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View Full Version : adding gooy saliva?


vfx
04-06-2003, 04:47 PM
Hey all, I've included a capture still from disney's 'dinosaur' showing an example of somethig that I want to create in max. Anyone got any idea how I should go about doing this? It will need to expand as my character opens his mouth. My main concern is creating a texture that resembles slime, taking transparency and wetness into account. Also, how will I avoid texture stretching when the slime mesh expands. Perhaps it maybe sensible to add a proceural map instead? Any help is much appreciated.

p.s. apologise for the size, out of my hands.

vfx
04-07-2003, 12:37 AM
no one got any ideas- geez must be a first!!

Dave Black
04-07-2003, 05:51 AM
Is this for a low-poly, or cinematic character?

If it's for low-poly, what you have displayed should work ok...sorta.

If it's high-poly, then instead of using a map, you really should use geometry.

-3DZ

:D

EricChadwick
04-07-2003, 02:26 PM
That's from the egg-opening shot right?

Kind of a thick slime. We did something at Mondo Media awhile back for the Aliens vs Predators game cinematics. The aliens have that over-the-top running saliva. If was a particle system emitting from near the gums, using metaballs to produce the gloppiness. Then a nice transparent shader. Might work for your slime, if you slow down the particles.

vfx
04-07-2003, 03:24 PM
metaparticles - yeah good idea, I'll give it a shot.

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