is happy :D

PokeChop
04-07-2003, 08:00 PM
Would all the Maya users here mind if another 3DS Max user joined in on the Maya fray. I have been sneaking peeks at Maya for a long time now and figure if I am ever going to do it, Version 5 is good timing right? I have always been interested in features like Paint FX and that Maya is created by artists for artists, not engineers. Are the poly tools (respectfully) in Maya comp to Max? Is Maya fun to use, really? Will I not be frustrated half the time like I am now. Will it be fairly easy to make the step to Maya from Max?

Do I have permission, oh gracious group? Oh, I am very serious, we are talking a couple of grand here...which ain't easy to come by nowadays, please be honest. Is Version 5 a good time to come on over? Thanks.

kamil_w
04-07-2003, 08:09 PM
Yes, it is absolutely good time.

Welcome on board.

nuke
04-07-2003, 08:27 PM
Great. I spend months writing a non-photorealistic renderer for Maya, and then they go and put vector rendering in 5.0. Not only that but the bastards only NOW get around to opening up the rendering architecture. I HAVE SWEATED BLOOD AND TEARS TO TRY AND GET AROUND MAYA 4'S INSULAR ARCHITECTURE. BASTARDS! COULDN'T YOU HAVE WAITED TILL I'VE FINISHED THIS PROJECT!??? BASTARDS!!!!

Life is hard then ya die :hmm:

Hardware Renderer and MR 3.2 are the ones I'm waiting for.

Maya Ayanami
04-07-2003, 09:14 PM
Originally posted by private
For me, the best part of this announcement is that LW has to keep up with the Jones'. Good for Maya users, except for the $900 ouch of an upgrade price.

hey what do you mean "ouch" that isn't too bad. hell you get mRay 3.x which is more than 900 by itself. I am not sure that it is but I am fairly sure that it is wel over $1,000. and you are not only getting that but a ton of other stuff. soo then this is a great deal. that is my opion

alphatron
04-07-2003, 09:16 PM
not so ouch when the upgrade form xsi 3 to 3.5 is $1500

nuke
04-07-2003, 09:20 PM
Where's the beef?

Maya Ayanami
04-07-2003, 09:26 PM
Originally posted by alphatron
not so ouch when the upgrade form xsi 3 to 3.5 is $1500
now that is a definate ouch:eek:

holosynthetic
04-07-2003, 09:32 PM
thats almost crazy..max updates from 5 to 5.1 are free...but they ask 1500 because its .4 more?

Duncan
04-07-2003, 09:32 PM
PaintFX to poly - well, more sort of a toy (since you can't really tweak polygonal resolution), but it may come in handy especially for MR and hardware rendering.

Actually one can fully adjust the polygonal resolution. It wasn't in the beta, but we added a window for paint effects mesh resolution to the final cut. The parameters it edits are also on the brush node, but people had trouble finding them there. The convert is with full history, so you can play with the all the brush attributes and polygonalization while the model provides interactive feedback in the viewports. This was a big release for paint effects and we added many improvements and new features, especially in the realm of more accurate shaping of plants. The wireframe refresh of paint effects is up to 100 times faster in the viewports(the draw is now cached). You can paint hundreds of trees at 100% stroke quality along with tons of grass and still tumble the view at acceptable speeds. There are additional options in the rendering for oversampling for better antialiasing. The thinline draw allows you to create paint effects hair that is in some cases more than 100 times faster than the stamp draw method. The native paint effects render also now supports poly tubes and true flat leaves along with bump, displacement and environment mapping.

Duncan

jeremybirn
04-07-2003, 09:34 PM
So, how good is this "hardware renderer?" Does it just give you the same thing you'd get if you did a playblast of the viewport image in Maya 4.5? Or is there better support for more shadows and matching the actual illumination and parameters from each light?

-jeremy

holosynthetic
04-07-2003, 09:34 PM
Originally posted by Maya Ayanami
hey what do you mean "ouch" that isn't too bad. hell you get mRay 3.x which is more than 900 by itself. I am not sure that it is but I am fairly sure that it is wel over $1,000. and you are not only getting that but a ton of other stuff. soo then this is a great deal. that is my opion

i would agree on that..buying mental ray for max is like $3000 last time i checked..but still..seing the difference..its worth it

Maya Ayanami
04-07-2003, 09:35 PM
dont get all mad at me but I have never used a poly bevel tool before. can someone fill me in on why it sucks so incredibly much.and does anyone know if either mayas renderer or mrays renderer has an sss faked or simulated shader incorporated into it. if so sweet.
and one more thing. with the maya upgrade. do they give you the whole 5 pakage but u just had to have bought 4.5 some time.
because i was wondering if i were to move to another computer if I had to install 4.5 and the 5. thats what upgrades of some other software pakages do.

nuke
04-07-2003, 09:39 PM
Jeremy, here (http://www.aliaswavefront.com/en/products/maya/movies/hardware_vector_renderer.shtml) you can see some hints about Hardware Renderer.

dmeyer
04-07-2003, 09:43 PM
Originally posted by Duncan
Actually one can fully adjust the polygonal resolution. It wasn't in the beta, but we added a window for paint effects mesh resolution to the final cut. The parameters it edits are also on the brush node, but people had trouble finding them there. The convert is with full history, so you can play with the all the brush attributes and polygonalization while the model provides interactive feedback in the viewports. This was a big release for paint effects and we added many improvements and new features, especially in the realm of more accurate shaping of plants. The wireframe refresh of paint effects is up to 100 times faster in the viewports(the draw is now cached). You can paint hundreds of trees at 100% stroke quality along with tons of grass and still tumble the view at acceptable speeds. There are additional options in the rendering for oversampling for better antialiasing. The thinline draw allows you to create paint effects hair that is in some cases more than 100 times faster than the stamp draw method. The native paint effects render also now supports poly tubes and true flat leaves along with bump, displacement and environment mapping.

Duncan

**orders upgrade**

Maya Ayanami
04-07-2003, 10:02 PM
it is kinda funny that they have 5 now because just a few weeks ago before alias released the info(well i am pretty sure about that). and before i heard the rumors hear on CgTalk one of my friends and fellow maya users said that there is a maya 5 and that it is all over A|W's site. so being the hard core maya user/fan I am i checked it out. and what did I see, nothing. my friends always say maya sucks and stuff like that even though they useit themselves. and then just 2 weeks later A|W have already released it to the world and is even available next month.
that is really cool that there is a paint effects to poly conversion tool. now you can have high res trees and other cool stuff. and you can do your own shaders for them.

Rezz
04-07-2003, 11:27 PM
I have always been interested in features like Paint FX and that Maya is created by artists for artists, not engineers

That’s interesting, that’s like saying Apple is less ruthless than Microsoft- they are both ruthless in their own adorable ways.

as for being fun and easy flowing- muahah! Your always going to be frustrated the first time around.. They plug in those nifty "Its easy to use! Better work flow! more enhanced!"

but in reality it just means they made it more complicated for noobs and more advance for people who are familiar with the program. When is a good time to jump into 3D? like…last month..a year ago.. when you first heard about it- maybe even next week. There really isn’t a “good time” to jump into as it takes practice, patients and determination to make any cool 3D object.

Think of it as drawing- or learning a new language. Hard as hell at first but if you keep with it, you’ll get better.

For sanity sake I think working with 3D studio max then go into maya. Or hell learn them all at the same time. (looks better to an employer anyways)

Maya is not as easy as they make it sound- they have to throw in that plug just to build confidence with the new people. Its just like the president’s speech on education.

The majority of people in the world are idiots when it comes to animation. Either 2D or 3D and it will always be that way. I had a person once ask me “Gee golly it took that many drawings to make that short animation? Don’t you get tired at all?”

…it’s a long painful road.

martinc
04-07-2003, 11:53 PM
Originally posted by Ckerr812
Everyone knows Alias/Wavefront has one of the biggest R and D teams for commercial software. Also, they actually listen to their customer base. I have made a few suggestions that made it to maya5, probably not because of me, but I like to think so.:)


So what is the size of the R&D or dev team now? I know that the two R&D teams on the west coast were let go...

Martin

AJE
04-08-2003, 12:14 AM
Does anyone know if there's a sign up list for a Maya 5 PLE?

I want to explore the new stuff without dropping the money until I'm satisfied it's worth it...

AJE

Maya Ayanami
04-08-2003, 02:46 AM
what are u guys talking about. I started out with max and I could never get the dynamics to work and the rest of the program was hard to understand. then i saw the making of evolution and when they said maya i go "hu, maya, i want some" so I do some research. well anyways i eventually get maya and understand it much quiker then max. even now that I am more used to the workflow then when I first started 3D. I have just started a lightwave class and all I can say is "hu, the what" whenever the teacher says something. lighwave us uterly confusing to my and the well everything is wierd.
I dont know even half of the tools maya offers, it is prabably just confusing because there are so many of the damm things. and there are.
maya's UI is unarguable the best out there. im sure users of other pakages would agree as well.

jeremybirn
04-08-2003, 02:51 AM
Originally posted by nuke
Jeremy, here (http://www.aliaswavefront.com/en/products/maya/movies/hardware_vector_renderer.shtml) you can see some hints about Hardware Renderer.

Darn them - that page just prompts me to choose if I have a mac or windows for a plug-in... grrrr... maybe I'll look at it from home.

-jeremy

SheepFactory
04-08-2003, 03:32 AM
Does anyone know if maya 5 supports Normal Mapping?

Maya Ayanami
04-08-2003, 03:41 AM
ok question. why oh why in A|W's modeling vid. why do they treat us like we are beginers. maya is kinda of like a big pakage. and people who buy it kinda already know what they are doing. I noticed that right when I opened 4.5 unlimited for the first time that there were these stupid little videos that even a first timer can figure out within the first 10 minutes. what a waste of time.

they should only have stuff like that on PLE

Kabab
04-08-2003, 04:15 AM
Its just to make it more friendly for people who have never used it before. With the price drop i bet they picked up alot of first time users.

jeremybirn
04-08-2003, 04:27 AM
OK, so I looked at the incredibly brief demo and I can't see what's new or useful about this "hardware renderer" - Any shadows at all? Does it speed them up, slow them down, skip all your light settings, or what? Is there any features list? Is it just giving us the output that was already done in realtime, but with a new interface for playblasting it?

-jeremy

Rezz
04-08-2003, 04:40 AM
what are u guys talking about. I started out with max and I could never get the dynamics to work and the rest of the program was hard to understand.

I won't argue with you there dude. Reactor is a whole new ball game in it self. freaking madning! and horrid all in one. at least I never figured it out as well- thats one of the perks of maya (active body/rigid and wabam it works in a jiffy.

I'll have to admit after i tweaked with max , maya was easy to follow and so was XSI. but when i first started out in the 3D age -maya confused the hell out of me. guess it was just practice that made me adapt to packages a lot better.

guess it doesn't mater what package you use cuz you'll prob migrate to another one :D

alphatron
04-08-2003, 07:35 AM
Jeremybirn:

From the "What's New in Maya 5" PDF available on their website:

"Hardware Rendering

The new Maya 5 Hardware Renderer enables you to quickly generate images for pre-visualization and broadcast-quality final output. Taking advantage of the ever-increasing power of next-generation graphics cards, this new rendering option uses vertex and pixel programmability to generate near software-quality images significantly faster.

High-quality hardware rendering can be up to 20 times faster than software rendering − depending on image resolution and the hardware used. Also, the range of rendering effects possible has increased significantly. For example, hardware particles and the rest of a scene can be rendered with specular highlights, reflections, bumps or shadows − all at the same time. This is a more efficient approach than rendering particles separately and then compositing them into the scene later.

Hardware rendering on the Windows and Linux operating systems supports: ATI® Fire GL™ X1, ATI Fire GL Y1, NVidia Quadro® 2 and NVidia Quadro 4 graphics cards. On Mac OS X the GeForce®4 Ti is supported.

Full support for hardware off-screen, background, batch rendering is available from both the Maya UI and the command line."

So yes, it does shadows, specs, reflections, and bumps. From the Maya listserv at Highend 3D, some beta-testers have said it works very well, with super-quick motion-blur and anti-aliasing as well. The hardware renderer also works off-screen now as well.

jeremybirn
04-08-2003, 07:45 AM
So, in the hardware renderer, all of your geometry casts regular shadows from all of your lights? Using the resolution and settings set for that light?

Which things are missing? Raytracing? Reflections? Paint Effects? Motion Blur? DOF? What's there, what's not there?

-jeremy

alphatron
04-08-2003, 08:00 AM
Well jeremy, I didn't beta test. Yes your geometry casts shadows from all the lights (not sure if there is a hardware light limit). I'm not sure about the shadow resolution on the lights.No, true DOF is not supported as far as I know, but it will render out a depth-channel. Paint Effects are supported once you do the PaintFX to Poly conversion. Motion blur is there. Reflections are there. Not sure about raytracing. Hopefully a beta tester can be more precise.

kamil_w
04-08-2003, 08:18 AM
There are NO hardware lights limit.

I dont`t if this list will change for final but:

Supported features include:
Integrated rendering workflow and interface.
Polygons and NURBS geometry.
Multiple textured channels.
Advanced transparency.
Hardware particles.
Instancing.
Point, Directional, Spot, and Ambient Light types.
Any number of lights.
Light linking.
Per-vertex and per-pixel shading effects.
Multi-pass and multi-sampling anti-aliasing.
File textures for any supported channel.
On-the-fly procedural and shading network conversions.
Specular highlights.
Bumps.
Reflections.
Shadows.
Motion blur.
RBG color, alpha matte (mask), and Z depth output.
Command line rendering.
Render diagnostics (preliminary). Warnings for unsupported primitives, shaders, and light types and light features are provided.

alphatron
04-08-2003, 08:20 AM
Thanks Kamil!

kamil_w
04-08-2003, 08:39 AM
Remember that this list is from beta.

It may change for final.

Word from Duncan -

"The hardware renderer is completely new code from the ground up designed to handle high quality render output and take advantage of new graphics cards. Its focus is final rendering rather than realtime viewport interaction."

Ibanezhead
04-08-2003, 09:40 AM
Would all the Maya users here mind if another 3DS Max user joined in on the Maya fray. I have been sneaking peeks at Maya for a long time now and figure if I am ever going to do it, Version 5 is good timing right? I have always been interested in features like Paint FX and that Maya is created by artists for artists, not engineers. Are the poly tools (respectfully) in Maya comp to Max? Is Maya fun to use, really? Will I not be frustrated half the time like I am now. Will it be fairly easy to make the step to Maya from Max?

Yes, it is very easy to change, and learn Maya once you know Max. Some things you'll like, some you'll miss. For true edge control you'll need a Meshtools type script called MJPolyTools, which works great. I actually like modeling in Max better, but Maya is better for animation, it seems.

Is it the right time? That's up to you. Check out the PLE version and use it for a month, then decide. The Max upgrade from 4 to 5 seemed a whole lot better than Maya's, I'll have to admit. I'm a little disappointed with this upgrade. Plus knowing I'll have to pay $1399 if I wait for 5.5 gives my wallet heartburn.

To bad LW's animation tools arn't up to snuff. Their upgrade prices are great...

Vic

elvis75k
04-08-2003, 10:13 AM
Agree!! :bounce:

PokeChop
04-08-2003, 02:06 PM
Thanks Ibanezhead!

beaker
04-08-2003, 04:45 PM
Originally posted by Sheep Factory
Does anyone know if maya 5 supports Normal Mapping?
Sheep: check this out:
http://www.drone.org/
Full support for normal mapping there. Though it would be nice for this to be default in maya.

SheepFactory
04-08-2003, 05:07 PM
Thanks for the link!

noisewar
04-08-2003, 06:02 PM
Now that that's settled, could they PLEASE fix fur rendering issues? It's slow, it's slower than slow, it devours memory by the truckload, lights still don't work well on it, and dynamics breakdown if the fur is too short. Did I mention slow? How about hardware rendered fur? That would make my day. Clumping and wet hair does not.

noisewar
04-08-2003, 06:03 PM
Oh yeah and Maya rocks.

Mikkel Jans
04-09-2003, 05:07 PM
WoW... Try thinking about all the things Maya include now... And only 1999$...:surprised

That's ****in' Crazy Óò

beaker
04-09-2003, 06:14 PM
Originally posted by noisewar
Now that that's settled, could they PLEASE fix fur rendering issues? It's slow, it's slower than slow, it devours memory by the truckload, lights still don't work well on it, and dynamics breakdown if the fur is too short. Did I mention slow? How about hardware rendered fur? That would make my day. Clumping and wet hair does not.
Probably not the answer you want to hear, but switch to linux. Maya uses 1/4th the ram under linux. Also fur renders around 4x faster under linux. Also fur in general is slow is most renderers. Shave and Haircut is 2-4x slower than rendering maya fur.

SheepFactory
04-09-2003, 06:57 PM
How is the memory management under Mac OSX?
Is it better than windows ?

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