reformidatio
09-22-2007, 07:44 PM
When rendering a polygon object created using the new Maya 2008 Smooth Preview (keys: 2 and 3), what is your primary option for rendering?
Think about Cost/Performance/Quality and Texture Placement, in your opinion, wich one is superior?
Convert -> Smooth mesh Preview to Polygons.
Or
Convert -> Polygons to Sub-D.
Ps: Specially for High Quality cars and stuff like it.
Think about Cost/Performance/Quality and Texture Placement, in your opinion, wich one is superior?
Convert -> Smooth mesh Preview to Polygons.
Or
Convert -> Polygons to Sub-D.
Ps: Specially for High Quality cars and stuff like it.
