Kinematics
09-25-2007, 05:20 PM
Hey guys
I need the camera to fly around a scene and have all objects - bascially planes to constantly point towards the camera. How do I go about doing this?
When I use the target node it gets flipped 180 degrees. and I dont want the x and z axis touched. How do I go about doing this? I trying using expresso but once I get the target node in there...I have no control. so i cant turn it 180 to no have a mirrored looking image.
Any solution? Thanks guys
I need the camera to fly around a scene and have all objects - bascially planes to constantly point towards the camera. How do I go about doing this?
When I use the target node it gets flipped 180 degrees. and I dont want the x and z axis touched. How do I go about doing this? I trying using expresso but once I get the target node in there...I have no control. so i cant turn it 180 to no have a mirrored looking image.
Any solution? Thanks guys
