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View Full Version : Bohboh [::] texture time


so_hi
04-06-2003, 01:11 PM
I have finally started on texturing an older model of mine a few of you might recognize him.

here is a refresher for those of you that don't

http://members.shaw.ca/murkworks/content/images/bohboh/boh_dirtA.jpg

here is the first progress on the texturing.

http://members.shaw.ca/murkworks/content/images/bohboh/boh_armA.jpg

http://members.shaw.ca/murkworks/content/images/bohboh/boh_handB.jpg

http://members.shaw.ca/murkworks/content/images/bohboh/boh_handC.jpg

He is supposed to be rubber-esque (rubber not invented yet mind you :thumbsup: ) you have to imagine all his metal internals are oxidizing and it is seeping out all the seams staining and eating away at the surface.

Constructive Crit is always welcome.

Enjoy.

E.

erik2003
04-06-2003, 03:51 PM
Cool model! I really love the head with these goggles!

Maybe make the shininess more diverse - vary it in places. He is very shiny now, like ceramics. Rubber has a softer feel i think...

Rubber/plastic gets these dark fungus rings when it is kept in wet place for long. The surface would be not so nice and smooth there and thus less shiny.

so_hi
04-06-2003, 08:22 PM
erik2003: First thanks for the reply. I have been struggling with the shinyness. Rubber has basically the qualities I have given the surface and yet, I too get more old ceramic bathtub than rubber, it is really baking my brain. I am afraid the rust is part of the problem, the rusty bathtub image is very familiar to our eyes.

The fungus idea is a nice suggestion though. :thumbsup: I will look into that.

Thanks again.

E.

Oh by the way the forarm has just got the base matierial on it I am more wanting people to focus on the hand.

Syrogen
04-06-2003, 09:15 PM
whoa! shiney :) cool stuff man

so_hi
04-07-2003, 04:59 PM
Syrogen:I likes him shiney. That be sixteen coats of carnuba wax, I spent all the weekend buffin him up.

Thanks for the compliment. :thumbsup:

E.

Stimpy
04-07-2003, 06:46 PM
i think he might be TOO shiny though, if you want him to be plastic. of course depends a little bit on the kind of plastic you have, but i would suggest toning down the speculars a bit..

besides that: great modelling.

yesin
04-07-2003, 06:52 PM
nice model!...I like it..so cute!!:) :) :) :)

so_hi
04-08-2003, 12:03 PM
Stimpy:I know what you mean I am working on toning it down. Thanks for your input. Thanks for the compliment.

yesin:Unexpectied reply but, thanks.

E.

yesin
04-08-2003, 01:16 PM
u r welcome.........:)

WiltedEnds
04-08-2003, 02:20 PM
nothing like slime+obesity to get a guy hungry in the morning!looks great i reall love the model! and the textures seem to be going well..i look forward to seeing more!

so_hi
04-08-2003, 08:14 PM
WiltedEnds:I know what you mean. :thumbsup: Thanks .

I have tweaked the spec a bit. and painted more age wear and bump maps.
Here is the results.

http://members.shaw.ca/murkworks/content/images/bohboh/boh_armC.jpg

http://members.shaw.ca/murkworks/content/images/bohboh/boh_armD.jpg

I kind of like him a little too shiny, but I am still working on it.

Enjoy.

E.

PEN
04-08-2003, 08:30 PM
I love the look of this guy. Very nice indeed. Can't wait to see more of him.

CGmonkey
04-08-2003, 08:36 PM
Why is someone building a fat robot? :) hehe..

Great model though! Love it! :buttrock:

so_hi
04-08-2003, 08:59 PM
PEN: I hope to update as often as possible and Thanks.

CgMonkey:Ahhhh, I have my reasons. :rolleyes: But seriously his size is part of the story. Thanks for the compliment.

E.

Xinoz0r
04-08-2003, 10:05 PM
Looks good... how does it work...??? :D

so_hi
04-09-2003, 04:49 AM
Xinoz0r: Uh thanks? How does what work? :shrug:

Entangle
04-09-2003, 08:02 AM
nice to see this being worked on again. I really dig the concept of the model. I really see it as some Metal Gear Type Boss, or Suit.

so_hi
04-10-2003, 08:45 PM
Here is my progress. Still a lot to go.

http://members.shaw.ca/murkworks/content/images/bohboh/boh_HeadA.jpg

http://members.shaw.ca/murkworks/content/images/bohboh/boh_upperA.jpg

Body is just the base Material right now, and the head is only part of the way done.

But I thought I would share.

Enjoy.

E.

Entangle
04-11-2003, 12:52 PM
nice lens/eyes! Those look like cateyes lol.

so_hi
04-11-2003, 08:21 PM
Entangle I am glad you like them. I hope to have a rotation to show how the lens work moving soon. Thanks for the compliments.

E.

so_hi
04-15-2003, 02:16 AM
Head is done..... I guess? :shrug:
http://members.shaw.ca/murkworks/content/images/bohboh/boh_HeadH.jpg

http://members.shaw.ca/murkworks/content/images/bohboh/boh_HeadG.jpg

http://members.shaw.ca/murkworks/content/images/bohboh/boh_HeadF.jpg

I might put more gunk here and there or is there enough?

Enjoy.

E.

Teckniel
04-15-2003, 05:39 AM
wow hope you finisch it cant wait to see more nice head concept the best of it ;)

BiTMAP
04-15-2003, 05:47 AM
now THIS, is amazing!

Edouard
04-15-2003, 09:41 AM
Wow verry nice work :bounce:

stipen
04-15-2003, 09:42 AM
Wooaw!!
I like it so much !!!
Great design, and that rubber look is excellent!!:bounce:

Mattrne
04-15-2003, 11:55 AM
I think he could do with a few scuffs and scratches - he surely would have some if he's this grungey. But hey looking good.

so_hi
04-15-2003, 08:55 PM
Teckniel: Thanks man. I am really anxious to complete it I designed him literally years ago, he then got started and shelved. I myself am really excited to see him this far.

BiTMAP:thanx

Edouard:thanx

stipen:Thanks man. Your site is looking good. I haven't seen it for a while I like your dwelf he cracks me up. :thumbsup:

Mattrne:I have been thinking about that, which is a good point by the way, I just don't know quite what that would look like on rubber. The other thing is he (part of story) was basically new and aged in storage (not very air tight storage mind you) over aeons so he would have very little wear of that type. Thanks for your suggestion though and the compliment.


E.

buzzlightyr
04-16-2003, 02:37 AM
great work man, like the texture work too

Teckniel
04-16-2003, 05:29 AM
No problem m8 just wait until you see your new site
and i hope you like it then gonne be online tomorrow cause i will need new rendering of your models

Regrards me

neilmac
04-16-2003, 07:56 AM
Nice stuff man.

I've found to get best rubber look is to have quite a large specular highlight (3-4 times the size now), but at a very low insensity - looks as if light is diffused by the surface.

Neil

Willem
04-16-2003, 09:13 AM
wow thats looking cool!

maybe some adjustments on the specs and glossinness. but the overall look is very good!

Good luck
Willem

so_hi
04-16-2003, 07:36 PM
buzzlightyr:Thanks

Teckniel:I will try my best. Thanx.

neilmac:I think you have to think more shined up latex. Not so much industrial rubber hose. I do know want you are talking about though. The spec and reflective values are changing as I paint up the age and dirt maps. Thanks for the crit and compliment.

Willem:Thanks man. I likes him shiny. I think I am just going to say he is oiled up, hee hee.

E.

so_hi
04-17-2003, 07:31 PM
I rendered a rotation of Bohbohs head.

Head rotation (http://members.shaw.ca/cosmicclock/content/movies/BohbohRotation.mpg)

Body texturing is going very slowly.

Enjoy.

E.

Entangle
04-17-2003, 08:59 PM
Woah it looks even better rotatiing. The eye/lenses look superb.

Meka
04-17-2003, 11:11 PM
wow awesome model and the texturing making it a milion times better :bounce:

can't wait to see it finished !

neilmac
04-18-2003, 08:13 AM
I was impressed BEFORE I saw the stitches glisten in the head rotation.

You've raised the bar for me (I wish people would stop doing that)

neilmac:bounce:

Willem
04-18-2003, 08:29 AM
ok thats fine to me, its all about the artist choice hey!!
the rotating head is very nice!!

are you going to rigg this thing for some animation?!?
that would be cool..


Greetz
Willem

yowchuan
04-18-2003, 10:18 AM
I really like the feel and look of the material/shader. Very realistic.

One silly question :
Why does it have a number one sticker on his head?

Nice job!

Gremlin
04-18-2003, 10:21 AM
Looks awesome. Keep it up ( its so good and realistic that its grossing me out... looks almost slimey :puke: )
Cheers,
:beer:

so_hi
04-18-2003, 10:18 PM
Entangle:Thanks for the compliment on the eyes I am really happy about how they are working.

Meka:Thanks

neilmac:I wish I could take the credit for that. The stitches you speak of are unfortunatly compression artifacts. So you are all right the bar is still in the same position. Thanks for the Reply.

Willem:I am going to rig him. He is one of my main characters for my film. I can't wait to do it but, I am also dreading it. I am also trying to keep the pipeline in order, hence I have to finish texturing him first.

yowchuan:Thank you. As for the number that is his denomination for identification. He is a maintenance drone, first of thousands off the line. Things maybe clearer in the update.

Gremlin:Thanks that means alot.

http://members.shaw.ca/botch/content/images/bohboh/boh_upperD.jpg

http://members.shaw.ca/botch/content/images/bohboh/boh_upperE.jpg

If an one is wondering about the white stuff around the bottom edge it is frost from condensation. He will be leaking coolant through that faulty seal. One last thing the knob things on his shoulders are untextured.

Enjoy.

E.

nerdfiles
04-18-2003, 10:55 PM
i really like this new update, the texturing is working really well.
its good you've turned down the highlights. i love the idea he is rubbery with metal inside and the frost is great.
one area that needs a little more attention is around the arm joints; although there is lots of detail on the joint (the running stains) the rims above and below would surely have some of this grease on them when it slighting spilled over. they just look a bit to clean.
other than that i'm very impressed and well done, keep it up! :)

oh and could you give us a little bit of background on him?
:D

so_hi
04-18-2003, 11:56 PM
nerdfiles I actually did nothing to the highlights directly. I have been expanding the age mattes which is effecting the highlights. I will be revisiting the arm textures, I hadn't finalized the look when I did them. It is a very good point about the spillage though. Thanks for the compliment.

As for the background like what?

E.

nerdfiles
04-19-2003, 09:52 AM
you keep saying "he has this...because of this.." like the frost.
and also he is the character in a film you plan to make, and by background i meant sort of a bio on him, what is he for, where is he from.
i'm interested in such a unique character as this.
can't wait for the next update :)

MROGER
04-19-2003, 12:09 PM
What a good design :bounce:

I like particulary the shader and the eyes.

It's the first "Sumo" Drone I see :)
I'm impatient to see your movie.

PsySpectre
04-19-2003, 01:20 PM
:applause: Whoooaaa! Cool model. i love it! three thumbs up! :applause:

Entangle
04-19-2003, 04:42 PM
Any more quick animations? Another turntable perhaps?

Hickory
04-19-2003, 04:56 PM
When I first saw him, I thought he was one piece, but I see that you have him in parts. Could you show me where you have him separated? I am just curious. Would also like to see a wireframe if possible. You have his mass down well, the eyes have a nice feel to them in the turnaround. How many lights in the turn around. He is coming along nicely.

Fetus23
04-19-2003, 05:09 PM
Nice model so_hi....I like the idea of a chunky robot! :thumbsup: The textures are giving him alot more character....nice and dirty... Keep going in that direction! :D

:beer:

so_hi
04-19-2003, 08:36 PM
nerdfiles:He is supposed to be a waste management synth one of thousands (garbage collectors). Basically nothing special yet there is something different about him (story point). He is very childlike. He's not stupid just inexperienced. He is found by the other main character in storage almost drained of power. She helps Bohboh to get more power and from then on he follows her around. I really don't want to give to much away though so I hope that is enough. Thanks for your interest.

Michel ROGER:Thanks man. I am impatient too.

PsySpectre: Alright Three.

Entangle: Maybe in few days. I am having some trouble with the lower half of him.

Hickory2.5:I was trying to make him one peice at one time but I broke him up into 7 peices, head, upper torso, lower torso (includes the crotch and upper legs), two arms from above the elbow and the two shins from above the knee. There are two area lights for diffuse and two infinites for spec (helps with calculations). Thanks for the compliment.

Fetus23:Thanks man.


E.

so_hi
04-19-2003, 09:16 PM
Here you go Hickory2.5. I almost forgot the wires.

http://members.shaw.ca/murkworks/content/images/bohboh/bb_wireFront.gif

http://members.shaw.ca/murkworks/content/images/bohboh/bb_wireBack.gif

http://members.shaw.ca/murkworks/content/images/bohboh/bb_wireTop.gif

Enjoy.

E.

so_hi
05-07-2003, 09:47 PM
I really haven't been working on him for a long time. I am now working on the scratch layers. I have done the most on the belly lower back and upper legs. I have started on the uppbody mostly around the text. The arms and hands need to be revisited and revised the shins and feet have not been touched.

http://members.shaw.ca/murkworks/content/images/bohboh/boh_FullI.jpg

http://members.shaw.ca/murkworks/content/images/bohboh/boh_FullJ.jpg

Enjoy.

E.

slaughters
05-07-2003, 09:58 PM
The specularity is a little too sharp. The reflections resemble plastic more than they do rubber right now.

Remi
05-07-2003, 10:24 PM
Nice work so far only thing I would comment on is the specularity being a little to strong....dull it down a bit...by the looks of your textures he's looking a little beat up....tone those specular highlights down a bit and you're good to go....nice work regardless...keep it up:thumbsup:

so_hi
05-07-2003, 10:34 PM
slaughters and Remi: Thanks for the replies. As for the spec values I have come to terms with his shinyness I like the way he looks in that repect and I am probably going to leave him as is. He is more of a latex than a rubber by the way.

Hope that clears things up for you and puts to bed the spec stuff.

Thanks for the crit though.

E.

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