View Full Version : Low poly warior girl, Stas Dudin (3D)
MaskTX 09-22-2007, 12:05 PM http://features.cgsociety.org/gallerycrits/3887/3887_1190462687_medium.jpg (http://features.cgsociety.org/gallerycrits/3887/3887_1190462687_large.jpg)
Title: Low poly warior girl
Name: Stas Dudin
Country: Russia
Software: 3ds max, Photoshop
This Low Poly Character i done for myself. I tried to make her look like my girlfriend)
I used some costume design ideas of this author: http://www.agasang.org
If you have any questions or i can help you, write me on email or ICQ.
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backstreet-boys
09-23-2007, 02:01 AM
i like it so much man
but can u tell me ..about the resolution ofthe texturing?
and if am going to make a game charcter sall i convert the modelfrom quads to triangels?
MaskTX
09-23-2007, 07:16 AM
Resolution of textures 512 for head, 1024
for other parts of body.
You know... I made this model with my theory how game model can be made.
But i don't realy know how it Must be made in professional studios. So i can't tell about quads and trinagles.
Serate
09-24-2007, 12:58 PM
Really nice modelling! Even better texturing! I always find it hard to add detail like that with a texture.
I've worked on a few amateurish games projects and I'm pretty certain cubes are not necessary as games exporters break meshes into tris at the end anyway. People model low poly in cubes because its neater (as seen here) and you can get a better sense of the way the polygons flow across the model. Its just generally better practice and from what I hear z-brush doesn't like tris and normal maps are very important in games at the mo.
TheMansfield
09-24-2007, 08:33 PM
i like it so much man
but can u tell me ..about the resolution ofthe texturing?
and if am going to make a game charcter sall i convert the modelfrom quads to triangels?
Hey well i know that if you were able to convert the model to maya format there is an option to triangulate which turns all of the geometry to triangles.
Hope this helps :D
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