coldfuse[ofX]
09-21-2007, 11:31 PM
Hey guys, i need a hand. I am very new to motionbuilder but have learnt abit within the last day i had used it. Basically i am trying to plot some motion capture information from one skeleton to my own.
This is of course through the use of a character rig, which i can save and load animations to and from my rig. However i have a problem with my mapping of bones. Basically i need to map some bones which are based on a football. For the mocap rig, there are about 3 bones for the ball, one being the main bone, a marker called srt and another with the name r, whch i think is the ball rotation. These are linked to hip bone. Now the rig i have has a simpler version of this, just one bone for the ball. Now i have mapped these bones to the props, but for some reason none of the information is tranfered. I was wondering if anyone could give some info of what i could do.
As exlpained above i have been able to transfer information from the mocap rig to my own, but its just this damn ball bone which is the problem. thanks guys.
This is of course through the use of a character rig, which i can save and load animations to and from my rig. However i have a problem with my mapping of bones. Basically i need to map some bones which are based on a football. For the mocap rig, there are about 3 bones for the ball, one being the main bone, a marker called srt and another with the name r, whch i think is the ball rotation. These are linked to hip bone. Now the rig i have has a simpler version of this, just one bone for the ball. Now i have mapped these bones to the props, but for some reason none of the information is tranfered. I was wondering if anyone could give some info of what i could do.
As exlpained above i have been able to transfer information from the mocap rig to my own, but its just this damn ball bone which is the problem. thanks guys.
