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veetrapro
09-27-2007, 07:44 AM
how to render animation start before frame number 0? is it possible? i try manualy input the frame number but it just doesnt work. please tell me, thanks

Srek
09-27-2007, 08:07 AM
No, thats not possible. You will have to move the animation keyframes into the positive range to make it renderable. The negative range is only meant to be used for precalculation of dynamic and particle effects.
Cheers
Björn

veetrapro
09-27-2007, 08:35 AM
what? but why? why? :banghead: :cry:
can maxon make it possible in next C4D edition just like Max can do :lightbulb
i have animated my character with texture & material animated also, and any other tags, which is so hard to move it one by one

gee, why i never though about this before :hmm:

Katachi
09-27-2007, 09:07 AM
what? but why? why? :banghead: :cry:
can maxon make it possible in next C4D edition just like Max can do :lightbulb
i have animated my character with texture & material animated also, and any other tags, which is so hard to move it one by one

gee, why i never though about this before :hmm:

Ahem, why do you wanna move it all one-by-one??? Simply go into the timeline, Select All available keyframes and move the 2 orange handles (left side and right side) at the top of the timeline to the right accordingly. Takes 10 seconds here and should do the job.

nutriman
09-27-2007, 03:10 PM
Or better yet move up within the hierarchy of your timeline (house icon) until you can handle
all keyframes within your project with one click, simple as that ;-)

LucentDreams
09-27-2007, 03:28 PM
exactly, use the document track,a single track that has every key in the whole scene on it, thats why they don't have that and max does. Manipulating so many keys in max would be an absolute nightmare.

veetrapro
09-28-2007, 03:45 AM
i know how to move keyframes using track/timeline window. but i dont know how to make, such as Compositing Tag, visible on timeline when i select objects within hierarchy.
thanks for your input

LucentDreams
09-28-2007, 04:33 AM
okay.... use the document track. it contains EVERY TRACK, don't use the automatic mode or anything like that, just have it show everything and go to document track and everything will be included, shaders, material settings, tags, everything thing in one track.

veetrapro
09-28-2007, 07:41 AM
umm.. i try to figure it out, but.. sorry for this stupid question: how to use the document track? :rolleyes:

please teach me, mastah :p

LucentDreams
09-28-2007, 09:05 AM
umm.. i try to figure it out, but.. sorry for this stupid question: how to use the document track? :rolleyes:

please teach me, mastah :p


The answer would be

Or better yet move up within the hierarchy of your timeline (house icon) until you can handle
all keyframes within your project with one click, simple as that ;-)

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