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kungfudork
04-05-2003, 09:59 PM
HI,
here is the results so far of building a head for my character. the character thread can be found here, if you want to see the body.
Characer WIP thread (http://www.cgtalk.com/showthread.php?s=&threadid=50946)

so here's the face. any ideas on how to close up the hole on the side of the face? i have been using the anzovin "building a face with bill young" cd as my reference. do you think i should have less splinage since my character is very toony?
http://www.kungfudork.com/images/KIDFaceSide.gif

http://www.kungfudork.com/images/KIDFaceWire.gif

http://www.kungfudork.com/images/KIDFace.jpg

thanks all,
kungfudork

Kalimol
04-05-2003, 11:56 PM
The obvious way to close the hole would be to put a point in the middle of the segment that makes its bottom edge, connect that with a new segment to the point at the top, and use a hook and two five-point patches to close it all up....

The splineage does look a touch heavy to me, but then, I have an overriding fear of overly complex systems....

Nice model, though. Very cool, very stylized.

kungfudork
04-08-2003, 01:47 AM
here's an update. got him rigged and some temporary texturing. i still need to adjust the rig.... i need to be able to put the character in splits......it might just needs lots of smartskin, but i would rather control most deformantions from rig/intermediate bones. anyway, let me know what you all think.

i know the face has lost some of the character it had originally, but this happened as i tried to fit it to the body. i still have the old head and plan to make a body for it.

http://www.kungfudork.com/images/KIDPosing.jpg

thanks,
kungfudork:beer:

onikaze
04-08-2003, 02:38 AM
Yow ,

Thats looking really great ,,

But,

doesn't the Hung Gar hand block need to have the middle fingers second knuckle bent with the rest ? :p


seriously,

it's looking really good

we can talk about the chamber later ...:D

kungfudork
04-09-2003, 04:58 AM
ok, here is another update. starting to give him some character. the rig seems to be working ok, so the next step is to setup facial animation, get some better eyes, and try to smooth out the cheeks some more.....then i guess i'll have to learn to texture better and quit just using colors. anyway, as always comments welcome.

http://www.kungfudork.com/images/KIDHello.jpg

-kungfudork:beer:

Zaryin
04-09-2003, 09:09 PM
I love this character -- and I don't know why. I think its how he has that innocent smile while performing martial art positions.

kungfudork
04-11-2003, 07:41 AM
some phonemes. still working on getting a smoother face mesh.

http://www.kungfudork.com/images/KIDPhonemes.jpg

-kungfud0rk

Kalimol
04-11-2003, 04:27 PM
Dude has some major personality and style there, very cool.

Disturbing shades of The Yellow Kid with that hat, though....:rolleyes:

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