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AdamT
04-06-2003, 10:07 PM
I thought y'all would be interested in this cool-looking new shader from the maestro, Paul Everett:

"if any of you ever tried to make a wire shaded image in cinema , you will know that its not easy to produce good results.

normally you have 2 ways to do this in cinema , either convert your mesh into a wire mesh with Atom or use the cell shader post effect.Neither of these methods produce good results , so most people do this in photoshop to try and get a good result.

this problem is over with the new Wireshader plugin channel for cinema v8.1+

this is a fast , easy to use , flexible wire channel which can be used in many different ways to produce stunning wire renderings , right out of cinema , with a minimum of effort.

I hope you will find this plugin to be the bargain of the year at just 29 euro :)

cheers

Paul Everett
www.tools4d.com "

squidinc
04-06-2003, 10:16 PM
cool :thumbsup:
the head render looks ace, the one where the shader looks like its been used a bump map, I might buy this one :)

I saw this odd notice on his site though "Special notice: please do not buy any of my plugins from hisoft.uk" odd :surprised

ah well, paypal it is then :D

ThirdEye
04-06-2003, 10:20 PM
the most beautiful thing about this plugin is that it's a channel shader ;)

LucentDreams
04-06-2003, 11:14 PM
yeah I have to admit, when paul first sid he was working on an edge detecting wire shader I said why, there are ways to do wireframes already, but being a channel shader allows for awesome effects as shown in the gallery, I mean using it on bump really nice, transperency luminance the choices are endless, and oyu can mix, imagine this mixed with fresnel and such some really cool effectrs possible.

lllab
04-07-2003, 12:07 PM
this is the most important shader form me since a long time.

some people really need this kind of stuff.
i waited for this a long time. cinema needed this so urgently to my opinion (sorry skai).

wire frame rendereing in cinema was a shame compared to other software packages.

i really can recomend it, i bought it yesterday already and it is in production use today, way worth the 29 euros.

thanks to maestro;-)

so get this plug !


stefan
lllab

TimC
04-07-2003, 01:48 PM
Wireshader is great, this will definitely become a must have plugin! IMHO....

TimC

flingster
04-07-2003, 07:18 PM
the result speak for themselves...fantastic stuff. think i might give it a go.

does anybody know whether he has any plans to expand it slightly...into edge width...or brush stroke direction...and voila cell shader...surely its possible or am i just missing something?

LucentDreams
04-07-2003, 07:35 PM
you already control the edge width, and transperency as well, and it had built in invert buy it you'll love it, I dont' think he plans on doing anything else with this Anyone smart should be able to achieve a sort of watercolour effect I would think using the transperency. Not sure I havent' used it much myself.

This is very different from edge detection for an npr shader, very different. you'll notice there is no silhouetteor overlapping edges, the two essential methods for an npr line render.

chi
04-07-2003, 07:47 PM
man that would be really cool to get....to bad canadian dollars sucks :\

flingster
04-07-2003, 07:59 PM
Kaiskai: sounds cool...and still adaptable.

npr (is this non photorealistic render?)....cos thats a bit cool...but why is it so different?

i know you mention overlapping edges...but whats the silhouette bit...and surely brush stroke direction would allow you to extend the tool to get what we want for now...also i haven't heard about anybody developing npr bits for c4d...did i miss something...any info on npr you got would be cool though:thumbsup:

LucentDreams
04-07-2003, 08:20 PM
Originally posted by flingster
Kaiskai: sounds cool...and still adaptable.


yes very adaptable lot of flexibility in this shader, do note though it will not work with the displacement channel. WHY? Well Paul disabled it, why do such a thing, well simply the shader can't work in that channel, if you think about it displacement simply displaces the points, and wire shader builds on the edges of the mesh, where are the edges conntected? on the points, so it owuld be the exact same as simply applying a solid colour in the displacement channel.


Originally posted by flingster
npr (is this non photorealistic render?)....cos thats a bit cool...but why is it so different?

NPR=Non Photo Realistic yep thats correct, and yeah its very cool

Well we could get really technical. Silhouette is basically what the current cel shader in C4D does, the outline of the object, its has nothing to do with the edges in a mesh. But mainly this is an actual 2D shader so its draws on the object, it can't do things like strokes.

Originally posted by flingster
i know you mention overlapping edges...but whats the silhouette bit...and surely brush stroke direction would allow you to extend the tool to get what we want for now...also i haven't heard about anybody developing npr bits for c4d...did i miss something...any info on npr you got would be cool though:thumbsup:

Strokes, as I mentioned are not done through a shader itself. Shader defines how an object is shaded, strokes are actually drawn, whether in 3d or 2D depending on the method chosen, they typically use the same detection methods which are pretty much standard now. Also, if the wireshader was capable of making strokes, it would only do it on the wireframe, thus still just wireframe renders, though you could do really cool wireframe renders.

As foranyone developing an NPR renderer, well you could always ask DARF what he might intend to do. Cebas has already said they won't port finaltoon to c4D :/ The current methods available right now will have to suffice. When I do my interview with NAAM, I"ll make sure to bring up his method with lights, which I belive he has updated and changed a little since R8, beautiful stuff I have seen done with it. granted theres are other interviews planned before that one. the first one while the interview is finished, has run into some glitches :/ so I'm not sure when we'll have it up.

squidinc
04-13-2003, 08:03 PM
this shader rocks, paul is F@*king genius :thumbsup: :thumbsup: :bounce: :applause:

I played around with it a bit hehe :)

http://www.m1k3.com/cgremote/spiderwire1.jpg
http://www.m1k3.com/cgremote/spiderwire2.jpg
http://www.m1k3.com/cgremote/spiderwire3.jpg

Kotayus
04-13-2003, 09:50 PM
absolutely brilliant squid, thats awesome...even the shadows cast on the floor, GREAT!

LucentDreams
04-13-2003, 09:53 PM
Originally posted by Kotayus
absolutely brilliant squid, thats awesome...even the shadows cast on the floor, GREAT!

yeha I liked that two, its cool to do that kind of render in one render rather than compositing and have the edges actually cast shadows.

squidinc
04-13-2003, 10:31 PM
hehe I like getting new stuff to mess with :)
heres a little animation with the wire shader in action :thumbsup:
spider wire anim (http://www.btinternet.com/~squidinc/spiderwire.avi) 1.4meg divx 5.03 avi

flingster
04-13-2003, 10:47 PM
that is incredible...i mean the model rocks...but i love the animation....that first image kicks ass...but i like the silver spider also...basically love them all.
nice work.:buttrock:

ajmotley
04-14-2003, 01:14 AM
Hey squidinc, I have been tring to accomplish the fade effect you have in the first spider pic. I have Paul's shader, and I have been given a couple of sugggestions but my results are not very good. I wan to get the fade effect from solid material to the wire look. Can you give me a step by step on hw you did it? I am sure fusion was involved but I am lost. Thanks in advance for the help. By the way the pics and the animation are extremely cool, thanks for sharing.
:thumbsup:

LucentDreams
04-14-2003, 01:21 AM
fusion with a gradient and wire shader multiplied together placed in the alpha channel I would assume.

JIII
04-14-2003, 01:39 AM
always the possiblity its a photoshoped composite.

squidinc
04-14-2003, 08:53 AM
Originally posted by JIII
always the possiblity its a photoshoped composite.

nah, its all done in c4d,
one shader for the wire, another on top of it just use a c4d 2d gradient in the alpha channel of the top material, and then apply to the object using flat projection, this should give the half mesh appearance, this uses 3d procedurals so using flat projection won't distort them and because it uses a 2d c4d gradient its pretty easy to animate

ajmotley
04-14-2003, 11:10 AM
Thanks squidinc, that did it. I am surprised the fusion shader was not needed. Thanks again.

KINGOFPAIN
04-14-2003, 10:55 PM
Originally posted by squidinc
hehe I like getting new stuff to mess with :)
heres a little animation with the wire shader in action :thumbsup:
spider wire anim (http://www.btinternet.com/~squidinc/spiderwire.avi) 1.4meg divx 5.03 avi
damn! thats tight man... i want them skillz!!!

lildragon
04-19-2003, 08:30 PM
Squid I bow to you :bowdown: you know how to handle this app like none other. Blown away yet again ;)

salud

Halogen
04-20-2003, 02:52 AM
wow that is one awsome shader, what awsome results!

Nicely demonstrated squid :)

the vapor
04-22-2003, 11:33 AM
I was going to buy this today to use in a job I'm working on but the site is down...does anyone know if there's an alternate place to purchase it from please, or if there's any word on when the site will be back online?

Thanks muchly!

flingster
04-22-2003, 11:40 AM
http://www.tools4d.com/

seems ok to me...give it another try.

the vapor
04-22-2003, 11:42 AM
Nope flingster, I still get an error...every other I site I've been to today loads OK, I'm going crazy here!

the vapor
04-22-2003, 12:20 PM
OK, I used an aternate web proxy and I'm in...come 'ere, you sexy little shader....

climber
05-27-2003, 05:17 PM
Hi Squid

beautiful work..and use of Paul's new plug..I just purchased it. I have been tring to do what you did in your last verson of your spider..BG one color and wire another...I am banging my head to figure that one out..I always just get a white wire..can you share:)
A explantion of your second one would be nice also

thanks

dmg
05-27-2003, 05:52 PM
Originally posted by climber
Hi Squid
beautiful work..and use of Paul's new plug..I just purchased it. I have been tring to do what you did in your last verson of your spider..BG one color and wire another...I am banging my head to figure that one out..I always just get a white wire..can you share:)
A explantion of your second one would be nice also
thanks

possible solution is to mix two shaders,
on with color only, other with color (for the wire) and pauls wireshader in alpha.
/daniel

squidinc
05-27-2003, 07:44 PM
Originally posted by dmg
possible solution is to mix two shaders,
on with color only, other with color (for the wire) and pauls wireshader in alpha.
/daniel

yup, thats the way it was done

climber
05-27-2003, 08:38 PM
thanks..that works jusssst fine..I don't know where my brain is..usually this doesn't happen until friday:thumbsup:

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