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Kinematics
09-25-2007, 05:20 PM
Hey guys

I need the camera to fly around a scene and have all objects - bascially planes to constantly point towards the camera. How do I go about doing this?

When I use the target node it gets flipped 180 degrees. and I dont want the x and z axis touched. How do I go about doing this? I trying using expresso but once I get the target node in there...I have no control. so i cant turn it 180 to no have a mirrored looking image.

Any solution? Thanks guys

abdelouahabb
09-25-2007, 07:09 PM
hi
have you tried to make a target tag, and then used a null object as vector corrector?

3dj
09-25-2007, 08:20 PM
I think I got around it by rotating the axis of the planes. Impossible if you are keeping them parametric of course.

-Jim

Per-Anders
09-25-2007, 08:34 PM
Parametric planes have a direction option in their options and your textures themselves can be rotated any old how reardless of whether the object is parametric or editable.

3dj
09-25-2007, 08:55 PM
Parametric planes have a direction option in their options and your textures themselves can be rotated any old how reardless of whether the object is parametric or editable.


Whoops. True. True.

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09-25-2007, 08:55 PM
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